- Jun 24, 2017
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You can go overseas with the crystals, you just have to click the map rather than using movement keysTeleport crystals don't let me go over seas though.
You can go overseas with the crystals, you just have to click the map rather than using movement keysTeleport crystals don't let me go over seas though.
The whole point of teleport crystals is fast travel across the map. I'm impressed you went all the way to Act 3 without using them. As the user sdibolcrif stated you have to use you mouse/click to travel on the map that is generated by the teleport crystal. Your character sprite will transform into a wagon on land and a ship at sea.Teleport crystals don't let me go over seas though. I need to get off the island and back to Whitemoon, how do I do this?
If you did the quest in Act 1, her new quest in Act 2 should be available. I've personally never had a bug with it.Did the Act 1 quest, yeah. As far as I know, anyway - I distinctly remember finishing it, but I guess I could have loaded a save and forgot to do it again? It's not in my quest log, but IIRC it was an unmarked quest anyway.
Any idea what the switch number(s) is/are for it?
Ah, alright. That's a little less frustrating, heh. Don't worry about it, I mostly just wanted the affection/morality points anyway - I'll just edit those myself
They both have close to the same amount of h-scenes. Then on top of the two genders there are five origins, which have their own unique sex scenes. I'll say that the male MC's sex scenes are a little more vanilla in general. Not all the time though. While the female MC's scenes tend to be a bit more exotic on the fetish spectrum in general. It should be noted the game gives you the option to never see a h-scene you don't want.Excuse me, I'm new here and please tell me which gender has more contents than other one? Thanks
Yeah, that campsite is exactly where I've been looking. Tried coming from Slinsk, tried coming from Oakshire. It's empty either way.If you did the quest in Act 1, her new quest in Act 2 should be available. I've personally never had a bug with it.
So if I remember correctly:
1.Start from Slinsk and exit to the west.
2.In the new zone go up the mountan/cliff road and exit west again.
3.This new zone in Slinsk's forest has five exit points. You'll need to go south to a fork in the road. The forks go south and west, go west. Then you come to another fork in the road; again the forks go south and west. This time go south and exit the zone.
4.You'll enter a new zone with a fence when you first enter. Go south until you find a little stone tower, a chest, a stump, and a road to the east. Go east and exit the zone.
5. G'linda should be in this zone right in front, to the east, of the MC/party. She should be by a campfire, log, and a basket. After talking to her she'll ask for help finding her bull cow. Then you can help by following the bull's tracks and stopping the hunters from targeting him. After all that you'll get the option to ask her to join you at Whitemoon.
If she is still not there, let me know, and I'll help look for switches.
Then you must have gotten a bug. That's a new one for me. I looked, and I think Glinda's quest is actually tied to some variables more than switches. Do you mind sharing your save folder, your save/global/config files, here? That way I can download them and compare my save files that have already finished G'linda's quest and yours. Then I can pinpoint the differences more precisely, and help get the quest started for you.Yeah, that campsite is exactly where I've been looking. Tried coming from Slinsk, tried coming from Oakshire. It's empty either way.
Went back to her farm like 3 times, clicked on every goakuna corpse (which is all there is - I've seen other people refer to possible other clues in the barn, but I have none), and gone back to that camp site, and still nothing
Sure, appreciate itThen you must have gotten a bug. That's a new one for me. I looked, and I think Glinda's quest is actually tied to some variables more than switches. Do you mind sharing your save folder, your save/global/config files, here? That way I can download them and compare my save files that have already finished G'linda's quest and yours. Then I can pinpoint the differences more precisely, and help get the quest started for you.
I haven't edited Rulwe in before, but I'll take a look. I'll try and get Glinda's first quest sorted out in switches, and her second quest sorted out in variables. I can setup the Xas orc event (well the dialogue anyways the image gets bugged when I save edit it), and I'll see if I can get Rulwe in. Then I'll post here again with a fixed save folder for you.Sure, appreciate it
Archive attached has global, config and main save
EDIT: Also, any idea how to edit Rulwe in if I didn't get him when I had the chance?
Hi again,Sure, appreciate it
Archive attached has global, config and main save
EDIT: Also, any idea how to edit Rulwe in if I didn't get him when I had the chance?
Thank you so much!!!Hi again,
So I managed to fix G'linda's first quest in your switches. Her first quest wasn't listed as completed. So I changed switch 1048 to true. Now all you have to do is go back to the campsite and G'linda's 2nd quest will trigger automatically. For Rulwe that was a bit more involved. I had to change the switches 222, 224, and 225 to true. Then I had to go back to the dungeon/crypt that Rulwe was in and trigger the cutsecne/dialogue for them to join the party. They didn't automatically join. Now you can go back to castle Whitemoon at your leisure talk to Rulwe, and the Succubus, to get the ball rolling with the Rulwe content.
