9/10 devs that use daz3d create facial expressions strictly using morph sliders, and it shows (i made up that statistic)I personally prefer the aesthetics of TS4 modded with custom textures for skin, hair, eyes, etc. , over the models and environments created with Daz3D and similar programs. While I find them perfect in terms of photorealism and detail, the women’s faces, the lighting and shadows, and the environments don’t really convince me. I guess it’s just a matter of personal taste. That’s why I decided to create the novel using TS4, to make the most of the endless possibilities offered by its fantastic modding community.
And yes, I’m going to keep the project well updated. I’ve already gotten the big hurdle out of the way, which was launching the release, crucial and harder because you need to firmly establish the mechanics that will be used throughout the game, as well as the aesthetic of the interface and menus. On top of that, I already have a ton of content ready and waiting for editing (filters and various tweaks) and integration into the game, so I’m confident that the next update will be released very soon.
not even a combination of sliders either. the one slider itself lol
you want a smile? smile 100%
problem is, often times the default morphs twist the characters faces in uncanny ways and end up looking like caricatures of human expression
you could circumvent that by sculping, combining morphs or any amount of post processing
9/10 devs will not do this (i made that up also)
the sims visuals look nice though. no complaints here