Axis3123

Active Member
Apr 1, 2020
619
528
I will give you a link for the low low price of 14.99 USD.
Hey, now that I'm thinking about it, I'm really curious: What's your opinion on people buying one copy of your project (or anyone else's), then distributing them to everyone else for free? I'm mostly asking since you're one of the devs, and this site is a mish-mash of a developer-friendly/piracy-prone environment (from what I've seen).

Last time I saw the main dev of one of his games got pissed at the admins for doing just that, only to show that it increased his Patreons and attracted more people to his audience
 

Henley

Active Member
Game Developer
Oct 3, 2019
612
971
Hey, now that I'm thinking about it, I'm really curious: What's your opinion on people buying one copy of your project (or anyone else's), then distributing them to everyone else for free? I'm mostly asking since you're one of the devs, and this site is a mish-mash of a developer-friendly/piracy-prone environment (from what I've seen).

Last time I saw the main dev of one of his games got pissed at the admins for doing just that, only to show that it increased his Patreons and attracted more people to his audience
It's not like I can stop people from doing whatever they want, might as well get the feedback from those who want to speak up, it all helps the game get better in the end.
 

catsdino

Active Member
Aug 6, 2019
924
467
It's not like I can stop people from doing whatever they want, might as well get the feedback from those who want to speak up, it all helps the game get better in the end.
I'm personally waiting on the steam version to be somewhere since it just says add to wishlist.
 

Captain Crash

Member
Oct 19, 2017
416
260
I don't have the money to be supporting patreon/subscribestar type stuff right now, but if the game is good I'll definitely buy it to support the devs when the full game is released.

As for right now, 0.3 came out about a week ago. Hope we can get that on here soon so we can get a better feel for the mechanics and such.
 

Henley

Active Member
Game Developer
Oct 3, 2019
612
971
I don't have the money to be supporting patreon/subscribestar type stuff right now, but if the game is good I'll definitely buy it to support the devs when the full game is released.

As for right now, 0.3 came out about a week ago. Hope we can get that on here soon so we can get a better feel for the mechanics and such.
We are mostly working on sex stuff at the moment, lipsync, eye tracking, automatic head movements etc.
 

catsdino

Active Member
Aug 6, 2019
924
467
I'm gonna give the newer version of this a spin soon to see what's good with the new changes.
 

catsdino

Active Member
Aug 6, 2019
924
467
We are taking a moment to build out some tech platforms for our 3d systems, so we won't have a patch for December.



But once built we will have far more interactive systems for the use in the game.
Sounds neat. I look forward to what you guys are doing since this game seemingly will have quite a bit to do from the looks of it.
Amazing name also
 
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Henley

Active Member
Game Developer
Oct 3, 2019
612
971
this game have or will have monster girls that are horny and forced to mate the main caracther?,it should be nice
I feel like if you read the thread you would know.

1. Monster Girls? Yes. But I guess your definition on what a monster girl is would be the linchpin here.
2. Girls that are horny? Yes.
3. Forced to mate? There is no, non-con in the game. We will have a feature later that is the player getting pounced on.
4. it should be nice? It will be nice.
 

aspar4gus

Active Member
Mar 27, 2019
929
2,326
Whoa the premise instantly reminds me of an old 3d animation porn where we follow the pov of a hunter looking at his rifle scope but suddenly got pounced by a cheetah monster girl iirc

I'd put this on my steam wishlist but would wait a bit later after midnight to make sure all my friends are asleep and not looking at the timeline
 
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TheOtherDragonborn

Active Member
Aug 22, 2021
503
448
This looks interesting and like a really good start, but I would suggest reworking the tool/pose UI. It is not particularly intuitive and it is very hard to use as

1) It isn't clear on the character model where the trigger points for different item effects are (how do I get stuff to thrust rather than just sit there)
2) You can easily place yourself to close to the character model for the items to actually apply
3) The items themselves can go wonky if you move around with them out
4) The toolbar for switching between things is nearly impossible to click due to its width
5) The poses themselves act like consumable items (e.g. only one girl can be in doggy at a time)

Some or all of these might be artifacts of in-progress work, but I thought I would point them out all the same

Also the game is a bit performance heavy at the moment for something cell shaded (my 1070 really shouldn't be at 85% at 1080p...)

I look forward to seeing where this goes!
 
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