I am of the same mind, really - I like big, meaty updates. And those take time - especially when the time you have to work on the game is a couple of hours every evening, and it takes even
more time when the game is at a very early stage of development, and much of the work goes into modelling and such, instead of just animating and rendering.
But I aim to keep the updates to a quarterly or tertiary schedule, for one reason: There are people who pay me money on Patreon every month, and it simply
feels wrong to let them pay for months and months without giving them anything substantial.
OK, I do give them renders every few days, and of course they'll get the perks that come with the different tiers (especially when there's a
true game), but still.
I find myself too often seeing a long awaited update for a game I am following, and then having to play it from the beginning just because I don't remember what it's about...
My luck is that I'm a quick worker, so when I finally can afford to work full-time on this game (and other games in this Universe I'm building), then I can provide quarterly updates
and keep them beefy.
P.S.:
I voted for the Girls, too