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skyrfen

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SadieGetsALife-0.2.3
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Arikania

Well-Known Member
Feb 10, 2023
1,449
730
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When I enter this building, I can speak with people but I don't get any quests. And... I cannnot exit that building.

Screenshot from 2025-11-11 04-58-40.png
 

Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
96
90
137
When I enter this building, I can speak with people but I don't get any quests. And... I cannnot exit that building.

View attachment 5426916
Thanks for the heads up. Here is a breakfix that removes an invalid condition when trying to leave the building. I didn't catch it because I had already finished the mission I copied the code from and so the leave condition was already satisfied.

That building becomes relevant in certain specific conditions:
  1. You have completed the initial phase of the Den of Thieves quest, where Sadie intervened and attacked members of the Royal Thorns.
  2. You have received a series of quests to take down each gang in the Slums from the Diplomatic Quarters.
  3. You have spoken with the Gutter Rats contact in the Hostel (next to the Adventurers' Guild). The maid will tell you about the Mission in the Slums, and then there will be a mission you can continue.
From there, you can talk to the gentleman at the front desk and pick up a quest.
 

Ven95

Member
Jul 13, 2021
247
283
187
That was a good update.

I'm a little irritated, these ice spells our little Fox has seem to be rather useless, the water spells are doing some damage, so that's fine. Did we just not get the right opponents for that other stuff?

The difficulty feels a little inconsistent, while the killteam and the thugs you need to defeat to get Foxi were rather unpleasent, many other opponent are more or less pushovers.

I also don't quite get, Sadie needs some people to get intimate with, since that's part of her now, so why do I never meet anyone she could hook up with?
 

Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
96
90
137
That was a good update.

I'm a little irritated, these ice spells our little Fox has seem to be rather useless, the water spells are doing some damage, so that's fine. Did we just not get the right opponents for that other stuff?

The difficulty feels a little inconsistent, while the killteam and the thugs you need to defeat to get Foxi were rather unpleasent, many other opponent are more or less pushovers.

I also don't quite get, Sadie needs some people to get intimate with, since that's part of her now, so why do I never meet anyone she could hook up with?
Thanks for your thoughts.

As of right now, Karin's Water I = Ice II, Wave I = Blizzard II in terms of expected damage, not factoring in skill level. But there are some enemies who are ice-resistant, like the MCM Enforcers you face to gain Karin's support. There are also some enemies that are weak against ice, like most of the demonic creatures you fight in the Isekai Order missions. That said, I'll take it as a todo item as part of the 0.3.0 combat rebuild to balance Karin's magic out a bit. I've noticed in my own playthroughs that I'm spamming Wave I most of the time, so I agree that the ice-based spells need some rebalancing to make them more useful.

Over the next couple of releases, I'll try to do a little bit of tweaking for play balance. The MCM Enforcers are supposed to be very difficult if you pick up Karin as soon as possible (something I do recommend) because they are supposed to represent some of the most dangerous people you can find on the streets of Svetlanda. By contrast, many of the mooks that you fight are going to be weak compared to Sadie's party of murder hoboes. These mooks are somewhere around Level 10-12, whereas the Enforcers are closer to Level 14 or so. And as the Den of Thieves continues, there will be some stronger foes mixed in with the mooks.

As far as Sadie and intimacy go, she is still very picky. Plot-wise, she hasn't met the right man. Or when she has, he's taken, gay, or not interested--I'm milking that joke as long as I can in Act II before I have to give it up in Act III.

I'll tag when and how Sadie's sex life will change in spoilers for people who don't want to know.

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Also, releases 0.2.5 and 0.2.6 will have the potential for up to three different sex scenes with members of Sadie's extended harem traveling party. They'll push the edge a little bit in anticipation of what's to come.
 

miscy

Newbie
Feb 26, 2022
17
2
46
What are the three new scenes? The Dinestra one, one that only appears if you don't have Neemar, and what's the last one?

Also holy shit, this second stealth mission was 1000x the difficulty of the rest of the game, is it meant to be like this?
 
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Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
96
90
137
What are the three new scenes? The Dinestra one, one that only appears if you don't have Neemar, and what's the last one?

