i know that feel, i've holding back to play this again for a month or so, i hope we get it this year and for fucks sake i really hope to see a continuation to mar and MC mom
And I really hope they add some stuff for more villainous route. It kinda bothers me that even if we check all negative morality boxes we'll be at worst a selfish hero. And then we have an option for villainous ending, almost out of blue.
My point is - no matter how hard you try right now you can't roleplay as darker figure, as someone for whom going full dark overlord in the end would make sense.
And I've really checked it. I checked every immoral choice in Act I and I still got like 10-15 positive morale. The only option to get negative morality is to:
1) be complete asshole to your teammates;
2) turn down or fail every quest.
As you can easily guess, it severely limits your actual game, leaving you with only a small portion of Act I content - meaning no profit, meaning no sense to take this option. And having to choose between having all the bling and having none makes such roleplay meaningless.
Also, IIRC some of your followers may leave you for mistreatment and take with them some additional options for negative morale. Haven't checked this in a long while though, maybe pre-RPGmakerMV thing.
There should be more rewards for evil gameplay. Like, some merchants willing to sell you illegal goods, some new quests from immoral characters, some unique items that will reward lower morality. Dammit, the game is set in the world full of demons, evil gods and nasty spirits, not all of them work for Murkhal. Being approached and rewarded by some who may see Death God as a threat or rival would make sense. Or just plain criminals who'd like to make a deal with someone capable and morally unrestrained.
And I'm not saying: "Lets Hero a villain that would get away with everything", no. Just make alternative rewards that would mutually exclude each other. If you go evil your companions may leave or change their behavior, some services and quests become unavailable, etc. Currently being good is win-win and being bad is lose-lose, practically speaking. It should be win sometimes lose sometimes for both.
I'll repeat myself - right now game has out of place option for evil ending and morality system that rewards only being good. There is so little checks for negative morale with so little meaning and so many checks for high morale with much more meaning it makes whole morale system almost redundant. While it has great potential for more interesting and varied gameplay!
Please, developers, if you hear me, do something with it. Right now, your great game have a hole that could use some filling. Pun intended. Please. It would make game more interesting.