Create and Fuck your AI Cum Slut -70% Summer Sale
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alasad

Member
Jun 13, 2017
336
432
need very delicate control of distance and vision angle, usually I stand beside a npc when they are using vending machine or sitting on a chair, but it's very likely some random npc just suddenly appear and ruin everything
yes this is especially annoying during the drone mission, where you have to do every mission in one go. Imagine getting this as your 26th mission or something and then get spotted and have to start over. really frustrating.
 

Admiral Wanker

Active Member
Jul 1, 2019
853
908
Really love this game and got to apex flasher on my own. For new content I'd really like some more clothing options and the casual outfit having an exhibitionist version of it, (unbuttoned and nipple revealing buttoned shirt for example). Some additional outfits are a huge need, like calvin klein underwear or anything sporty. some moving poses like lewd dances ripped straight from mmd and my personal need is crotch sniffing while masturbating when you're in front of someone sitting
I like the white jacket you get later on, i wish i could use that instead of the black coat, some clothes could act as a replacement for the coat.
 
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kai4321

Newbie
Jan 21, 2024
19
0
SF Mod Menu

This game is too hard for my dumb-ass, so I've learned how to mod and created a cheat mod/plug. Inspired by Kumarin's mod for the first game.
Works with v1.0.8
Suggestions welcomed!

Install
  • put SFMod.dll file in \SecretFlasherManaka v1.0.7\BepInEx\plugins\

Features (right now):
  • F1: Muteki(invincibility) toggle. (different from game built-in invisibility).
  • F2: Pauses current stamina level. (useful when you loses your coat)
  • F3: Decrease movement speed by 0.5
  • F4: Increase movement speed by 0.5
  • F5: Open Mod Menu.
  • F6: Noclip (not working perfectly)
  • F8: Add 1 Max life and current life
Version History
V1.0.0: Initial release with invisible cheat
V1.0.1: Added Stamina cheat F2
V1.0.2: Added F3 Decrease F4 Increase Speed
V1.0.5: Added overlay. Draggable. Slider for job speed adjustment.
V1.0.6: Added Life (thanks NK116). Added RP points mod.

Edit: New mod update. Works with new game update


View attachment 4951721
i just reinstall window and try to instaill the BepInEx and this pop up? idk how to fix it 1750257989656.png
 

Anyanas

Newbie
May 24, 2023
18
42
Now that I got all the achievements and items unlocked, I'm starting to wish the game had rings or some other, less visually obtrusive, ways to stack Equipment Upgrades. As it stands, with the current system you have to choose between fashion or stats. :unsure:

Would also be nice to have separate keybinds for some of the main actions like auto-run or chase. I know playing with anything other than a gamepad is a crime in Japan, so the current 4 button system is there to stay, but one can hope.
 

Admiral Wanker

Active Member
Jul 1, 2019
853
908
Its machine translated so obviously hard to read. But arguments are really good ones. Making tasks and quests are way to extend the content. He is comparing it with grindly idle mobile game with great graphics which do not have any actual content but keep the player playing just by weaponizing their own curiosity against them. And that is essentially how I felt while playing. The late game things are not exciting. A good game should not be one which gates levels without reason and give bad rewards for it. It should be focus on more content.
Care to be more specific? What late game content isnt exicting? That sounds like a subjective take specially when your solution is basically bloating the game with more content, also what is a good reason to gate levels and what is a good reward for you?
 
Last edited:

Admiral Wanker

Active Member
Jul 1, 2019
853
908
Would also be nice to have separate keybinds for some of the main actions like auto-run or chase. I know playing with anything other than a gamepad is a crime in Japan, so the current 4 button system is there to stay, but one can hope.
you know, on top of that after all the modding talk people have been doing, im surprised nobody ask or expressed a desire to add an extended keybind mod, like we only use 1-4 when with could use up to 10 keybinds for people who is playing on PC at least.
 

