argee, but other hand, I love some action for the MC guy, If there option for him to hit the bad guy when he catch him fuck his girlI loved it, I don't want any fancy gameplay on my hentai games.
argee, but other hand, I love some action for the MC guy, If there option for him to hit the bad guy when he catch him fuck his girlI loved it, I don't want any fancy gameplay on my hentai games.
you right, If i love the game, I will buy it (if the price right) for collectionOutside of the porny-game world I am a "real" game developer, and piracy is honestly one of the best marketing strategies ever.
One of my games got pirated immediately after I launched it, sales increased a tiny bit right after it got posted on a certain bay of pirates, it wasnt a lot, but for an indie developer, every little bit counts.
Not sure if I would have made more money if it didnt got pirated, but I honestly doubt it.
Nowadays I just release the pirated version myself so I can have some stats on the number of downloads
Stupid question but is the v1.01.01 the unofficial one? So it includes the two updates and the cheat menu plugin?Scars of Summer 1.01.01 Release
FAQ
Q: Is this the full game?
A: Yes.
Q: But this is smaller, how is that possible?
A: Assets were recompressed to save disk space. In some cases quality has been reduced. The changes should not be perceptible.
Q: Is this uncensored?
A: Yes.
Q: Is there a save file?
A: Yes. https://f95zone.to/threads/scars-of-summer-v1-01-shinachiku-castella.55259/post-5524469
Q: Is there a guide?
A: Yes.
Downloads
- https://f95zone.to/threads/scars-of-summer-v1-01-shinachiku-castella.55259/post-5523994
- https://f95zone.to/threads/scars-of-summer-v1-01-shinachiku-castella.55259/post-3716957
Package Size Link JOIPlay 205.1M You must be registered to see the linksWindows 248.4M You must be registered to see the linksLinux 253.2M You must be registered to see the links
Scars of Summer v1.01.01 (Unofficial)
Windows Install: 521,575,783 bytes
Linux Install: 565,324,090 bytes
Game Assets: 255,287,868 bytes ~20% of the 1.01 release
As always, please report any issues you find to me.
- Features:
- Linux support
- JOIPlay support
- Optimized images
- 1,006,392,585 bytes → 122,091,939 bytes
- Optimized sounds
- 136,925,376 bytes → 81,429,141 bytes
- Update to
You must be registered to see the links
- Fixes known security vulnerabilities
- Optimized javascript engine, profiler and debugger
- Using the SDK version so you can launch the debugger with F12
- Update to
You must be registered to see the links
- Modified to have null reference fix
- Using minified version
You must be registered to see the linksplugin integrated- Added screenshots - use F6
- Saves in the www/screenshot folder
- Includes the game name and version so this can be used for bug reports easily
- Increased save slots to 999
- MTL of switch/variable names
- Makes Cheat Menu plugin much more useful
- Updated core RPGMaker files
- Fixes for handling the new PixiJS
- Better performance
- Remapped reload to Shift F5
- Less likely to accidentally hit it when taking a screen shot
- Faster splash screens
- Added option to skip splash screens
- Added option to start in fullscreen mode
- Fixes:
- Error message about missing skill sequencer
- Plugin using deprecated PixiJS APIs
- Long delay when starting new game (trying to show images that no longer exist or make sense)
- Choice text cannot be seen because the name window overlaps with it.
Edit:
Attaching the full changelog as people new to my releases may want to read it. It goes in depth on the changes made as well as installing on Linux/JoiPlay.
Edit 2:
Cleaned up the changelog some and added a copy here as Changlog Rev. A.html - the packages above still have the older version.
1.01.01 is based on 1.01. 1.01 is the initial release from Kagura games.Stupid question but is the v1.01.01 the unofficial one? So it includes the two updates and the cheat menu plugin?
Unfortunally looking at the bug report channel in kg discord it seems theres a lot more unstraslated stuff other than the cafe text.I'm planning on an update today that includes a fix for the untranslated cafe text.
Art looks interesting, is it a proper English translation or broken English?Unfortunally looking at the bug report channel in kg discord it seems theres a lot more unstraslated stuff other than the cafe text.
The NTR is extremely easy, you just introduce her to other characters, leave her alone and she'll do the rest. The "hardest" one is Nobue but that just requires you to lose a game three times.So this game...
> Has a well written MC
> You actually care about the girl
> The music sets a very somber tone
> Getting the NTR scenes seems extremeley complicated, and its just easier to hang out with the girl
> These things makes you want the girl for yourself, and protecc her from Ugly Bastards, thus neglecting the NTR completely
Guys, is KaguraGames unironically based?
last 5 saves take me back to the main menuFull save(kagura games version) except happy endingcause they aren't real.
That's Shinachiku-castella, not kaguraSo this game...
> Has a well written MC
> You actually care about the girl
> The music sets a very somber tone
> Getting the NTR scenes seems extremeley complicated, and its just easier to hang out with the girl
> These things makes you want the girl for yourself, and protecc her from Ugly Bastards, thus neglecting the NTR completely
Guys, is KaguraGames unironically based?
I'm going through choices right now, and making it so when the appear in strings of dialog, hitting enter won't just pick the first item in the list. I'm sure I'll find more areas that need translation, and I'll backport things as appropriate when Kagrua updates the game.Unfortunally looking at the bug report channel in kg discord it seems theres a lot more unstraslated stuff other than the cafe text.
Thank you so much for the clarification and for going the extra mile to make the game better!1.01.01 is based on 1.01. 1.01 is the initial release from Kagura games.
There are a number of changes I made including compressing the assets to make the game 1/5th the original size. (Using Opus instead of Vorbis for ogg files with appropriate bit rates for the newer format is one way I do that.)
Generally my first goal is to support multiple platforms as I run Linux.
I'm planning on an update today that includes a fix for the untranslated cafe text.