Imagine, a video game that is more than the models inside and the animations. There are sim elements that require interative work. Meaning we build it, see if it's fun, then change it if it's not. We rebuilt the game 5 times before we found the "game" and this game we have been building since v016 or basically 8 patches. Turns out there are very little games to draw inspiration from dead rising being about the closest version and even then their photography elements are loose at best.
If you don't think it's worth the money they that's okay. Vote with your wallet, but don't kid yourself saying you'll be buying anything considering where you are writing this.
Why not make the game free until the game idea is completely chosen and the basic game systems are implemented? The guy you answered is somewhat right, the game, whether you like it or not, needs a long way to be completely polished to make it a game that is completely worth paying for. If the game were free in these times when the game is half-baked you could give the players the opportunity to say, hey, this shit has a future and is good and when you have a well put together game you put a full price on it and You ensure more sales because the people who tried it will end up wanting more.
I don't know if I'm talking crazy but I think that's the system that normal games or paid porn games that are still in the early stages of development usually follow.
Sorry for any spelling mistakes, English is not my primary language.
This comment is not intended to offend, just to give an opinion.