Also holy shit, this second stealth mission was 1000x the difficulty of the rest of the game, is it meant to be like this?
The third one is Ellanon daydreaming with Sadie in the kunoichi outfit.

That second stealth mission is more challenging due to the guards moving randomly. Some quick advice and notes I'd give to anyone stuck on it:
1. The guards only move 90 degrees at a time, so strike when they're facing directly opposite. That way, even if they move once, you don't get busted.
2. The guards can see 4 squares away. You have to keep track of that yourself--sadly, that's what the plugin I needed to remove did well, but it caused too many problems for people.
3. There's fairly little guard overlap, so you can typically focus down one at a time without the risk of someone else catching you.

That said, I'm always open to thoughts from people. If the stealth sequence is way too difficult, please let me know and I can scale it down and keep it in mind for future stealth sequences.
 

Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
96
90
137
Oh wait, you get to kill them in that mission as well? That would make it easier...
It's an option, though the rewards are slightly worse and you make poor RL Henderson (and probably Son) sad in the process. But if you do pick the overt killing option, yeah, it's a extremely easy series of fights.
 

miscy

Newbie
Feb 26, 2022
17
2
46
It's an option, though the rewards are slightly worse and you make poor RL Henderson (and probably Son) sad in the process. But if you do pick the overt killing option, yeah, it's a extremely easy series of fights.
There was a stealth mission earlier where you got to choose between methods, here I believe there was no option to fight, unless I clicked past it. But I think you're saying that you can stealth kill them (like in the previous mission if you chose not to fight), whereas I for some reason assumed I had to perfectly dodge them both on the way in and back out.
 

Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
96
90
137
There was a stealth mission earlier where you got to choose between methods, here I believe there was no option to fight, unless I clicked past it. But I think you're saying that you can stealth kill them (like in the previous mission if you chose not to fight), whereas I for some reason assumed I had to perfectly dodge them both on the way in and back out.
Ah! Yes, there are two stealth sessions and only one of the two has a fight option, so I may have misunderstood which mission you meant.

The whodunnit mission, Recover Stolen Goods, has the option of fight or sneak. By contrast, stealing the war plans from Lord Trablebun's estate is sneak-only. That mission is sneak-only but I hard-coded what each guard is doing, so you can observe the consistent patterns. Recover Stolen Goods, meanwhile, has agents moving 90 degrees left or right at random.
 

miscy

Newbie
Feb 26, 2022
17
2
46
The guy at the table in particular didn't seem consistent to me; at one point he looked straight down for probably a minute or more, and sometimes I could walk past him (on the bottom-most row) while other times he'd spot me. Maybe I broke it by failing too many times :eek:
 

ack_reason

New Member
Aug 13, 2019
2
0
11
I'm enjoying the humor a lot, didn't take the goblin guy along for fear of forced dick, and have found that combat solo seems far easier than combat now that I've picked up the barbarian. My TP doesn't charge nearly fast enough anymore, and the warehouse fights are super slow, due to their high defenses.

I.e. I can only really hurt them with psiblasts or charming the toughest one in the room, and that takes quite a while to charge up now that I have someone else around to soak up my hits.

It's a weird mechanical problem, but it's there.
 

Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
96
90
137
I'm enjoying the humor a lot, didn't take the goblin guy along for fear of forced dick, and have found that combat solo seems far easier than combat now that I've picked up the barbarian. My TP doesn't charge nearly fast enough anymore, and the warehouse fights are super slow, due to their high defenses.

I.e. I can only really hurt them with psiblasts or charming the toughest one in the room, and that takes quite a while to charge up now that I have someone else around to soak up my hits.

It's a weird mechanical problem, but it's there.
Thanks for the feedback. I've only done game balancing with Neemar (the goblin) in the party, and he has a skill that reduces defense + magic defense for enemies, so playing without him is definitely more of a challenge. I am going to rebalance skills and enemy difficulty in 0.3.0 but in the meantime, here are a few tips that might help:

  • Sadie's Cheerlead skill, which she gets at Level 16, does increase attack + defense for each party member.
  • Sadie will gain access to Succubus Form, which hits her with an attack + defense debuff but doubles her TP recovery. This makes it much easier to get back up to 100 TP by the end of a fight. In 0.2.4, which will be available to the general public in 3 weeks, this is a free action instead of taking up a full turn.
  • After completing 6 or so quests in Svetlanda, you'll get the opportunity to pick up a magic-using character, Karin. She starts off underleveled but is definitely worth leveling up.
  • The easiest skill to build up quickly for Dinestra is Double Attack. Focus on that and it will get to a high enough level that she's consistently doing good damage against almost any character.
 

ack_reason

New Member
Aug 13, 2019
2
0
11
Neat. I just noped out with the glass of cum scene, unfortunately, something about forced sex with men just twicks me out.

