It all depends on the CG I have available (and on my photoshop skills ), there is a futa girl in the game but she only has interaction with the player, the only beast CGs available are with goblins. Right now I have no stories planned with the futa girl cucking the player but we'll see, though I planned on creating a goblin enemy type (and other units like bandits) to place them all into the maps where enemies appears, this is considered for (a possible) battle system update, this will depend on what features you guys will consider essential when I release the 0.2 test update and I share my ideas list, probably will do a poll to vote.Sounds fantastic, actually. Any plans on adding some more uncommon NTR flavours, like futa NTR, beast NTR, or incest NTR?
The harassment events sound pretty cool, but also kinda mechanically like netorase, unless you can fail to stop them rather than them being a secondary on/off switch. Maybe I'm misunderstanding something though.- My plan is to create a global switch to turn ON/OFF NTR completely, you'll be able to activate/deactivate it in a new game (or using the in-game cheat menu I'll add in 1.0 version), but turning it ON does not mean you will end in the NTR route 100%, You can still play the love/monogamous route even with NTR switch ON, as long as you don't fall into the temptation to increase Sana's cheating value by fully watching her scenes with other guys you will be all good, still she won't throw herself to other guys at the beginning but expect people harassing her ass and tits at any chance they got, For every harassment event you will be asked to stop or allowed it, if allowed it will increase a little bit the likeness to be cheated on. (NTR scenes and harassment events will be all disabled if NTR Switch is OFF)
Yeah, Vanilla game kinda mixes NTR with netorase sometimes, there are just a few of these harassment events in the vanilla game. I guess it all depends on the way you wanna play it. Maybe I could see a way to implement a check for player's current level and the harasser's and kinda change the outcome of stopping the harassment based on the level difference like turning into a little fight or something (this already happens in one event with a important npc in the vanilla game), I'll look into this since I have not started doing these harassment approaches.The harassment events sound pretty cool, but also kinda mechanically like netorase, unless you can fail to stop them rather than them being a secondary on/off switch. Maybe I'm misunderstanding something though.
There is planned things for the guy that has cows (I may have called him farmer before, confused it with another one), yeah I plan to continue that guy story where vanilla game left off. There are other things planned as well for how the whole milking thing works in the game (for Sana, not cows ), but right now it is just an idea, it will work with the pregnancy system.This is a question out of curiousity since I feel like the cow milker guy's event is barely there.
Are you planning to use these images? I feel like it's meant to be used for the cow guy at some point.
Image name in gallery > SB_ご褒美a22_s and the ones below it.
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Yeah, the ones you mentioned could be implemented easily since they do not require other parts of the mod, but I don't think they are gonna be useful as standalone tbh, basically because you don't really use any input in the vanilla game (only when writing player's name), same as Skip Text, IIRC the community translation already had a sort of "skip text" thing.Some of the QoL changes are great. Any chance those could be implemented on their own as a quick mod? Skip text, keyboard typing, etc. I don't know how modding works, so not sure if those changes would need more than whatever you've done here to work in the normal game.
I think you are right, the translation has a way (pressing CTRL) to hide the interface, but it don't have a way to skip dialogues. I've spent a lot of time developing the mod I don't remember what was already in the patch or in the vanilla game and what was not lol.I don't think the translation had a skip text (unless I'm not remembering right?) but I'd be up for a "light" version.
You mean in the vanilla game right? If so, I could check it out and add the bugfix to a v0.2 light update.Last time I played, it has a bug where Sana will be pregnant immediately after give birth, end up forever loop. Do you have plan to fix this bug in the mod?
The plan is to start translating once I finish the basics as I modify all game events to use the new things I've implemented, then I'll start creating the new events and stories I've planned. Don't have a specific date, it all depends on how much free time I have.Are we years away away from a full translation? How is the progress going for you on that?
I don't fully understand your comment but you probably downloaded the old test version of the mod, the test version is just a map where you can test things (like the sex minigame and pregnancy system...) there is actually no "game" to play, the full version is being developed separately from the test version, the test thing is just one independent project which I'm using to test mechanics and let you guys test it too.maybe I did it wrong, I didn't have a game to play.. after all the downloading I had one square to learn things in...
but no game play
No idea, development is not constant as I already said I do this on my free time, so any release date I could give wouldn't be accurate and there's still things that needs to be done before a full release.So, any date of release?
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