Some constructive criticism.
- It is very odd to have auto advancing frames every other look (like when there isn't a text box, it feels stilted and slows playing the game down). I read really quickly but it feels like if I don't allow these super long auto-frames I'm missing on a lot, but at the same time it's just jump cuts.
- The constant back and forth swapping of images is very jarring. It really is something I can't get used to. Luckily the pool scene was a bit better. There is a reason movies have over the shoulder viewpoints or just focus on one character for several lines of dialogue from all the characters in the scene.
- After 5 years, the length of content is very short (no sex scenes at all, slower than AWAM).
- The writing is kinda stilted. Each character doesn't really feel all that different. I mean they say different things but it feels the same.
Postives:
The models are pretty fantastic. The pixel density of the renders are amazing. If there was more animations (albeit compressed for space reasons or even a hi-res pack to download) that would make all the current scenes better. Like banners in the signature.
The point where you are doing two different models and your choices affect voluptuous vs. athletic but also still stacked is a great idea (though likely to cause a lot of work for shooting scenes twice after the change happens).
The choice box is very well though out, other than maybe it could be a different colour or something when you are affecting the choice of a different character other than the MC
First, thanks for the input, and thank you for taking the time to give it.
- Auto-advancing frames:
I admit I am conflicted about that myself.
Considering cancelling them all together.
- The constant back-and-forth swapping of images:
I will take that into account, and try to introduce more camera angels.
It will add a bit of work time, but just a bit.
- The length of content is very short (no sex scenes at all, slower than AWAM):
I put in all the time that I can afford.
And although I would be proud to be mentioned in the same class as AWAM,
this is not the variable I would I would like to have in common...
- Each character doesn't really feel all that different:
I don't agree with that, but then again - I am locked inside my own brain. So maybe I'm wrong.
But I do know I can't think in too many different ways, especially for women's points of view, so I thought I should do something about it.
I found a lovely solution: Pearl.
Positives:
(Thanks!

)
- The models are pretty fantastic. The pixel density of the renders are amazing. If there was more animations...:
Thank you, and I try my best.
As for animations, it does take a lot of time - both to do and render.
Since I am doing my own animations, even when some of them are modifications of blocks I have, I can only do them in measure.
And then there are the render times: with my 4090 card, each frame takes at least 20 minutes for it to begin looking the quality you see. An average frame takes 30-40 minutes.
Now duplicate that 24 times per second... Yes, I am keeping it cinematic both in resolution
and FPS.
And before anyone starts with "it takes 3 minutes in DAZ with iRay" - I like the look I get with REnderMan, and
love working in Maya. And these things
cost - both time and money.
- The point where... ...your choices affect voluptuous vs. athletic but also still stacked is a great idea (though likely to cause a lot of work...):
Thanks, and yes, it will (unfortunately).
- The choice box is very well thought out, other than maybe it could be a different colour or something when you are affecting the choice of a different character other than the MC:
A good idea.
I'll see if it doesn't create too much extra work, especially going back.