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Tool RPGM RPG Maker Unpacker

5.00 star(s) 1 Vote

mahmouedsamy

Member
Feb 16, 2018
299
101
---------------------------
Decrypter.exe - Application Error
---------------------------
The application failed to initialize properly (0xc0000135). Click on OK to terminate the application.
---------------------------
OK
---------------------------
 
May 10, 2018
91
23
So how do I apply the uncensor patch?
I used the decryptor to extract the rgssad file and got the EXTRACT folder and replaced the content but still not working>
??
 

Pepé Le Pew

Resident Skunk
Uploader
Donor
Compressor
Former Staff
Feb 3, 2017
1,963
21,004
So how do I apply the uncensor patch?
I used the decryptor to extract the rgssad file and got the EXTRACT folder and replaced the content but still not working>
??
after extracting and replacing... delete the rgssad file and move the content from EXTRACT to the rootfolder (same as the exe and the deleted rgssad) that should do it...
 
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inutile80

New Member
Apr 26, 2017
12
1
How can i convert a .exe game into a rgss game? Cause .exe uses too much ram and crashes after a little.
Thanks in advance.
 

RedRoajs1

Red Rose
Donor
Jun 15, 2017
62
121
I have found that one of the main issues with RPG Maker games, especially older ones, is that they always tend to cap save slots to a measly amount. This can be highly frustrating at times and can even make it so that scenes are completely unreplayable for some games. To solve this issue once and for all I have created this guide to extend save slots to 80 (you can change the number to as high as you want, but making it too insanely high like 1000 might make the save and load screens very laggy).

A .txt (text document) version is attached as well in case formatting on this post gets messed up on your device.

Extending max save slots to 80 for RPG Maker games

Two options for two scenarios (a and b):

a) If has rpg_managers.js file (search game folder and other folders inside game folder) then:
Open rpg_managers.js with a text editor and around line 328 change from max save from whichever number it is (usually 16 or 20) to 80.

b) If no rpg_managers.js then:
need to get rvpacker ( )

to install rvpacker:

1. get latest ruby with devkit from

2. start command prompt with ruby (click the windows logo on your keyboard and search for the term 'start command prompt with ruby' without the '' in the windows taskbar, it should come up as an option if you've installed ruby correctly)

3. type 'gem install rvpacker' without '' and press enter
if the installation doesn't work or shows errors, check the rvpacker link for more info

4. if you have any saves, move (not copy) all savefiles (save01.rvdata2, save02.rvdata2, etc.) from game folder (or whichever folder they are in) to a completely separate folder (Desktop or Downloads or Documents or whatever)

5. type 'rvpacker --action unpack --project C:\Documents\Games\OrWhicheverDirectoryYourGameIsIn --project-type ace' without '' and press enter
if this doesn't work or gives errors replace 'ace' with 'vx' or 'xp' and see which one works
NOTE: If you have savefiles it might give you errors, so move all savefiles to a different folder if you get any errors and try again with ace before trying the other options

6. go to the newly created Scripts folder inside the game folder

7. open DataManager.rb with a text editor

8. search for 'max' without ''

9. change max saves from whichever number it is (usually 16 or 20) to 80

10. save and close the file

11. open Layout.rb with a text editor

12. search for 'max' without ''

13. if it exists (it might not in this case) change max saves from whichever number it is (usually 16 or 20) to 80

14. save and close the file

15. move (not copy) all files from the Data folder inside the game folder to a completely different folder (Desktop or Downloads or Documents or whatever)

16. go back to the command prompt with ruby

17. type 'rvpacker --action pack --project C:\Documents\Games\OrWhicheverDirectoryYourGameIsIn --project-type ace' without '' and press enter
IMPORTANT NOTE BEFORE PRESSING ENTER: If 'ace' didn't work and you used 'vx' or 'xp', use whichever worked at that step for this step as well instead of 'ace'. If the unpacking didn't give any errors, this step (packing) should produce no errors either.

18. open the game to see if it works

19. start a new game

20. go into the save menu whenever you can in-game and check if there are 80 save slots (no need to actually save if you don't want to)

21. if you had save files, move them back to the game folder (or whichever folder they were in)

22. if the game runs fine, you can safely delete the old files that you had moved that were in the Data folder before, because new files should have automatically generated inside the Data folder (or keep the old files as backup if you want)

23. if the game doesn't work, move back the original files that you moved that were in the Data folder, back into the Data folder, replacing the new files that have generated inside the folder and start over from step 5 and try using 'vx' or 'xp' instead when packing and unpacking and pray to whichever God you worship that it works, and if you don't worship any Gods, pray to the Flying Spaghetti Monster that it works.
 
