Unity Abandoned Royalty [v.0.1.3] [PlayHardQuest]

3.30 star(s) 4 Votes

thedoctorr

Member
May 10, 2018
158
132
Another thing to note about the navigation is that it gets really confusing with the differing perspective/orientation. It seems unnecessary to have arrows pointing one way when looking forward, but then another way when moving backward when the navigation is a 2d map with arrows. It's too disorienting and unnecessary to try to place 3d aspects to what is essentially 2d mapping. When I say 2d mapping, I mean each screen is 2d even if the models are 3d. You can't change perspective in real time as each arrow requires a turn. If you get what I mean.
 
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PlayHardQuest

Newbie
Game Developer
Aug 16, 2020
23
85
So did I reach the end of the content then? Because I can't get into Inna's backyard without shaving. I have the shaving kit, but I click it and nothing happens.
In this case, you need to go to the forest, which is located on the side of the settlement and interact with the lake. Our character cannot shave without fresh water. You need to go there during the day.

Another thing to note about the navigation is that it gets really confusing with the differing perspective/orientation. It seems unnecessary to have arrows pointing one way when looking forward, but then another way when moving backward when the navigation is a 2d map with arrows. It's too disorienting and unnecessary to try to place 3d aspects to what is essentially 2d mapping. When I say 2d mapping, I mean each screen is 2d even if the models are 3d. You can't change perspective in real time as each arrow requires a turn. If you get what I mean.
We will work on the navigation system. Thanks for your opinion.
 

PlayHardQuest

Newbie
Game Developer
Aug 16, 2020
23
85
anyone knows what to do about the letter for girl named indira?
Nothing can be done directly with the letter. This is a quest item that will be needed to interact with Indira when you meet her.

It is not easy to find Indira, so I give a short list of things that need to be done for this:
1. You need to talk to a little girl who plays in the square under the tree house.
2. In order for her to speak to you, you need to shave first, otherwise she will get scared.
If your conversation goes well, there should be no further problems in finding Indira.
 

thedoctorr

Member
May 10, 2018
158
132
A bug I found that's kinda minor but once you loot a bag, leave the screen, then come back, the bag will still appear but empty.
 

DracZ

Newbie
Feb 28, 2020
53
26
OK where do i need to go after talking to the elders ?
They said to talk to fishermen but those all just talk about how I could cross to the next island.
I feel like I have explored everywhere:
found the hermit cabin, found the overgrown house, the lake, the end of the beach, all 3 piers....
 

PlayHardQuest

Newbie
Game Developer
Aug 16, 2020
23
85
OK where do i need to go after talking to the elders ?
They said to talk to fishermen but those all just talk about how I could cross to the next island.
I feel like I have explored everywhere:
found the hermit cabin, found the overgrown house, the lake, the end of the beach, all 3 piers....
You should talk to a guy named Greg at the tavern (building near the elders).
 

Rattanak

Member
Jul 11, 2019
194
101
i think Nopy server is blocking me or something.. i cannot download anything from it at all, always show invalid session...
 

Donny Clink

New Member
Mar 18, 2018
9
17
Good until you reach the settlement. Then its a personal hell of mine. A million arrows pointing in random directions. If that wasn't bad enough the orientation changes depending on the direction you're coming from giving you multiple images of the same area to make it extra confusing. That all wouldn't be that bad but then you're very slowly walking to the arrows to move to different areas. It makes a 30 second "talk to the elders" quest like 3 hours of grief hell. But yeah, if there weren't multiple images for the same area or if you could click on the arrows to change scenes without walking to them or if you could move at a gingerly pace this game would be nice.
 

hameleona

Member
Oct 27, 2018
287
578
Ok, big problem for me from the get-go - the game forgets the volume settings either when you die or when you exit the game.
And what made me wanna scream at my PC - the Navigation is atrocious. I am sorry, I don't know how one messes up semi 3d navigation, when there are literally 100s of games using it. Having to click 40 times to go from one part of the village to another and having to spend a bunch of time watching the character slowly walking from one arrow to the next, only for me to realize the game again randomly just changed perspective and this is not where I need to go... Sorry, but fuck that.

I am rarely one to just bash on a product, because I know how much time and effort goes in to making one, but man, playing the village part reminded me of my first attempts at writing, when I had no fucking idea, that worldbuilding is not writing.

Anyhow, I feel like I should say something good for the game. And I kind of like the sex system... kind of... being forced to arbitrary change positions to proceed is annoying. Not having the cumshots is probably something one should have pushed for BEFORE a first release. Like, it's a porn game, right? Still, it's interactive, animated sex, so... yey?

I... fell like the combat system is "meh". Not knowing how much energy an attack costs is a major downside. Not having any defensive options is another.

I did like the few story titbits, that I managed to find. I liked that the MC is a pure bastard from the start. But it was not enough to save the game for me.

Also not having an option for "display text instantly" is a black mark for me.

I am really sorry I am so negative. The game has a lot of potential, but atm it's a chore to play, instead of something fun. And the navigational system is the thing that killed it for me. I can stomach all else, but not it. And I don't think there is an easy way to fix it, without basically re-doing the whole village.

Also the existence of arbitrary triggers for stuff is annoying. I couldn't shave, no matter what I did, so I'm guessing it's more then "shaving kit at the lake".

Well, I'll check it again after a few releases, maybe it will be better. Good luck to the dev and I hope many people don't have my problems with the game and like it. Cheers.
 
