In the evil route you can control the persons.how is it mind control
I spent at least an hour+ on my first time playthrough the other night. It's definitely reached the "worth playing" stage as far as that and the inclusion of advanced sexual payout offerings goes if that is a personal criteria point you look for.Can someone tell me how long is the game currently(in hrs)? I remember playing when it first came out and did not have that much content then..
scrappy Can you please update your mod for v0.9c?Edit: Updated for version 0.9b
I've made a Walkthrough/Gallery/Cheat mod for this game
Download : MEGA
- Best choices in dialogue colored green
- Scene replay gallery added to the main menu
- Cheat menu button added to the top right of the screen
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did it work in 0.9c?I decided to do a walkthrough for this game, hope you guys enjoy! All thanks to my Sensei Master Qleaf.
Edit: Updated to v0.9b
You can find this and all my other content here:
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Or you can:
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Yes it's a PDF walkthrough, and all C.did was add 3 animations. It says it in the "Changelog in the OP.did it work in 0.9c?
thanks friend!Yes it's a PDF walkthrough, and all C.did was add 3 animations. It says it in the "Changelog in the OP.
Nah there was no Development time being eaten up. The special was made after 0.9 was out.Starting to understand why the last update seemed shorter.
Development time being eaten up.
Consider what you said. They made 0.9 and they made it quickly, so that they could have TIME to work on this.Nah there was no Development time being eaten up. The special was made after 0.9 was out.
But they made 0.9 in just 1 and a half month.
That really depends though. If they finished what they had planned for 0.9, then it would take out of the next update that will come out earliest in February anyways. But doesn't really matter, they wanted to make a Xmas episode not our decision.Consider what you said. They made 0.9 and they made it quickly, so that they could have TIME to work on this.
Instead of devoting that time to make 0.9 longer... So yes, my point is still true.
Hey there. I understand why you are thinking that way but what you say is simply just not true. Our usual number of renders per update was around 250+ before. After getting a new GPU, that number went up to 350+, and 0.9 has 404 renders. The same thing goes for animations as well. We usually make 6-7 animations per update. But for Vanessa, we made 14 animations. And finally about the Xmas special. It took about 1 week for us to create that version. Since it's the holiday season, and we believe we also deserve to have some vacation (I hope it's okayConsider what you said. They made 0.9 and they made it quickly, so that they could have TIME to work on this.
Instead of devoting that time to make 0.9 longer... So yes, my point is still true.
I don't equate render counts with content. You can do multiple renders for one scene and just change posing and facial expressions. Content is based on renders, words, and total gameplay time for the update. I think it's bad when people get used to equating just render numbers to how much is actually happening in the story per update.Hey there. I understand why you are thinking that way but what you say is simply just not true. Our usual number of renders per update was around 250+ before. After getting a new GPU, that number went up to 350+, and 0.9 has 404 renders. The same thing goes for animations as well. We usually make 6-7 animations per update. But for Vanessa, we made 14 animations. And finally about the Xmas special. It took about 1 week for us to create that version. Since it's the holiday season, and we believe we also deserve to have some vacation (I hope it's okay), we decided to create this special episode before we take a little break. Happy holidays
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Well, the point Purple Fellas tried to make is that they didn't make version 0.9 quicker just to have an extra Xmas special. They did what they always intended to do with that update. I understand your argument and it's okay to have an opinion. But the developer personally told us that it's not the case. You should also keep in mind that creating a longer story means more renders and more developing time. The people who can decide what kind of release pattern Purple Fellas should have and how long a new version should be their patrons and themselves. If you look at their recent increase on Patreon, releasing a new version every two or one and a half months, done some good effects on their patron number.I don't equate render counts with content. You can do multiple renders for one scene and just change posing and facial expressions. Content is based on renders, words, and total gameplay time for the update. I think it's bad when people get used to equating just render numbers to how much is actually happening in the story per update.