Mod Unity [Secret Flasher Manaka] Custom Missions 1.1.9 & Version 2 Beta

5.00 star(s) 1 Vote

Suzutsuki117

Newbie
Oct 23, 2025
19
76
39
I'll fix the problem with the localization.
The other thing I can't reproduce. It works for me. I had to do some additional things in my mod though. Otherwise "Home" would be preselected and you could just press "Move". So maybe it doesn't work under specific circumstances.
You cannot click the disabled Home with a mouse,
but with a game controller, you can select Home using the up/down buttons and execute fast travel by pressing the A button.
 

Crisp2002

Newbie
Jun 30, 2025
95
436
123
Well about the custom mission, not sure how to interact with other mods, I guess they run independently, but I should test a little more the Global() function, maybe it hides some functionality. Will look into it.
Yeah every mod should be separate. Global is for when you have multiple threads and you want to create a variable that is accessible to another thread. But you can write your code so you will never need this, if you define your variable in the global context before you actually use them.

There would be several problems and limitations if I tried to allow some kind of shared space for mods.
Objects are supposed to be destroyed when they aren't referenced anymore. Passing those to another mod could totally break this. And normal variables would also have to persist even if you deactivate a mod.
My best idea right now would be something like events that can be triggered and other mods can check for those.

You cannot click the disabled Home with a mouse,
but with a game controller, you can select Home using the up/down buttons and execute fast travel by pressing the A button.
Oh, that makes sense. I never tried it with a controller.
I guess the game checks the other stages, because that would be easily exploitable, but not the home.
 
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tgyg_yog

New Member
Oct 28, 2025
14
10
54
I'm sorry for asking so many questions!
While I was designing a mission, a question came up: In the current version, can we use stamina or bladder values as triggers, or even manipulate those values directly?
I couldn't find specific functions for these in the API list, so I wanted to double-check. Thank you!
(Translated by AI)
 

Suzutsuki117

Newbie
Oct 23, 2025
19
76
39
Naked Key Snatch

This mod adds a mission where you take back the key held by an NPC while equipped with handcuffs and a vibrator.
Start the mission from Messenger Chat while wearing a coat in areas other than Home.
When you get close to the NPC holding the key, the vibrator starts working.
Stay near the NPC holding the key for a certain amount of time, and you can snatch the key from them.
 

priestoflove

New Member
May 1, 2023
11
3
72
Is there a way to do debugging in SFM? I used a timed handcuff and the NPC Behaviour Mod triggered but now, the timed handcuff is permanently equipped and I can't unequip it even though it's not equipped and doesn't hinder actions.
 

Rift0715

New Member
Aug 5, 2025
1
0
0
I've been trying to mod SFM and use custom missions, but I'm not sure how to install them properly to get them to work / how to tell if they've properly installed? I have access to the phone when I bring up the menu, but I can't tell if the missions I've installed work.

Also, I'm unsure how to get older packs (like Seki's Missions, which seem to be made for 1.x) to work w/ v2 (if that's even possible). Some help would be appreciated since I don't want to do something and end up messing up
 
5.00 star(s) 1 Vote