Nevermind, it seems reseting controls THEN exiting out of the game fixes this.Alright, is anyone else experiencing a bug where the text doesn't progress?
Looks like this is caused by re-assigning the confirm/talk key in any way.
Nevermind, it seems reseting controls THEN exiting out of the game fixes this.Alright, is anyone else experiencing a bug where the text doesn't progress?
Erase the space between mega. and nz.I'm sorry, but this link doesn't work for me. How to use it correctly?
you have to delete the space between the mega and the .nz/ then it should load it right.I'm sorry, but this link doesn't work for me. How to use it correctly?
It seemed to me that the game is not completed - because the heroine ALWAYS dies after the boss. There is no logic, normal ending... everything feels like a DEMO version -_- ... I liked previous works more (a parody of old Castlevania) This game took more from Metroid , game - weakest in terms of content ...1.1.3 status: Most of the retrieved Gallery have to be retrieved again, which requires a but of RNG luck. Also, the game ends at level 3-4.
But that's the idea of a roguelike, amassing random improvements in the run that make it easier or more difficult.wish we cud teleport to the new zones if we beat the boss insted doing evry time we die from the start
He's suggesting that because the first floors become a chore to get through, primarily due to the upgrades you get.But that's the idea of a roguelike, amassing random improvements in the run that make it easier or more difficult.
The way I see it, the game is already quite accessible on difficulty, as purchasing weapon upgrades is easy, with a higher level weapon the first floors become easy.
New character is going to serve a lot of importance the further in development the game gets!