- Sep 11, 2020
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The moment I have time for you.im bored too, can you send us some pictures of new update? i need to goon.
The moment I have time for you.im bored too, can you send us some pictures of new update? i need to goon.
Oh, yeah - I actually have uploaded quite a few pics from the new update here.
TBF I understand the auto-advancing facial changes. I think I understand what you are going for with it.... It's like if it were a click per transition, it is a lot of clicks, if it is auto advancing, people who play the games quicker, feel bogged down. Hard choice all around...First, thanks for the input, and thank you for taking the time to give it.
- Auto-advancing frames:
I admit I am conflicted about that myself.
Considering cancelling them all together.
- The constant back-and-forth swapping of images:
I will take that into account, and try to introduce more camera angels.
It will add a bit of work time, but just a bit.
- The length of content is very short (no sex scenes at all, slower than AWAM):
I put in all the time that I can afford.
And although I would be proud to be mentioned in the same class as AWAM, this is not the variable I would I would like to have in common...
- Each character doesn't really feel all that different:
I don't agree with that, but then again - I am locked inside my own brain. So maybe I'm wrong.
But I do know I can't think in too many different ways, especially for women's points of view, so I thought I should do something about it.
I found a lovely solution: Pearl.
Positives:
(Thanks!)
- The models are pretty fantastic. The pixel density of the renders are amazing. If there was more animations...:
Thank you, and I try my best.
As for animations, it does take a lot of time - both to do and render.
Since I am doing my own animations, even when some of them are modifications of blocks I have, I can only do them in measure.
And then there are the render times: with my 4090 card, each frame takes at least 20 minutes for it to begin looking the quality you see. An average frame takes 30-40 minutes.
Now duplicate that 24 times per second... Yes, I am keeping it cinematic both in resolution and FPS.
And before anyone starts with "it takes 3 minutes in DAZ with iRay" - I like the look I get with REnderMan, and love working in Maya. And these things cost - both time and money.
- The point where... ...your choices affect voluptuous vs. athletic but also still stacked is a great idea (though likely to cause a lot of work...):
Thanks, and yes, it will (unfortunately).
- The choice box is very well thought out, other than maybe it could be a different colour or something when you are affecting the choice of a different character other than the MC:
A good idea.
I'll see if it doesn't create too much extra work, especially going back.
I was experimenting; you're right there.TBF I understand the auto-advancing facial changes. I think I understand what you are going for with it.... It's like if it were a click per transition, it is a lot of clicks, if it is auto advancing, people who play the games quicker, feel bogged down. Hard choice all around...
I will take that into account.I think you were getting the hang of it at the pool scene to be honest. Wider angles or over the shoulder or portion of other persons body in frame can work well.
Well, I still wish I could dedicate more time toThat's also fair with the progress. I haven't ever made something like this so I really shouldn't talk.
She is a very talented and very beautiful young lady I have known for many years. I have worked with her in the past, but never on a project such as this...I take it Pearl is someone whom your collabing with? Definitely reach out to groups you are trying to write and get ideas![]()
Thank you for taking the time to give such detailed advice.Thanks for the reply and I hope to see you realizeyour finished product![]()
A page or two back, you have a very detailed answer.Hi waiting for 33 . When do we get it please .?
Damn... I realize that the version I started playing here is the bonus version...A page or two back, you have a very detailed answer.
In a nutshell: on our member pages (You must be registered to see the links,You must be registered to see the links, andYou must be registered to see the links), there are already both versions (the regular version and the bonus xTz version).
The regular version will be delivered to the last tier next week.
The xTz (bonus) version will take three more weeks to be delivered to all tiers (already available to the top two).
A week after that I will put here, myself, the full xTz version.
But, knowing where I live (here...), I won't be surprised if someone puts here the regular version in the next few days.
And yes, this is a shell of a man-sized nut.
You'll get the xTz version soon enough.Damn... I realize that the version I started playing here is the bonus version...
On Patreon, I only have access to the regular version at my level for now.
Well, I'll just have to wait.
Happy New Year to all!Happy New Year's everybody.