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Henley

Active Member
Game Developer
Oct 3, 2019
662
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You SHOULD spend less time on a piracy website acting like a child when people have legit concerns about your, let's say, lack of anything approaching a good track record.
Okay so can you point out the concerns you're having? Because I am having a hard time understanding what your issue actually is.

Do we work on more than one game? Yes, the company has more than one game, but like I've pointed out, they also all have seperate development teams. All independent from one another and they all work at different speeds.

Issues of my past track record? Are you talking about the games our company has? Then you must be talking about pieces of my heart which is 100% done. Or Elewder which is in a slow development state. As those are the only games I have with a track record. Since wet nightmares is me helping another developer with his game, helping him complete it on his own time.

Under contract gets updates when they are ready for public. It's slower as it has one full time developer, but he works every working day.

I am really at a loss here, as any input I give for your concerns you come back spitting venom at me. Help me understand your frustrations so we can get past this so I can answer questions people have about my games in this thread.
 

BlargFTW

Newbie
Apr 8, 2020
19
41
Okay so can you point out the concerns you're having? Because I am having a hard time understanding what your issue actually is.

Do we work on more than one game? Yes, the company has more than one game, but like I've pointed out, they also all have seperate development teams. All independent from one another and they all work at different speeds.

Issues of my past track record? Are you talking about the games our company has? Then you must be talking about pieces of my heart which is 100% done. Or Elewder which is in a slow development state. As those are the only games I have with a track record. Since wet nightmares is me helping another developer with his game, helping him complete it on his own time.

Under contract gets updates when they are ready for public. It's slower as it has one full time developer, but he works every working day.

I am really at a loss here, as any input I give for your concerns you come back spitting venom at me. Help me understand your frustrations so we can get past this so I can answer questions people have about my games in this thread.
Venom? Bro when I start actually "spitting venom" you'll know, trust me. I haven't even begun in that regard.

"Do we work on more than one game? Yes..."

That's it right there. If you have no idea why that's a problem I don't know what else to say.

EDIT: Forgot to add, I'd be more inclined to be polite if your response to me and others wasn't snark and sarcasm.
 
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b00marrows

Trial Moderator
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Aug 15, 2017
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the game is not even in an actual alpha state
Not reading all the argument bs, but this game in its current state is a prime example of an alpha state game.

A few gameplay, ui, functionality and performance tweaks and it could hit beta.
The next few updates could show me otherwise but my eyes are open here.
 

Henley

Active Member
Game Developer
Oct 3, 2019
662
1,023
Not reading all the argument bs, but this game in its current state is a prime example of an alpha state game.

A few gameplay, ui, functionality and performance tweaks and it could hit beta.
The next few updates could show me otherwise but my eyes are open here.
We are 9 updates into development 5 if you don't count the earlier versions that are no longer part of the project. Very much in it's alpha state. I would say we are roughly 10 patches away from anything close to beta.
 
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b00marrows

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We are 9 updates into development 5 if you don't count the earlier versions that are no longer part of the project. Very much in it's alpha state. I would say we are roughly 10 patches away from anything close to beta.
Ah. interesting.
I see the new map selection, so you're aiming quite wide?
Any thoughts on some underwater elements? maybe a specific location like a sunken ship?

Also thoughts on "distractions"? like throwing food/bait to pull in specific girls?
Or player actions(waving or exposing self), poses(sitting, lying down) noises (whistling, clapping)
 
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Henley

Active Member
Game Developer
Oct 3, 2019
662
1,023
Ah. interesting.
I see the new map selection, so you're aiming quite wide?
Any thoughts on some underwater elements? maybe a specific location like a sunken ship?

Also thoughts on "distractions"? like throwing food/bait to pull in specific girls?
Or player actions(waving or exposing self), poses(sitting, lying down) noises (whistling, clapping)
Underwater stuff is hard to do unless we do something like the iron boots from Ocarina of Time. Mostly it's swimming that makes me hurt a little, knowing how much locomotion/mocap work we will need to get things looking right for monsters.

