- Aug 22, 2021
- 500
- 453
I export (most) everything to Blender because Daz Studio is too shit to work with, so it takes longer to make scenes. That led to technical problems and I paused development for a few months. I explained all that in public posts, so you can read them even if you're not a patron. But I solved them and starting November 1st it's being developed again, though it's slow-going since I have other projects, including a writing gig for https://f95zone.to/threads/this-time-ch-3-1-apocalypsetoday.87477/There isn't any patron or supporter from MA around? I just saw his/her/their patreon page and it is very active, but no new releases.
Most of what I did involved fixing the Blender exporter's materials, because the autogenerated skin shaders were really bad. You can read about that if you want, it's all public:
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Of course Blender patched its volumetrics with the very next release, so all my hard work was tossed out the window. But I learned enough to create a new skin shader that looks better.