I included a change log in the post. Basically fixed a bug where the name box would overlap with the choice text, used better compression to make the game 20% of the original size, and made it work on Linux and JoiPlay.What does the unoficil patch do?
it's not a DLC tho, is it's own short gameAlready played through back in the MTL days. Damn this game really is a banger. Can't wait to see what is in the DLC
Fully agree. I use this site mostly now to keep an eye on devs and games that have my interest and to "test drive" games. And i am happy to give my money to those that develop good games or put the effort into translating. You are absolutely right that the more money they see the more likely other games are to be translated. I hope everyone on this site reads your post.+1, had the game preordered when i saw the announcement a few days ago.
The game devs/translation deserved my money for the quality product. And i hope to contribute to the statistics which will help more games like this get translated and brought over to the west.
i don't think so, but i'll say play it multiple times just to be sureHey guys. If I do multiple routes will I miss any content ? Should I do one route at a time ?
Outside of the porny-game world I am a "real" game developer, and piracy is honestly one of the best marketing strategies ever.Not flexing on anyone but I am happy to pay the $20 price for this.
Yet again piracy leads to more sales not less.
Good luck to you.Outside of the porny-game world I am a "real" game developer, and piracy is honestly one of the best marketing strategies ever.
One of my games got pirated immediately after I launched it, sales increased a tiny bit right after it got posted on a certain bay of pirates, it wasnt a lot, but for an indie developer, every little bit counts.
Not sure if I would have made more money if it didnt got pirated, but I honestly doubt it.
Nowadays I just release the pirated version myself so I can have some stats on the number of downloads
Require is supposed to be defined by the JoiPlay framework but a few people have been having issues, not sure why yet.Thx for ur post, but i keep getting an error in joiplay "ReferenceError require is not defined" any solutions? :]
Piracy PROBABLY helps indie games more because those are of unknown quality and people generally won't buy random games that they have no idea about. Notwithstanding, I don't know whether piracy is a net benefit or loss; the data isn't there.Outside of the porny-game world I am a "real" game developer, and piracy is honestly one of the best marketing strategies ever.
One of my games got pirated immediately after I launched it, sales increased a tiny bit right after it got posted on a certain bay of pirates, it wasnt a lot, but for an indie developer, every little bit counts.
Not sure if I would have made more money if it didnt got pirated, but I honestly doubt it.
Nowadays I just release the pirated version myself so I can have some stats on the number of downloads
The new update is fully translated, there is no MTL,Is the newest update still that janky MTL?
In general AAA studios fuck their devs.Piracy PROBABLY helps indie games more because those are of unknown quality and people generally won't buy random games that they have no idea about. Notwithstanding, I don't know whether piracy is a net benefit or loss; the data isn't there.
Piracy is a bigger issue for AAA devs. Series like GTA have always been great, so most of the people pirating those games just don't want to pay. The theory of "testing" the game falls flat; how many pirates play one hour then proceed to waltz over to Gamestop and purchase a copy? Very few, I think.
game that should not be named?Good character development in NTR games just make them depressing for me sometimes, just like that game that shall not be named
I haven't said anything about devs or microtransactions lol. I don't know why GTA6 is delayed or care for it.In general AAA studios fuck their devs.
They can go suck a dick.
Are you telling me that we don't have GTA 6 now because of piracy? Or is it because they can get micro transactions out of everyone playing GTA 5 online which is why it didn't bug them when the Epic store gave it away for free.