Sorry for the late reply I was busy (still am a bit). Thanks so much for the explanation as it would explain quite a bit. I may be misrembering which two demoness skills I was comparing in that case cause I am 100% both skills I was testing did damage to single target. Regardless I will keep this in mind going forward though the game is easy enough with spamming aoe damage skills. Once again thanks for the explanation!
Yeah not a fan of this style not sure of the reason behind the switch to it I'm guessing its was the best with the budget. At least I hope that is the reason behind it. Also great story by the way I think I am going to go play a farmer now just because of it. It really sells a bit of that darker fantasy that I was looking for.
No problem - we all have our daily deeds to do. Also - that's not the first artstyle shuffle: in some versions before 1.0 farm mom had completely different artwork. By the way, I'll be thankful to anyone who would post them - some people said they were much better. And that wasn't the only example, IIRC.
As for the story - I aspire to inspire! Glad you liked it. If I would add anything, some advice perhaps, it would be this: I wrote very barebone story, meat should be added. And some in-game interactions should be interpreted in certain way or ignored for the sake of roleplaying. Certain in-game choices lack consistency (corrupt path takes lion's share of this) and at times feel odd, like authors forgot something - makes sense, hard to tie all ends through many years of development and whims of patrons' polls and stuff. Certain in-game situations just won't give you choices needed to play your chosen role. Certain choices would cut into your gaming experience, limit your gameplay, etc.
I guess you know it already, but still, it should be said: don't expect game to roll over and do everything for you. I hope this warning won't take from your experience.
So, I wish you good luck and good fun.