May 10, 2018
91
23
I have found that one of the main issues with RPG Maker games, especially older ones, is that they always tend to cap save slots to a measly amount. This can be highly frustrating at times and can even make it so that scenes are completely unreplayable for some games. To solve this issue once and for all I have created this guide to extend save slots to 80 (you can change the number to as high as you want, but making it too insanely high like 1000 might make the save and load screens very laggy).

A .txt (text document) version is attached as well in case formatting on this post gets messed up on your device.

Extending max save slots to 80 for RPG Maker games

Two options for two scenarios (a and b):

a) If has rpg_managers.js file (search game folder and other folders inside game folder) then:
Open rpg_managers.js with a text editor and around line 328 change from max save from whichever number it is (usually 16 or 20) to 80.

b) If no rpg_managers.js then:
need to get rvpacker ( )

to install rvpacker:

1. get latest ruby with devkit from

2. start command prompt with ruby (click the windows logo on your keyboard and search for the term 'start command prompt with ruby' without the '' in the windows taskbar, it should come up as an option if you've installed ruby correctly)

3. type 'gem install rvpacker' without '' and press enter
if the installation doesn't work or shows errors, check the rvpacker link for more info

4. if you have any saves, move (not copy) all savefiles (save01.rvdata2, save02.rvdata2, etc.) from game folder (or whichever folder they are in) to a completely separate folder (Desktop or Downloads or Documents or whatever)

5. type 'rvpacker --action unpack --project C:\Documents\Games\OrWhicheverDirectoryYourGameIsIn --project-type ace' without '' and press enter
if this doesn't work or gives errors replace 'ace' with 'vx' or 'xp' and see which one works
NOTE: If you have savefiles it might give you errors, so move all savefiles to a different folder if you get any errors and try again with ace before trying the other options

6. go to the newly created Scripts folder inside the game folder

7. open DataManager.rb with a text editor

8. search for 'max' without ''

9. change max saves from whichever number it is (usually 16 or 20) to 80

10. save and close the file

11. open Layout.rb with a text editor

12. search for 'max' without ''

13. if it exists (it might not in this case) change max saves from whichever number it is (usually 16 or 20) to 80

14. save and close the file

15. move (not copy) all files from the Data folder inside the game folder to a completely different folder (Desktop or Downloads or Documents or whatever)

16. go back to the command prompt with ruby

17. type 'rvpacker --action pack --project C:\Documents\Games\OrWhicheverDirectoryYourGameIsIn --project-type ace' without '' and press enter
IMPORTANT NOTE BEFORE PRESSING ENTER: If 'ace' didn't work and you used 'vx' or 'xp', use whichever worked at that step for this step as well instead of 'ace'. If the unpacking didn't give any errors, this step (packing) should produce no errors either.

18. open the game to see if it works

19. start a new game

20. go into the save menu whenever you can in-game and check if there are 80 save slots (no need to actually save if you don't want to)

21. if you had save files, move them back to the game folder (or whichever folder they were in)

22. if the game runs fine, you can safely delete the old files that you had moved that were in the Data folder before, because new files should have automatically generated inside the Data folder (or keep the old files as backup if you want)

23. if the game doesn't work, move back the original files that you moved that were in the Data folder, back into the Data folder, replacing the new files that have generated inside the folder and start over from step 5 and try using 'vx' or 'xp' instead when packing and unpacking and pray to whichever God you worship that it works, and if you don't worship any Gods, pray to the Flying Spaghetti Monster that it works.
Don't really need it but nice stuff
 
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Zæro

New Member
Jun 23, 2018
9
2
Hey guys. I get index error when trying to extract. Tried finding a solution on Google but cant find any. Can someone please help?
 

Pif paf

Engaged Member
Jr. Uploader
Feb 5, 2018
2,808
1,714
I have found that one of the main issues with RPG Maker games, especially older ones, is that they always tend to cap save slots to a measly amount. This can be highly frustrating at times and can even make it so that scenes are completely unreplayable for some games. To solve this issue once and for all I have created this guide to extend save slots to 80 (you can change the number to as high as you want, but making it too insanely high like 1000 might make the save and load screens very laggy).

A .txt (text document) version is attached as well in case formatting on this post gets messed up on your device.

