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Tiny hands

Newbie
Mar 4, 2025
28
20
22
Aside from the bugs, the maze in where you have to get the book is more shitty than the bugs its self.

How do you guys even fare with it?

because I sure as hell cant pass it.

Game has the right content, but its limited tho.
 

thefattestcat

Member
Jul 3, 2024
309
516
179
strong start! good renders and engaging gameplay and progression. needs some work though.

there needs to be a map in the game or at least a way to know where the fuck i am/going to go. right now it is very difficult to navigate. can even fit in gameplay wise, as in you can buy complete maps for specific areas or automatically generate maps as you progress through areas.

also the game is way too dark. usually, when the game is this dark, there's a lighting system to compensate. maybe add a torch/lamp? as it is it's way darker than fear and hunger.

also also why the fuck does the game zoom in seemingly at random? i can barely see what's going on/where im going. please remove that its annoying.
 

hawkhunter

Member
Aug 10, 2017
443
328
227
I got no idea how the game works. THere is a handful of pictures but only the first one shows anything about the gameplay.

Is there combat? Is it a hiding game? Event collector?
Combat sex?
 

Trapitalism101

Active Member
Dec 24, 2020
502
1,289
308
There is definitely something interesting and unique here and it could be something really special down the line. The things that jump out at me for feedback is; The painfully slow text speed definitely drags the speed of scenes down, the maze is not fun or engaging, and I do think it would be beneficial to pick either a male/female mc and stick with that for simplicities sake. Aspects of this game are already really ambitious and I think it would be hard to add potentially twice as many scenes without actually progressing game content.
 
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Gordon4321

Member
Dec 4, 2017
204
113
248
Maybe it would be easier to have the same enemies (male and female) for both male and female protag, and let the player disable/skip certain scenes? A full roster of enemies for each character seems like twice the work. But this looks awesome and unique!
 

status10

Member
Jul 18, 2019
218
316
224
It looks soooo good, unique and vulgar!!! :love: Is it any good? I only see one review which claims it's trash. Anyone else tried it?
 
Nov 19, 2021
376
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It looks soooo good, unique and vulgar!!! :love: Is it any good? I only see one review which claims it's trash. Anyone else tried it?
I've had a play of it and it's pretty decent. A few areas are a little too dark for me (playing as a lady btw) and a few enemies will absolutely one-shot you if you're not prepared or get caught off-guard.
 
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Laughingfox

Well-Known Member
Apr 2, 2017
1,114
1,084
385
Honestly, I don't mind the silly sliders and proportions. If the dev wants to go wild, more power to 'em, so long as the passion behind the project remains, as I'm far more curious what a fully fleshed (pun intended) game would look like here.

As for thoughts for the game, here's a few of 'em after playing last night.

Premise is pretty simple and solid. Hottie hunk or heroine is about to be figuratively and literally screwed in a dungeon realm of no return, where they have been cast off. Gotcha. Different stats for different approaches here and there.

Setting is dangerous, a handful of pretty much instant loss foes before heading to the 'town' hub. Grim, but some sources of hope and threads of an interesting narrative here and there.

Art is fairly wild for renders, and the proportions are ...generous. But again, this sort of creates a style of its own to stand out, so hey, why not. Especially if it means we can get some more outlandish monster sex scenes here and there (not a fan of vore-at all-but hey, to each their own.)

However, comma, on the topic of art, here's a few things: For one, the leading ladies tend to have *very* similar bodies. Especially the monster hunter companion, who shares similar hair color and freckles. There were a few times I honestly confused her art for the fem MC. The redheaded 'leader' is built nearly the same, plus or minus the glorious bikini armor, and then there is the 'brawler' companion who *also* has a similar body structure. And outfit.

So suggestion wise, if it's not too late with character designs, maybe vary 'em up just a bit, thematically? Height, pelvic curtain, dunno. Also her art for the companion pic is far larger and oddly sized compared to the MC and hunter. Also also, maybe using the tavern or another location, adding a place to drop or recruit characters may be a good move, depending on how big the cast ends up being.

As for content, there's a few bits of strangeness here and there. Monster hunter gal is in some sort of skin tight outfit, which is great, but how the hell is it in one piece with all the rapey grabby monsters down there? Magic is a easy answer, I suppose.

There's only two (working) encounters in the prelude place, most of which is a quick game over. Then the narrative is kicked into after fighting for an extended time with ???, you make it to the town. What were we fighting? Why are we the same level and experience afterwards if we've been enduring a marathon of rip and tear? Why are we suddenly successful at fighting random baddies versus being heavily overpowered and outmatched?

If we *do* take out the ogre, it'd be nice to be rewarded with something, item or lewd art wise. Heck, maybe the hunter character has a special technique to subdue big male monsters that involves some heavy lifting (which the MC can assist with?) Team work makes the dream work. Dunno, just spitballing here.

Folks have already mentioned the lighting and clipping issues, so I'll just zip through whatever bugs I can remember.

First off, the npc to the south of the intro area does nothing. Not sure if intentional. No way to gain sanity, so even if you want to see or enjoy the lewd art with the ogre, it's just a flat game over making you restart or load, which is counter intuitive and obnoxious. Especially after your text says essentially defeat is not always the end.

Mechanic wise, it's kind of a hot mess. Armor is currently equipped in the shield slot, oddly enough. Accessories cannot be equipped. Learning a two hander (sword or hammertime) or the skills doesn't actually do anything or make said skills available. Nor can you equip the weapons after learning how to do so. Same deal with learning brawling moves, they are not available.

If you object to being oogled, you flat out can't do the homonculus quest. (Good place to use CHA or aggression, or maybe relay on the brawler teammate).

It's somewhat annoying that out of the arena opponents, you can only pick one as a gal (the other girl won't face a girl, and the big dick half demon guy is 'locked' behind a paid version). I get that you want to fund and promote the game, but still.

If you do the arena battle, you lose the hunter npc for whatever reason (she was simply gone afterwards). Probably not intended.

As a shameless futa fan, I'm curious and intrigued about the futa section wip in the arena. If there weren't already so many renders, I'd ask if that's a body type we can have as our MC, hahaha. Also full package, please and thank you.

Dang. Props to anybody making it to the end here.

TLDNR: buggy, goofy sliders with a solid slice of hotness, and definite potential. Will keep an eye out on this one in the future.
 

Rennie245

Member
Jan 15, 2023
328
725
217
While the game as some intresting stuff it's really hard to judge when this not only isn't the current version but it as content locked behind a premium version
 

Tempering

Member
Jan 28, 2018
454
406
224
The scenes are really good! I love muscle girls! I only don't like the use of second person "you" in the scenes, What's the point in picking a name!!!
 

Metra

Newbie
Jun 10, 2017
17
14
165
Can't find the maze and the guard.
Obtained the key for the house, nothing happened, I got the dialog two times. Lockpicking doesn't work.
 
Last edited:
Nov 19, 2021
376
281
187
Can't find the maze and the guard.
Obtained the key for the house, nothing happened, I got the dialog two times. Lockpicking doesn't work.
The maze is found in the second area of the dungeon, where the lights turn red. Down towards the south-west side is a large square, interact with that in the middle from the bottom and you'll get to a new location, the maze is in that part.

BE WARNED. That monster they're talking about? When it shows up it'll darken the screen so you can barely see and then crash your game if it catches you.
 
2.80 star(s) 6 Votes