1. No I am not playing on Mac. Windows 10 x64.
2. It was literally my very first playthrough. I got scene undefined which means it wasn't coded (along with control f). I'd include the traceback with all the errors but I've deleted the game folder sorry
3. Honestly I won't try and tell you how do your game but if I were you I'd ping a mod with updated links immediately. Having a majorly bugged version on the web will not help you get patrons.
There was an unsigned variable error which was fixed a little after we first put out the link (I think it was 40-50 minutes later). While I don't like that there is a bugged version of the game out, that is a risk people take when they pirate the game, and it would hurt my business more to hand out free versions of patron-only builds.
I remember this game, I tried an early demo and it looked very promising, the concept was great.
About the quote: you say "day one". How many days should the game last when it'll be finished?
We're aiming for three days at the moment, since we're trying to cram as much content as possible into each day and with the different routes that starts to build up production time. Going for more days runs the risk of making days which feel empty, or ending up in development hell forever. Three is a nice round number.
Carmen is so awesome! <3
She is just the right amount of smart, dangerous and seductive. She is THE unique selling point of this game. Haven't seen a character like her in any other VNs (especially considering the unique setting).
Thank you! It's so much fun to write for her. Sanguine Rose is kind of a typical corruption game, it's just that the person doing the corrupting isn't the player, which I don't think has been done as much as it could be.
I hope she won't be easily bested by those potatoes who keep her "prisoner".
Great, now I have to make an alternate Day 3 ending where Carmen calls the gang potatoes x'D