- May 23, 2022
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i wanna be dog of any girl she leash me and lets go for a walkSAVAGE DUNGEONS – NEXT UPDATE PREVIEW
What’s coming in the next update of Savage Dungeons?
Version 0.0.0.2 is planned to release early next month for the public version, and here’s what you can expect:
✅ Confirmed Features:
Possible Additions (If Finished in Time):
- Arena Spectator Mode
You’ll now be able to watch specific fights in the arena. Pick your kink, sit back, and enjoy.- New Quest – Alida
A new story centered around Alida, with choices and consequences.- New Character – The Djinn
A mysterious female Djinn has arrived on a new area of the dungeon. Bring her special items, and she’ll reward you with unique weaponry.- Custom Victory Scenes
Defeating certain enemies will now unlock customized victory events.
(Example: Winning against an ogre while playing as Arabella or Zofira will trigger special scenes.)- New NSFW Animations
- Dice Mini-Game in the Tavern
COMING TO ITCH NEXT MONTH!
- Follow-up quest if you let the Homunculus escape
- A new enemy encounter (currently in testing)
The gelatinous cube outright kills you so you can do something with thatI think it is a good idea
I just need to think on some ideas, because for now there are two losing conditions:
Players facing an enemy that will outright kill them if winning - In this situation the player already has kinda of the same as a game over image, before the official game over card
Or
Players will get too tired and lose sanity after a defeat - In this scenario, they will lose their minds and wander to the darkness. Now, here is where I can fit some game over images!
Yes! True!The gelatinous cube outright kills you so you can do something with that
+1, +2 if the Futa's are on top. And +3 if there's options for bothHello, this is the dev
No male x male content planned, but I do plan some male x futa if people want that in the future!
I will be adding a map on the next update, but, go to the dungeon that is avaiable right when you leave Underjewel (the city) take the stairs downward. You will find a place with red lightings, in the left corner of this map you will find an opening on a wall near a red river, that is where the living dungeons areAnyone know where the living dungeon is?
Thank you for replying in a receptive way.Yes, there is much room for improvement, 100% agree with your points, specially combat. For the city, this might sound funny, but there is a planned mechanic of a bank where you can invest in some investments in the city
Stuff like a bath-house, more lights, more security (when I add the slum area with bandits), etc. So, some of the emptiness is because of all the stuff coming in the next updates!
For combat, yes, I have no defense on that, it is pretty simple, and even though I plan to improve it, combat will not be the main focus, rather I want to invest most of the development in the social aspects/choices/paths. But it will get better, absolutely.
For the book, it seems it was a bug, same as the collisions, will be fixing that, absolutely!
Funny enough, I never played Fear and Hunger, can you believe it? But, I love the aesthetic and I love one of its main inspirations: Berserk!
Thank you for your criticism and points, I think they are all valid and I will work on the game more and more! Hope it gets to a state you enjoy soon!![]()
Yes, I agree, I think that maybe a good solution that I am implementing for the coming content update is making the base lvl 1 enemies (goblins and solo ooze cubes) easier, to help with the levelling. Also, I am introducing more combo options. Like slime enemies being weak to fire, dark creatures being weak to divine spells and so on.Thank you for replying in a receptive way.
I really do hope that you do get the game to a more functional state since I do think more erotic games with dark and dread themes in their settings would be great.
While you have said combat is not the main focus, it is nonetheless still an integral part of the game.
Going deeper into the dungeon for more content?
Gotta fight
Getting money to buy things for the town hub?
Gotta fight
Want to possibly fuck a dungeon dweller without being raped?
Gotta fight
With this in mind, one of the worst things at the moment is the combat pretty much hinging on if you can default attack command the enemy before they kill you. But wait, that relies on you having much better stats than them. Oh no, you have to level up for more stats. And what do you need to do to level up?
Gotta fight
Not recommending you create an in-depth system, but any diversity in any form would give some life into an activity we are pretty much expected to do in order to achieve any progress in the game until we await for more content.
About that. If you read my first comment here, you would have noticed the way I talked about the slimes and goblins implied that they are already very easy. The problem is not how hard they are to kill because they are not at all hard to kill. It is more centered around you having to effectively mow the lawn for a long time with your Default RPGMaker attack being the lawnmower, and the goblins and slime being the grass to either level up or afford more gear. Combat just feels like a chore.Yes, I agree, I think that maybe a good solution that I am implementing for the coming content update is making the base lvl 1 enemies (goblins and solo ooze cubes) easier, to help with the levelling. Also, I am introducing more combo options. Like slime enemies being weak to fire, dark creatures being weak to divine spells and so on.
Second update will introduce more of divine element mechanics too, so it will be a powerful tool for players!
don't futa, i detest futa or gay extremely, if you want to add it in, set a switchComing in next updates, 100 %
Not the next one, but perhaps in the one after that!
Hope you added some to the updateI think it is a good idea
I just need to think on some ideas, because for now there are two losing conditions:
Players facing an enemy that will outright kill them if winning - In this situation the player already has kinda of the same as a game over image, before the official game over card
Or
Players will get too tired and lose sanity after a defeat - In this scenario, they will lose their minds and wander to the darkness. Now, here is where I can fit some game over images!
That really is weird, never seen that before... Did the animation play? Could you please give more details? Can you walk?So I wanted to try the game out...
Legit got hardlocked on this screen, right after the guard conversation at the very start. View attachment 5091993
Nothing I press does anything meaningful, X goes into the Menus but again, nothing can be done (it seems). I can't equip or use Skills or anything.
Kinda... weird?
Sorry, could you explain better what you mean? I do not understand, could you please give me more details?I tried this game, just for a few minutes considering it is still at 0.0.0(?).1 version. Am I the only one who don't tolerate that black screen where you just can see a few centimeters away from the nose of the MC? I hope it's only because it's in its early development stage.
All futa will be 100% optional, do not worry!don't futa, i detest futa or gay extremely, if you want to add it in, set a switch
You go a room in the upper left corner, there is a statue and a woman inside!Where is the Goblin lair? I see lots of normal Goblins but I cant find the boss/ extra evidence