As I understand it, the equipment is not working yet? and interactions with monsters?
Equipment? Yes the roadmap lays out when features are going into the game.
Here is everything we will be adding before launching on steam.
Global Sex Mechanics
Open world sex systems for stumbling upon sex between prey.
One Unique Sex animation per species.
As many new global sex animations added as possible.
Simple interaction animations added: Headpats.
Player model updates for limb length and face.
Cum system polish and tweaks.
Cum Sleep State:
After any sex animation, the “receiver” monster enters a cum sleep state: Perception is turned off, girl is ragdolled, cum stays on them and spawns from holes that was used in animation.
Predator sex systems:
Predators hunting prey and forcing them into sex animations.
Predator locomotion to signify hunting mode.
Predator pink eye glow effect to signify hunting mode.
Predator state swap post-sex completion.
Predator player system: Failure state, Camera control, Clothing swap, Spawn location, Time change.
Perv Plant sex systems:
Prey capture: Disable perception, Drop post-finish tech (ragdoll+sleep), Animation selection for gender.
Bee Activation: Bee pollinate animation, Prev Plant reactivation.
Activation system: Randomization for activation (30 on, 70 off).
Spore Plant systems:
Girl status change: Prey and Predators stun animation into Hunt mode (see Predator sex systems).
Bee Activation: Bee pollinate animation, Spore Plant reactivation.
Activation system: Randomization for activation (20 on, 80 off).
Pink Moon Lunar Cycle:
Extend the lunar cycle to 14 in-game days.
Pink moon event activation on the full moon.
Activating secondary SO points.
Turning some Prey monsters into hunting mode.
Increasing the sex SO activation percentage in mons.
Nests exploration:
Simple patrol programming. Sleeping room traps. “Hunting” mons inside the nest patrolling.
Nests are activated only when the species is supposed to be sleeping.
Nests having unique sex animation SOs at the end of the puzzle area.
Nest icon unveiled after radio beacon discovery. First “?” then as they arrive closer it is the nest icon.
Core System Mechanics
Monpedia Mating tab:
9 photo categories: Masturbation, Oral Acts, Mono Coitus, Poly Coitus, Orgasm, Interspecies Acts, Flora Acts, Spored Acts, Nest Acts.
Icons and systems.
Monsutra System
New UI panel for displaying animations:
Still images of buns (unless unique to species) in sex positions: Colored, Greyed.
Unique names for each position.
Unlocking system: Unlocks after taking a photo of the animation in progress.
Notification popup: “New entry discovered in Monsutra”
Familiarity System
Monpedia score tally affecting Species Familiarity.
There are three total tiers per species: Fearful, Curious, and Friendly.
Fearful State: Once the player has been spotted they react and flee.
Curious State: Once the player has been spotted mons pose in modeling and seductive poses. Going too close makes them flee.
Friendly State: Once the player has been spotted mons pose in modeling and seductive poses. Going closer will allow the player to be prompted to “Interact” with the Monster which brings up the Monsutra window allowing for unlocked poses to be started. Before the animation starts the player simply highlights which position they want to be in (top or bottom) and then the animation begins. Choosing a position in some animations will be locked due to genitals or if the animation is unique to a species.
The player will be able to back out of the animation early by pressing the “cum” button, which skips the animation state to the ejaculation point.
After cuming, the mon recently used will be tired and will enter a cum sleep state.
Teleporting to Camp
Temp images are destroyed on teleport.
Hovering prompts to “Hold” for teleporting.
Teleporting moves to the loading screen before placing the player in camp.
Perfect Photo animation system
Each animation needs to have perfect photo points when the photo is related to a monpedia entry.
Score multiplier
Photo Scoring tweaks.
Timeslow down during submission of 35% game speed.
Not allowing predators to attack the player during submission.
Photo Stacking when photos are taken within a quick succession of each other, photos within the stack are processed as one, so only one photo of the 4ish photos can be submitted.
Save file conversion to 64-bit string for photo and progress saving.
Additive Content
General Smart Object animation replacement from mocap.
Full suite voice acting for Species.
Introduction
Introduction animation created.
Player selection overhaul.
Beach Landing + Half of Mission 1.1 Narrative created.
Overhaul tutorial popups.
Tutorial for Predators
Tutorial for Nests
Tutorial for Perv Plants
Tutorial for Spore Plants
Tutorial for Pink Moon Event
Tutorial for Camera Scoring Breakdown
Tutorial for Campsite and Radio Beacons
Tutorial for Tools
Tutorial for Submissions and Full Camera Storage
Tutorial for Tourist Mode
Tutorial Glossary added
Tourist Mode
Main menu button for Tourist Mode
Grayed out button for Story Mode
Unique save files for Tourist Mode
Swap Player Character function in Tourist Mode
Fake Bush item
Prey Bait item
Predator Bait item
Toy item added
Toolbox functionality added to the camp
Polish Items
Loading screen when loading into the game, teleporting to camp, and starting a game.
Save File details added to the main menu.
General Monster Actions tagging.
No duplicate categories per animation (eg: sunbathing counting for Relaxing and Bathing).
Longer animations added from Motion capture with face animations.
Bush Peaking Mechanics
Better stealth UI feedback for being inside stealth.
Demo Build
Reduced playspace of plains map.
Only three species can spawn (Fox, Bat, Bunny).
Limited Monsutra animations can spawn.
Limited Toolbox items in Tourist Mode.
Full introduction and tutorial glossary added.
Now you can read that and be content.