- Sep 11, 2020
- 1,174
- 5,268
I voted for someone else, But I'm not sorry I've lost...Lady of The Month, June 2022: Patricia Analova
If anyone needs a 1080 (or 720) screen saver...
Animations in a couple of weeks, in-game updates in a couple of days.
Enjoy!
P.S.:
Patrons and Subscribers, you have mail (and some Not-Safe-for-the-Workplace 2160 screen savers... ).
View attachment 1898451 View attachment 1898452 View attachment 1898453
Just got the Patron version (lowly 3$ Patron am I...). Looks better.Update
View attachment 1930389
Rendering the multi-girl shower scene.
This is an (almost) in-game image - before down-playing the steam and water drops.
Any time frame I've put on this update just backfired and came to bit me in the arse... Renders took 30-60 minutes up to version 0.0.2 but now, with complex (and higher quality) scenes, they either render only in layers, which means multiplying render times for each scene by the number of characters, or (like the image here) take 3-6 hours (yes, hours) per image on the GPU (RTX 3060), and even that by giving up on some quality upgrades I wanted.When can we expect the new update release? Any time-frame?
Almost never since, in my scenes, almost everything in the frame moves - so the "spot" is more or less the entire frame.Are you using the spot rendering tool?
People bitch about both. Do you want to hear more of "all this time for x minutes of content?!?!" or "I became a respectable human being in the time needed for this to update!"?I was actually thinking along the same lines, but I don't know if people will like small updates.
So a quick and unofficial poll here and on my pages, I guess, is in order.
So: guys, should we put shorter, but quicker, updates?
View attachment 1937321
Another in-game image.
The bath scene is finished.
Now to the girl-on-girl scene (not gonna tell you who on who... ).
Fuck me 30-60 minutes rendering a scene thank god I upgraded to a 3080 but I do feel your pain as I upgraded from a lower end cardAny time frame I've put on this update just backfired and came to bit me in the arse... Renders took 30-60 minutes up to version 0.0.2 but now, with complex (and higher quality) scenes, they either render only in layers, which means multiplying render times for each scene by the number of characters, or (like the image here) take 3-6 hours (yes, hours) per image on the GPU (RTX 3060), and even that by giving up on some quality upgrades I wanted.
View attachment 1933358
So I'm truly reluctant to make any promises here - and misleading people.
What I can say is that I keep rendering 24/7, and keep watch for the massive price-drop on the RTX 3090 cards, which started last week. It hadn't reached my country, unfortunately, because here it's still closer to 3,000$ than the 1,000$ in other places.
So I hate to be that guy, who says "It will be ready when it's ready" (try saying that to a hungry client in a restaurant...), but it's the most accurate answer I can give you.
Meanwhile, between renders, the game's story now exceeds version 0.1.0 - a lot of free time with these renders... - and I even started the outlines for my second game, in the same universe.
Until then, I'll keep updating you guys, here and on our game pages, and hope you'll support us.
But the game, as I've said, will be done.
And it will be fucking awesome!
Now multiply the render times by the number of "Canvases" (render layers) when you run out of memory, or the d-force simulations that usually take a while, and you see why I'm banging my head against the wall most of the day, instead of actually working...Fuck me 30-60 minutes rendering a scene thank god I upgraded to a 3080 but I do feel your pain as I upgraded from a lower end card