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PlayHardQuest

Newbie
Game Developer
Aug 16, 2020
23
85
Ok, big problem for me from the get-go - the game forgets the volume settings either when you die or when you exit the game.
And what made me wanna scream at my PC - the Navigation is atrocious. I am sorry, I don't know how one messes up semi 3d navigation, when there are literally 100s of games using it. Having to click 40 times to go from one part of the village to another and having to spend a bunch of time watching the character slowly walking from one arrow to the next, only for me to realize the game again randomly just changed perspective and this is not where I need to go... Sorry, but fuck that.

I am rarely one to just bash on a product, because I know how much time and effort goes in to making one, but man, playing the village part reminded me of my first attempts at writing, when I had no fucking idea, that worldbuilding is not writing.

Anyhow, I feel like I should say something good for the game. And I kind of like the sex system... kind of... being forced to arbitrary change positions to proceed is annoying. Not having the cumshots is probably something one should have pushed for BEFORE a first release. Like, it's a porn game, right? Still, it's interactive, animated sex, so... yey?

I... fell like the combat system is "meh". Not knowing how much energy an attack costs is a major downside. Not having any defensive options is another.

I did like the few story titbits, that I managed to find. I liked that the MC is a pure bastard from the start. But it was not enough to save the game for me.

Also not having an option for "display text instantly" is a black mark for me.

I am really sorry I am so negative. The game has a lot of potential, but atm it's a chore to play, instead of something fun. And the navigational system is the thing that killed it for me. I can stomach all else, but not it. And I don't think there is an easy way to fix it, without basically re-doing the whole village.

Also the existence of arbitrary triggers for stuff is annoying. I couldn't shave, no matter what I did, so I'm guessing it's more then "shaving kit at the lake".

Well, I'll check it again after a few releases, maybe it will be better. Good luck to the dev and I hope many people don't have my problems with the game and like it. Cheers.
Good until you reach the settlement. Then its a personal hell of mine. A million arrows pointing in random directions. If that wasn't bad enough the orientation changes depending on the direction you're coming from giving you multiple images of the same area to make it extra confusing. That all wouldn't be that bad but then you're very slowly walking to the arrows to move to different areas. It makes a 30 second "talk to the elders" quest like 3 hours of grief hell. But yeah, if there weren't multiple images for the same area or if you could click on the arrows to change scenes without walking to them or if you could move at a gingerly pace this game would be nice.
Thanks a lot for your detailed reviews. We will gradually correct our mistakes.
 

mad2life

New Member
Jun 7, 2018
4
2
Good until you reach the settlement. Then its a personal hell of mine. A million arrows pointing in random directions. If that wasn't bad enough the orientation changes depending on the direction you're coming from giving you multiple images of the same area to make it extra confusing. That all wouldn't be that bad but then you're very slowly walking to the arrows to move to different areas. It makes a 30 second "talk to the elders" quest like 3 hours of grief hell. But yeah, if there weren't multiple images for the same area or if you could click on the arrows to change scenes without walking to them or if you could move at a gingerly pace this game would be nice.
Where did you find the elders, been at it for 2 hours
 
Dec 2, 2019
24
23
RE: The size of the Settlement.

You could do with fewer "transition" scenes between the major sections of the Settlement. Ideally, the market would consist of one scene for each shop then transition into either the "north" beach (where you meet the prostitute who's name escapes me) or the "southern" end of the town. The town itself should also be pruned to major locations with maybe one or two "hub" areas that lead to different key locations. The first cabin you spend the night in could also do with maybe 2 less transitional areas. This is all assuming you don't have eventual plans for the currently blank locations.

You should also pick a facing direction for the MC, and stick to it generally. I definitely spent longer than I care to admit moving back and forth between scenes before I realized that the "directions" were reversed. I would also speed the main character up slightly, maybe give him a "jog" animation in scenes where there is nothing to "do". That could even be used as a way to clue the player into whether there is something to discover in a given location.

All that being said I really enjoy the direction the game is going. The bones of a good turn based combat system are in place. The H scenes are well made, though a few could use a bit of trimming to avoid "stuttering" when the animation loops around. I'll be watching this one as it develops.
 

DracZ

Newbie
Feb 28, 2020
53
26
You should talk to a guy named Greg at the tavern (building near the elders).
Talked to him,

sold some stuff, bought a fgishing pole and cought some fish at the lake + caught some rabits with snares but now what?
I have been wandering around trying all kind of stuff and trying to talk to everyone I could.
I expected the quest tab in your "backpack" to be of more help but its still empty

I definately see promise in this game but curently there are some major floaws like the people before me posted.
Biggest issues you should try to improve
- is the way you can move ingame, as mentioned by others its a huge drag in combination with a big map , which in itself I usually find a big bonus, if there is enough to do inside it.
- add tips to the quest-log after you talked to the people like the elders, Greg,..
 
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PlayHardQuest

Newbie
Game Developer
Aug 16, 2020
23
85
Talked to him,

sold some stuff, bought a fgishing pole and cought some fish at the lake + caught some rabits with snares but now what?
I have been wandering around trying all kind of stuff and trying to talk to everyone I could.
I expected the quest tab in your "backpack" to be of more help but its still empty

I definately see promise in this game but curently there are some major floaws like the people before me posted.
Biggest issues you should try to improve
- is the way you can move ingame, as mentioned by others its a huge drag in combination with a big map , which in itself I usually find a big bonus, if there is enough to do inside it.
- add tips to the quest-log after you talked to the people like the elders, Greg,..
Greg told you that you should look for the prostitute on the beach in the evening. Talking to her will move you further through the story.

About the settlement and the movement system, as well as the quest system - all of these things will be reviewed and fixed or completely redone. On these issues, the opinion of the players is 99% the same, and of course it will be taken into account.
 
3.30 star(s) 4 Votes