When I saw there was a reboot, I honestly hoped it will make things better, like toning down the grind where you had to raise affection by 10 by repeating the same actions 4 times in a row, only to get usually some useless convo progression chopped into parts that could've been done as one, or that characters like Azula starts being useful instead of just giving generic tips and being obligated to kiss their asses.
Instead of that, what happened was:
- Maps got expanded, while the minimap function in the areas that had more sections than one was removed, making it a massive clickfest.
- The treshold of affection was somewhat changed, but the indicator of that from the hint system were removed, and you have to wait for days sometimes for the new hint to appear, while you have to hunt for places to get the events thanks to the minimap not being there. So while it was toned down, it was also toned up in a manner, basically changing nothing.
- Azula seems to remain the same useless leech, and with the story roughly being the same, be prepared for the flood of useless progression events before you actually progress.
- Tax system was introduced for "money management" with a game over option, but don't worry, you just have to grind more in order to not get it. Hilarious.
I also feel like that the "prevent the burnout" excuse is in the worst case is bullshit, and in the best case shows a bad tendency, because when you have to reboot the game that isn't at halfway in order to make it feel fresh, who's to say you won't feel the same again soon, and you'll end up in an endless cycle ultimately.
Anyway, that was it for me, because the game nowhere near is good enough to make all those clicks and grind to make it worth.