Throwables I have a big plan for, but all of that ties into the sex UX which is hard to nail down at the moment. So far the idea is that we would break the game into your hands, so your left hand you can equip with stuff that also has the hologram watch, and the right hand has your camera.

Interactives:
  • Stone: Knock things over, break environment objects, alert monsters to sounds, stun monsters, trigger traps.
  • Phallic Bait: The monster girl consumes the bait in a sexual manner, allowing for photographs to be taken as she eats.
  • Spook Juice: Throw a breakable container of Spook Juice, and all monsters aside from the affected monster vacate the area.
Lures:
  • Fetch Ball: A monster girl will chase the ball thrown and bring it back to the player. Can be rewarded with head pats. If it is not retrieved the player will need to pick it up again before it can be thrown.
  • Lust Dust: Throw a breakable container of Lust Dust, sending all monsters affected into a horny frenzy. Builds a doll mode orgy from affected participants. If a monster is not at the right level they can watch from the sidelines.
Lures are limited to monster girls who are at a particular familiarity with you.

Zones:
  • Pleasure Points: Interactive items placed on the ground that passing monster girls can interact with. These include sex toys and sex positions connected to assets (chairs, rocks, swings, etc).
  • Grooming Zone: Within this space, the player can groom monster girls with tools like brushes, soaps, shampoos, etc. If the monster girl becomes relaxed enough they can grope and finger them.
The zones are something like how the holograms work at the moment you just "set them up" in the environment.

But yeah, we have plans. Not sure what patch they will be coming in from.
 

Captain Crash

Member
Oct 19, 2017
428
269
I feel like all the people being needlessly pessimistic and harshly judging the game don't actually know what the end-goal is, because from my understanding the way sex animations are going to work in this game is much more dynamic and free than most games, where it's just preset art or animations with no variables or interaction involved. Not to mention all the gameplay mechanics since this isn't just a glorified animation viewer like some other porn games. There isn't much in the way of proper content yet because the core systems are still being built.

Want to say that I hope you can keep your chin up and make this game the best it can be, Henley. This game is literally a fantasy from over a decade ago (Pokemon Snap XXX) being made into an actual game, you can't rush art.
 
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BlargFTW

Newbie
Apr 8, 2020
19
41
Not reading all the argument bs, but this game in its current state is a prime example of an alpha state game.

A few gameplay, ui, functionality and performance tweaks and it could hit beta.
The next few updates could show me otherwise but my eyes are open here.
It isn't in alpha. Ever since early access became a thing people have completely skewed the definition of a game being in alpha.

"Alpha is the stage when key gameplay functionality is implemented, and assets are partially finished. A game in alpha is feature complete, that is, game is playable and contains all the major features. These features may be further revised based on testing and feedback. Additional small, new features may be added, similarly planned, but unimplemented features may be dropped. Programmers focus mainly on finishing the codebase, rather than implementing additions."

This is from Wikipedia which itself is a quote from The Game Production Handbook (2nd ed.) by Heather Maxwell Chandler, a woman with 25 years in the game dev industry with her most recent experience being as a senior dev for Fortnite.
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,059
12,555
How do you even get the BJ scenes that are in the previews?
 

Lughir

New Member
Mar 21, 2020
9
4
Any option for a mac version? Far too few games are also supported on mac, and I don't see it working well with a VM :rolleyes:
 

bobmars

New Member
Dec 6, 2017
13
12
TL;DR: Appears that there's only 1 interactive scene, or that 2 are bugged and that the girls do nothing with them.

Not worth $15 as-is, waiting for further releases here before considering supporting, only as too many games have big promises only to not deliver. I like what the devs have planned, but they shouldn't forget what they are building towards. Hope they surprise us w/ a patch w/ 6 or 7 poses that can actually be used.

If there's more than one way to get a scene, other than walk-up, "ask to follow," then issue commands, let me know, because again, as-is, if that's the appropriate steps, there's only one scene, and honestly you'd get better content from one of those VR games for $1 that come with 3-4 poses.
 