Extending max save slots to 80 for RPG Maker games

Two options for two scenarios (a and b):

a) If has rpg_managers.js file (search game folder and other folders inside game folder) then:
Open rpg_managers.js with a text editor and around line 328 change from max save from whichever number it is (usually 16 or 20) to 80.

b) If no rpg_managers.js then:
need to get rvpacker ( )

to install rvpacker:

1. get latest ruby with devkit from

2. start command prompt with ruby (click the windows logo on your keyboard and search for the term 'start command prompt with ruby' without the '' in the windows taskbar, it should come up as an option if you've installed ruby correctly)

3. type 'gem install rvpacker' without '' and press enter
if the installation doesn't work or shows errors, check the rvpacker link for more info

4. if you have any saves, move (not copy) all savefiles (save01.rvdata2, save02.rvdata2, etc.) from game folder (or whichever folder they are in) to a completely separate folder (Desktop or Downloads or Documents or whatever)

5. type 'rvpacker --action unpack --project C:\Documents\Games\OrWhicheverDirectoryYourGameIsIn --project-type ace' without '' and press enter
if this doesn't work or gives errors replace 'ace' with 'vx' or 'xp' and see which one works
NOTE: If you have savefiles it might give you errors, so move all savefiles to a different folder if you get any errors and try again with ace before trying the other options

6. go to the newly created Scripts folder inside the game folder

7. open DataManager.rb with a text editor

8. search for 'max' without ''

9. change max saves from whichever number it is (usually 16 or 20) to 80

10. save and close the file

11. open Layout.rb with a text editor

12. search for 'max' without ''

13. if it exists (it might not in this case) change max saves from whichever number it is (usually 16 or 20) to 80

14. save and close the file

15. move (not copy) all files from the Data folder inside the game folder to a completely different folder (Desktop or Downloads or Documents or whatever)

16. go back to the command prompt with ruby

17. type 'rvpacker --action pack --project C:\Documents\Games\OrWhicheverDirectoryYourGameIsIn --project-type ace' without '' and press enter
IMPORTANT NOTE BEFORE PRESSING ENTER: If 'ace' didn't work and you used 'vx' or 'xp', use whichever worked at that step for this step as well instead of 'ace'. If the unpacking didn't give any errors, this step (packing) should produce no errors either.

18. open the game to see if it works

19. start a new game

20. go into the save menu whenever you can in-game and check if there are 80 save slots (no need to actually save if you don't want to)

21. if you had save files, move them back to the game folder (or whichever folder they were in)

22. if the game runs fine, you can safely delete the old files that you had moved that were in the Data folder before, because new files should have automatically generated inside the Data folder (or keep the old files as backup if you want)

23. if the game doesn't work, move back the original files that you moved that were in the Data folder, back into the Data folder, replacing the new files that have generated inside the folder and start over from step 5 and try using 'vx' or 'xp' instead when packing and unpacking and pray to whichever God you worship that it works, and if you don't worship any Gods, pray to the Flying Spaghetti Monster that it works.

Awesome! It worked great for me in the Succulence 0.93 now
Great work!
TYVM for this!
 
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W65

Active Member
May 31, 2018
779
866
I'd love to see this thread pinned. That way it'd be easy to point people over to it when they ask about CG rips in RPGMaker game threads.

I know most folks probably want the work done for them, yeah, but certainly some folks would find it helpful.

I keep getting this as a trojan virus. anyone know if this is still safe?
Dunno what "this" is, specifically, but I attached the decrypter I use if you want to try it. Works for RPG Makers that are older than MV. From reading the instructions, it sounds like the OP's linked decrypter works the same way or is the same as the one attached.

<moderator edit - password for attached 7z is "F95zone">
 
Aug 26, 2018
207
191
I'd love to see this thread pinned. That way it'd be easy to point people over to it when they ask about CG rips in RPGMaker game threads.

I know most folks probably want the work done for them, yeah, but certainly some folks would find it helpful.



Dunno what "this" is, specifically, but I attached the decrypter I use if you want to try it. Works for RPG Makers that are older than MV. From reading the instructions, it sounds like the OP's linked decrypter works the same way or is the same as the one attached.
"it" was the decrypter the OP had posted. BUt like i mentioned before, it was giving me the trojan warnings on my security. But thank you fo sharing a new decrypter.
 

ballswalrus

Newbie
Jul 23, 2017
16
5
Ok, i feel like im missing a critical step
i have: successfully extracted the folder from a rgss2a file
now i don't have any idea how to apply it
pls help
 
5.00 star(s) 1 Vote