It's great to see all this work getting done on your end, Tetora... Meanwhile, I'm still chasing after deserializing the assets file like a madman. It feels like I'm inching closer and closer to it, but I've mostly just been learning about how such a file can be made, and not really how to write it into a workable format. I hope I'll have something to report on getting the main assets of the game into working "master" files, if it's even possible to reverse engineer this hard lol. Maybe in a few months or so if I keep at this lmao
What I can tell you now is that the assets file that's in StreamingAssets is definitely the asset files serialized in binary. However, I have no clue how to, or if I even can, write these files to workable "master" files. I'm slowly getting closer to at least finding out when in runtime these files get read and deserialized by the game engine, maybe, but my experience, knowledge, and coding aren't up to the task of actually utilizing this new knowledge, even if I attain it. In short, I'm fighting a losing battle on my own end. Sheable is my eternal foe, if I ever manage to crack this asset file open, I'm going to spam tweet his barely active twitter account and shove it in his face lol
Good luck with this endeavor that actually has some fruits to show, I just wanted to let you know that my efforts are indeed hopeless, in case you might've been curious