Just My Two Cents on Game Design
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Wow, it's been a long road...
When I first had an idea about delving into a game production, I really had no experience in game development: although a very experienced animator, my story telling skills were quite linear - there was always only one situation to render per point of time in the movie.
But when you create a game where you want to give the player
choices...
Now you have two, four and quite soon eight frames to render instead of only one - every choice has its own sequence of images and then, after that, every choice may have its own split, as well. Now I understand how bacteria multiply so fast...
When the players' choice affects just what a character - in this case, Paula - is wearing, it's quite easy: you just simulate and render twice, hiding and showing the relevant pieces of clothing. But as the game progresses, the scenes are getting quite different from each other so, basically, instead of creating a single "movie" you start creating two, four or even eight different clips for the same time point.
And then you have to keep track of all the different story lines to make it all logical and consistent, regardless of what the player choses.
Well, good thing I've learned electronics once, and then a bit of programming, so Flow-Charts are my old friends...
That's it for now - I've been rambling enough.
But if some of you - especially would-be game developers - want to know a bit more, drop me a message and I'll do my best to give my two cents.