I understand that. What I meant is that if you do things the way you have done thus far, and assign variables like Paula Attracted to Max +1 as a reward for choices that Max picks, if a player is NOT on the training path, then it results in less content and thus less chances to pick those points up, mechanically speaking.
Oh.
I see what you mean.
There is no real easy and "natural" solution to this - different actions lead to different reactions.
Consider two different events: 1) on the training path Max does yoga with her and during it touches her and compliments her form. That is a chance to get points. 2) on the no training path Max instead asks her to stand in front of a full body mirror, gets behind her and has choices on what to compliment and what to do to make her feel sexy. That is another chance for points. And so on, just different things the player can do in lieu of the training events.
So you have two paths on what to do with her physique, but both end up with the same amount of chances for points with Paula. You probably have an idea how you want to handle it already and this is not new, but I just want to make sure the "leave her alone, she is perfect as is" crowd are less salty about their picked path and missing out on pole dancing lessons, lol.
It's a solution, but it also leads to two other problems: one is that it requires much more work, since it can add up to almost two separate games in terms of renders and story lines, depending on the complexity of the game.
This can delay the game updates very much, although make the story even more interesting.
The other is that it can sometimes require forcing the game to have scenes that are not integral to story, just to keep it parallel to the adjacent story.
A possible solution for this second problem, though, is to have an un-even credit system, in which you get the unproportionate credit points for some actions, so a single "You look nice in that thong" gets you the same "Paula Loves MC" points as a whole post-workout massage session.
It will work credits-wise, but I'm afraid you'll still miss that specific massage session.
What I like doing in these games, by the way, is to play both paths, so I don't miss things.
in any case, I guess I'll have to be creative