Well, *if* the error message is to be believed, it is trying to make /save. So that could be at the root of your disk, it could be in the game folder, or it could be in www.Hello, I wanted to ask you if you know why this error is due in some Japanese RPG MAKER MV games
"EACCES: permission denied, mkdir '/save/"
The "save" folder is not generated in these games, cold_arctus recommend creating it from terminal and giving it permissions, unfortunately the error persists. One of the games in which I get this error is the "Queen Of Succubus".
You shouldn't be extracting, instead you should be importing. I have instructions in the changelog of most of my repackaged games.Hello, I have a problem. I downloaded the joiplay file for scars of summer but couldnt extract it.
I never had this problem with other games that u repacked just this one
you think
Damn, well done on the decryption part. Poor dev though, it looks like he really was expecting a battle of sorts with the "crackers" as he likes to call them....So a quick update, I've been able to find and fix some egregious issues in Sword Maiden of the Azure Dragon including the bad spacing every time there's an apostrophe.
I've also been able to extract all the images from their "Encryption" scheme.
There's this nice little comment at the start:
Followed by lines and lines of this nonsense:JavaScript://Hello, cracker. Welcome to the maze I designed. // //If you open the source just because of hobbies, please leave immediately, this is not where you should stay. //It's not easy to make games, I don't allow you to trample on the achievements of the game designers. //The key has been disassembled and distributed in a random maze by me. If you think that you can find the key with a simple alert, let's go and see.
Well someone thinks he's a clever little monkey doesn't he.JavaScript:Decrypter.code_map_drillup = ['62','06','08','a7','73','ac','13','44','43','2c','64','7e','6c','d8','12','15','4f','0d','da','20','b4','71','35','53','10','12','af','eb','03','96','eb','4f','c5','d7','a9','c9','8b','e6','e0','ec','04','6d','af','22','bc','39','48','17','33','57','8b','53','79','1a','39','ca','d9','de','99','91','af','eb','64','50','8d','a2','22','47','8a','bc','26','22','eb','01','40','d9','d8','13','39','61','7e','40','bc','d9','93','76','b6','60','55','25','1c','c6','f2','12','eb','71','da','d0','c5','d2']; Decrypter.map_code_dRilLuP = [29,97,10,28,86,24,95,46,2,4,12,89,15,68,71,67,82,57,49,81,70,92,75,37,93,35,52,26,90,9,21,85]; Decrypter.map_code_dRiLlUp = [22,98,0,66,94,50,99,57,18,96,79,97,76,15,32,55,20,95,41,34,35,8,30,62,84,80,58,12,65,7,31,2]; Decrypter.map_code_drilLUp = [58,87,81,54,40,77,89,19,4,97,96,12,78,64,18,83,55,9,45,85,42,82,27,37,44,41,7,2,15,57,65,93];
Notice the different cases to make you want to refactor each to find the key. And adding the comment to taunt people.
Well here's the thing, you don't need the key.
Warning the following is a very technical discussion of RPG Maker MV's "encryption" and why it is trivial to break.
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Hey I've been having this exact same problem, even on Debian, even on 2.03.07Running Summer Memories on Linux (endeavourOS latest verison) results in the following console output. The error occurs when the player is prompted for keyboard input. The game freezes and console spams these messages resulting in very high CPU usage.
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Well it looks like the graphics card isn't able to create a texture, so that's bad. I don't know of a fix as I haven't been able to reproduce the problem.Hey I've been having this exact same problem, even on Debian, even on 2.03.07
Is there any fix?
Something with WebGL is very unhappy. The shader isn't loading and your getting an out of memory error. You could try backing off the optimizations in package.json and seeing if that helps, but unfortunately I'm not going to be able to help you much because I it appears to be unique to your system.Hello, i tried to play your version of summer memories however all i get is a black screen in the beginning, i tried to run it as administrator but nothing(I downloaded last version, 2.03.08), also the console says that it haves the next problem:
pixi.js:8 Pixi.js Error: Could not initialize shader.
li @ pixi.js:8
pixi.js:8 gl.VALIDATE_STATUS false
li @ pixi.js:8
pixi.js:8 gl.getError() 0
li @ pixi.js:8
pixi.js:8 Uncaught TypeError: Failed to execute 'getProgramParameter' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLProgram'.
at e.getAttributeData (pixi.js:8)
at e.extractData (pixi.js:8)
at new e (pixi.js:8)
at Function.e.from (pixi.js:8)
at e [as constructor] (pixi.js:8)
at new e (pixi.js:8)
at rpg_core.js:3986
index.html:21 [.WebGL-000000000F86A570] GL_OUT_OF_MEMORY: Internal D3D9 error: HRESULT: 0x8007000E: LoadLibrary failed to load D3D Compiler DLL.
5[.WebGL-000000000F86A570] GL_CONTEXT_LOST_KHR: Context has been lost.
index.html:21 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost
rpg_managers.js:2841 Uncaught TypeError: CS_URL.MapURL is not a function
at Function.PluginManager.loadScript (rpg_managers.js:2841)
at Function.<anonymous> (rpg_managers.js:2819)
at Array.forEach (<anonymous>)
at Function.PluginManager.setup (rpg_managers.js:2816)
at main.js:5
DevTools failed to load source map: Could not load content for chrome-extension://heildehbjhneoiehgljfhodkndjfkbod/www/js/libs/pixi.min.js.map: System error: net::ERR_BLOCKED_BY_CLIENT
DevTools failed to load source map: Could not load content for chrome-extension://heildehbjhneoiehgljfhodkndjfkbod/www/js/libs/pixi-tilemap.umd.js.map: System error: net::ERR_BLOCKED_BY_CLIENT
DevTools failed to load source map: Could not load content for chrome-extension://heildehbjhneoiehgljfhodkndjfkbod/www/js/libs/pixi-picture.js.map: System error: net::ERR_BLOCKED_BY_CLIENT
EDIT: Ok i managed to run it, somehow spamming "simulate browser restart" via right click works, however it runs VERY laggy which is weird since my potato have way more than the minimum requirements(Core quad Q8200, 4GB RAM, Gt 620) and i don't have this problem with others games...
Well, the latest JoiPlay on Google Play is 1.1.701 so I'm guessing you side loaded a newer version. I've sent email asking when a newer version would be on Google Play, but so far I haven't gotten a response. You can try manually unzipping the archive and checking for the file, I understand there were some archive extraction bugs in that version of JoiPlay.Hi,when i run Summer Memories+ v2.03.08 JoiPlay on v1.10.030,an error happened,hopping to know how to fix it,thanks
View attachment 1582735
Oh ok, the black begining is just something troublesome so i can just dealt with it, anyways i saw the package.json and as far i can see the line that matters is this one:Something with WebGL is very unhappy. The shader isn't loading and your getting an out of memory error. You could try backing off the optimizations in package.json and seeing if that helps, but unfortunately I'm not going to be able to help you much because I it appears to be unique to your system.
Someone else had the same issue:Hi,when i run Summer Memories+ v2.03.08 JoiPlay on v1.10.030,an error happened,hopping to know how to fix it,thanks
View attachment 1582735
Is there new content ?Another Summer Memories+ update. I'll update the first post later on (head cold, feeling like shit today.)
Yes, finished the sleep nude/topless mechanicIs there new content ?
Honestly I haven't looked at it in a while. It appears the developers have settled down in terms of updates so I should look at it again, but I was really disappointed in how it worked on JoiPlay last time I tried.Any updates on Karryn's Prision?