I've been steadily revising and improving things, but it's been a gradual process. I think it looks a lot better than the first few releases, but it's still roughly the same style, just with (hopefully) the worst mistakes fixed. The approach I've been using (which my patron polls have backed me up on) is to clean up the art where appropriate but focus most of my time on the writing. Still, I think the only original character art remaining is on some of the more minor NPCs.
If I do another major revision, I'll definitely try and highlight it!
You don't have to restart; nothing should ever get locked out. It's just a matter of progressing her Depravity/Permissivity far enough that she's willing to use other terms for you. The game's actually pretty linear, but with a bunch of customization. Don't worry about making the wrong choice and cutting off part of the game!
Basic point to make. Speaking as from one dev to another. Do not get caught in the trap of over-valuing Patron polls when deciding game features that might expand or detract from audience size. This is because your Patrons are
people who already like your game enough to pay you money. Now, that isn't a bad thing, and they're important. But, they are naturally predisposed to people who already find your present game-state tolerable enough to invest. These are people you need to keep happy, but they have natural bent as a consequence.
1. They are predisposed towards the status quo. They already don't have a problem with the game, so what they largely want is small changes and fan service of some kind. That's why "More Content Like the Present Content" wins for them a lot.
2. They also tend to segment towards specific niche kinks and away from generalism. If a game has any standout kinks, those are the people who will be likely to donate, and they are much more focused on prioratizing their kink over expanding audience share.
It means that you have to balance the concerns of the Patron population with the concerns that
future patrons might have. For example, if there was a major art overhaul for this game, I'd be inclined to donate to it and promote it more among developer friends. But, I'm not really going to do that at present because the game's not aesthetically ready for prime time. I'd bet you a lot of money that I'm not alone.
Now, are future Patrons more important than present Patrons? Of course not. One is hypothetical and one exists now and is helping you now in the present. Patreon polls are especially valuable in determining what specific parts of a game are the popular parts and also for
avoiding losing patrons. But, in terms of "what should I do to expand the game" or "do you like the game?" the answers you get are going to be swayed, because you're asking people who are already your fans.