I'll revisit this though, when I'm in a better mood, the game itself is pretty cool. :)
 

dr.Cuttles

New Member
Jan 8, 2020
12
2
90
How can I leave the warehouse in the quest Recover Stolen Goods? I try to through the same way i came in, but nothing happens!
And I've reinstalled the game, but it didn't work.
Also.. Is there another way into the sewers in the entertainment district? I sided with the strikers before i got the rat killing quest, so I can't gen in from there.
 

Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
96
90
137
How can I leave the warehouse in the quest Recover Stolen Goods? I try to through the same way i came in, but nothing happens!
And I've reinstalled the game, but it didn't work.
Also.. Is there another way into the sewers in the entertainment district? I sided with the strikers before i got the rat killing quest, so I can't gen in from there.
I'm attaching a fix for the warehouse bug and will include it in 0.2.4. The short version is that I messed up on the leaving condition, such that you need to have completed the Protect a VIP quest to be able to leave. The attached zip file contains one JSON file that you can extract into SadieGetsALife\data\ and it will replace Map080.json. That should allow you to leave the warehouse without concern for the other mission. I didn't catch it because I had already completed the other mission first.

As for the strikers, I think there might have been a precedent thing because of another goof-up on my part, where you shouldn't be able to side with the strikers prior to receiving the Clear Sewer Rats mission. Any chance you could attach a savefile? I'll confirm, fix the problem, and then fix your save so that you can continue.

Thanks for the bug reports.
 

Arikania

Well-Known Member
Feb 10, 2023
1,449
730
228
v0.2.4
Somehow, I have several quests to take on the factions in the slums, but whichever building I enter, there are quests nowhere Some of them I already did, but my quest log registers them as being incompleted.

Is this because I'm continuing with my old savegame, or am I overlooking some prerequisite quests?

And there is no hostel in the Mercantile District. The "collect gutter rats info" quest is in the Adventurer's District instead.

Now that the Sadie sleeping sprite is naked (good job! keep it up and soon you'll be top-tier-games) and there are standing pics in the game, I hope that the one with Sadie sleeping will become naked as well.

When we change into th green dress while the standing picture is showing, the picture doesn't automatically adopt the new look; we need to press 'C' twice to have the standing picture show the correct outfit.
 
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Middle Tier Games

Newbie
Game Developer
Dec 6, 2019
96
90
137
v0.2.4
Somehow, I have several quests to take on the factions in the slums, but whichever building I enter, there are quests nowhere Some of them I already did, but my quest log registers them as being incompleted.

Is this because I'm continuing with my old savegame, or am I overlooking some prerequisite quests?

And there is no hostel in the Mercantile District. The "collect gutter rats info" quest is in the Adventurer's District instead.

Now that the Sadie sleeping sprite is naked (good job! keep it up and soon you'll be top-tier-games) and there are standing pics in the game, I hope that the one with Sadie sleeping will become naked as well.
Thanks for the catch on the hostel. You are correct that it's in the Adventurers' District. I'll fix that in the quest description for 0.2.5.

Many of these quests start after sleep or when you enter the ready room, so when in doubt, try each of those. The Gutter Rats missions do depend on first talking to the person in the hostel. The North Side Gang missions depend on talking to the person in the Crusty Nugget Inn. The Monster City Mashers missions kick off when you go inside their headquarters. And the Royal Thorns missions will come to you as you complete others.

That said, if you think something is messed up and don't mind popping up your savefile, I can take a quick look and see what's up. This is definitely a savefile compatible release, so that shouldn't be an issue, but it's quite possible I have a bug or six.
 
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