For the Xas Orc event I put Ruksana, and Clawyn in your party, and went up to the crowd/pillory in Xas. I changed the switches 918 and 926 to true. Normally this would be enough to trigger the scene, or the watching/stopping options. I would usually get errors with the image display though. However, while I was fiddling I think I found the error that caused the bug. All the way down at switch 4850, "RuksanaXasScene", was true, which shouldn't be the case. It should be false. So I switched that false, and the scene played out normally when I tested it. Which is great, I think that Ruksana dialogue switch was conflicting with the trigger/start of the event in Xas. Hopefully a dev can fix that.
Here's the Save Folder. It starts your party off in Xas for the orc event, then you can be on your way to Slinsk for the G'linda quest, and then to Whitemoon to chat with Rulwe and the Succubus.
Thank you so much!!!
That was much more complicated than I expected... do you have a list of the switches, or are you manually scrolling through and checking names? It'd be nice to be able to quickly find specific ones, but the save editor I've been using doesn't have any search function
EDIT: Oh, and how do I get my old saves to show up again? Also had a male playthrough that I wasn't too far into, but still an hour or two that I'd hate to lose
Did the new save I made overwrite a save of yours? If you have a copy of the old save folder try and get the save you want from there. Swap out the folders and save in different locations and then bring the male playthrough over. If it's an issue with the global or config save.(i.e. the save isn't showing up in the in-game menu). Make a new save male, whatever your name was, whatever your origin was, skip the tutorial, and save the game in Oakshire. Then copy your old male save onto/merge that save and it should register with the global or config save. (the time played might be off but the switches/variables will update). Or try and see if you have any auto or quicksaves of the male playthrough in slots 1 or 2.What the fuck is this thing in my kitchen and why can't I interact with it
Yeah, it was a globals issue - that took care of itIf it's an issue with the global or config save.(i.e. the save isn't showing up in the in-game menu). Make a new save male, whatever your name was, whatever your origin was, skip the tutorial, and save the game in Oakshire. Then copy your old male save onto/merge that save and it should register with the global or config save. (the time played might be off but the switches/variables will update).
Ah, awesome, thanks - that should make trying to figure things out myself a lot easier, heh.I use three different RPGM save editors with Roundscape. There's the save editor from this website. I posted a link in this thread; I mainly use that to change day to day things. I also use,You must be registered to see the links, to help use crtl+f and search for names of switches/variables. And another Japanese RPGM save editor, which has a lot of compatibility issues, to change the names of characters.
Ohhh okay... I did that quest weeks ago, so I couldn't even remember what the sprite looked like. Would be nice if it was clarified somewhereAs for your last question. That is the naga child from the Nadesha quest. I thought it was a random murlock easter egg for the longest time(actual years). Until a user connected the dots for me on this thread several months ago. The character sprite reminds me more of murlock than a naga in my defense. But yeah, if you spare the child in the naga quest it moves into the castle kitchen.
Actually, there is one other thing - despite following advice various people posted in this thread, I still somehow wound up with Rilke leaving. And none of the editing solutions other people have posted seem to work. Only clearly related switch I've been able to find is "RilkeLocked," which just seems to literally determine whether her house is locked, not anything relating to her plot status.If you have any other questions or need extra help just ask.
I think some of her dialogue is tied to the variables 919 and 920 if I remember correctly. Give her higher affection etc... I've always gotten her to stay. So I've never actually had to save edit her back in again. I did write a guide to the Rilke dialogue some time ago. I think it was actually one of the fist things I ever posted here. So if you search the thread, you should be able to find it for future reference if necessary.Actually, there is one other thing - despite following advice various people posted in this thread, I still somehow wound up with Rilke leaving. And none of the editing solutions other people have posted seem to work. Only clearly related switch I've been able to find is "RilkeLocked," which just seems to literally determine whether her house is locked, not anything relating to her plot status.
What other ones should I be looking for?
Yeah, tried messing with the variables too, but it seems like once she's left her letter it's too late for those to make a differenceI think some of her dialogue is tied to the variables 919 and 920 if I remember correctly. Give her higher affection etc... I've always gotten her to stay. So I've never actually had to save edit her back in again. I did write a guide to the Rilke dialogue some time ago. I think it was actually one of the fist things I ever posted here. So if you search the thread, you should be able to find it for future reference if necessary.
Yes and yes.Is this game still getting updated and if it is, does the dev have a discord server?
kinda hot but not what i asked forFound this in the img files, definitely... different.You don't have permission to view the spoiler content. Log in or register now.