Henley

Active Member
Game Developer
Oct 3, 2019
662
1,023
TL;DR: Appears that there's only 1 interactive scene, or that 2 are bugged and that the girls do nothing with them.

Not worth $15 as-is, waiting for further releases here before considering supporting, only as too many games have big promises only to not deliver. I like what the devs have planned, but they shouldn't forget what they are building towards. Hope they surprise us w/ a patch w/ 6 or 7 poses that can actually be used.

If there's more than one way to get a scene, other than walk-up, "ask to follow," then issue commands, let me know, because again, as-is, if that's the appropriate steps, there's only one scene, and honestly you'd get better content from one of those VR games for $1 that come with 3-4 poses.
It isn't our priority right now to build the poses into the game. The big one is getting the UX or the user flow right along with build the core gameplay loops. We are working quickly towards that though. Vote with your wallet, never purchase until you're fully sure our content is appropriate for the asking price.
 

Captain Crash

Member
Oct 19, 2017
428
269
New build just dropped, looks like the core gameplay loop is coming along.
 
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Henley

Active Member
Game Developer
Oct 3, 2019
662
1,023
New build just dropped, looks like the core gameplay loop is coming along.
Indeed. We got bogged down a lot with the scoring, took longer than we anticipated so our ai update will have to spend more time being refined in January. But the photo system is really smooth and nice now.

01.gif
 
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b00marrows

Trial Moderator
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Aug 15, 2017
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Indeed. We got bogged down a lot with the scoring, took longer than we anticipated so our ai update will have to spend more time being refined in January. But the photo system is really smooth and nice now.

View attachment 2256986
If we dont get a Dead Rising style photo feature where it highlights/circles things and shows the score i might cry.
 

Axis3123

Active Member
Apr 1, 2020
660
554
If we dont get a Dead Rising style photo feature where it highlights/circles things and shows the score i might cry.
I second this. We gotta get Frank West say "Fantastic!" every time we get a good pic.
 

Henley

Active Member
Game Developer
Oct 3, 2019
662
1,023
I second this. We gotta get Frank West say "Fantastic!" every time we get a good pic.
I wanna have something like this. I dunno about scoring during the expedition though that runs kinda counter to the experience. I mean maybe I dunno. Might be too slow as well.
 
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Axis3123

Active Member
Apr 1, 2020
660
554
I wanna have something like this. I dunno about scoring during the expedition though that runs kinda counter to the experience. I mean maybe I dunno. Might be too slow as well.
You could make like a free-roam mode and an on-rails mode akin to the normal Pokemon Snap, free-roam mode having more versatility in pictures and grading based on criteria, and on-rails for how many good pictures you can take for a set timer.

Also, you could have like a robo-buddy that follows you and tracks your progress/give you tips as you go along, plus the usual "you're doing great!/bad!" kinda deal. Just something out there, maybe.
 

Henley

Active Member
Game Developer
Oct 3, 2019
662
1,023
You could make like a free-roam mode and an on-rails mode akin to the normal Pokemon Snap, free-roam mode having more versatility in pictures and grading based on criteria, and on-rails for how many good pictures you can take for a set timer.

Also, you could have like a robo-buddy that follows you and tracks your progress/give you tips as you go along, plus the usual "you're doing great!/bad!" kinda deal. Just something out there, maybe.
Gonna be a hard no on the on rails stuff. That isn't what we wanna build. We will have a limit on the number of photos you can take, you'll be able to delete any you take while exploring.
 

MrCrazy123

Active Member
Feb 6, 2019
565
953
Indeed. We got bogged down a lot with the scoring, took longer than we anticipated so our ai update will have to spend more time being refined in January. But the photo system is really smooth and nice now.
FWIW while the scoring may have taken awhile it also seems like a cool part of the gameplay loop. So it doesn't feel like wasted time to me, at least.

It's fun following the progress on this one.
 
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