RDdreams

Newbie
May 20, 2025
47
82
I present to you... the most embarrassing review I've ever seen


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The amount of braincells I LOST processing all of this made me feel dumber then a sack of rocks.
And now you will gotta read it to.
I've read through the whole thing and I have to say I do agree with some points. Don't get me wrong, the game is amazingly fun, especially knowing full well there is nothing like it, but I do also get the feeling that some extra work could have been put into it.
I was kind of disappointed there weren't more unique missions in each map, they were very "samey". The only interesting part of Downtown, imo, is the laundry place, and even then it gets old quick. The side street on the downtown map is pretty lackluster, there isn't really anything special to do.
I get that it isn't the point of the game, the experience is what we are looking for and such, but I do feel that in the first game the gameplaywas better "threaded" with the missions.
Hopefully really critical comments like this won't spook SheableSoft but give him other POVs to work with going forwards!
 

sugubepilef

Newbie
Dec 10, 2022
89
97
you know, on top of that after all the modding talk people have been doing, im surprised nobody ask or expressed a desire to add an extended keybind mod, like we only use 1-4 when with could use up to 10 keybinds for people who is playing on PC at least.
tbh the whole ui will have to be rescaled to fit ten boxes, but they could just be done away with also
 
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UncleSaliva

Member
Dec 3, 2020
125
329
Instead of the whole NPC catches you flashing too long > You lose the whole run; I propose a police system.

Upon being caught flashing or naked too long by a Civilian NPC, the game freezes and the caught animation still plays, but the Civilian is instead shown to pick up a mobile phone and call police. Afterwards, the game unfreezes, control is returned to you and new Police NPC are given the coordinates that the ‘summoning’ civilian NPC had caught you flashing/naked and will run to that location. All currently existing police NPCs on the map will sprint to the last known coordinates with maxed out 'unease' gauges. After arriving, they will stop in place, turn and look around the area and then for the remainder of the current 'run' (Until you return home or are caught) Police NPCs that exist naturally (Downtown, Central Park and the Mall) will be in an alert state.
Alert state attributes:
* Unease gauges stay at 50% baseline, regardless of suspicious activity happening near or visible to them.
* Their walking speed is set at NPC max.
* They have a unique walking animation that has them holding up a flashlight and pointing it forward. This is mostly an aesthetic choice and helps communicate to the player their current state and makes them much easier to identify from a distance or even around corners.
* They're given a fixed 'patrol' route that is not susceptible to RNG wandering NPC behavior. This behavior will make them more predictable and hopefully make this state a bit easier to play around.
This patrol route will have them cover most of the Downtown, Mall and Park areas that npcs wander. This includes the bathroom, laundromat, vending machine areas, elevators, etc.

While in the alert state, if you're in an Police NPC's LOS (Line of sight) and your face is unobscured, they will quickly (equivalent to a 150% detection risk) identify you and begin chasing you. The same applies if you are naked/flashing in their LOS.

After being caught by a Civilian NPC, the player is given a tutorial that explains the police mechanic and introduced to a couple ways of counterplay:
* Putting on a clothing item that obscures the face (Masks, Sunglasses, Veils etc) will make it harder for police to detect you if seen by them! Doing so will decrease your RP multiplier by **X** amount.
* Other tips lmao

Upon being captured by a Police NPC, you are given the failure screen and lose all earned RP. I believe this will encourage the player to be willing to take more risks during normal gameplay as there is now a cushion between being discovered by an NPC exhibiting and losing all your RP.

Police NPCs will spawn naturally and wander around in the following maps: (Downtown, Central Park, and the Mall.) These are densely populated areas that make sense for them to have an active presence. They behave similarly to regular NPCs and will use vending machines, sit on benches on their phones and will talk with civilians and other Police NPCs. They never spawn with headphones or walk around while on their phones. They do not exit these maps or enter stores.

On the following maps: (Convenience Store, Clothes Shop) the police will never spawn naturally and will be summoned to the area to investigate the last known player location. If they do not find the player, they will leave the area completely. To penalize being caught in these areas, the employee NPC will have their base unease gauges increased by 20% each time the police is called to the store for investigation. Otherwise, they function the same.

Police NPCs should have a distinct footstep sound that makes them easier to identify and distinguish without direct line of sight. Helpful for first person/blindfolded exhibitions. Maybe even give them a walkie-talkie sound effect.

Police NPCs should be slightly faster than Manaka's base running speed. This makes the threat of being pursued by them much higher and further incentivizes sprint upgrades and proper map knowledge.

There should also be new missions centered around the Police NPC. Some examples:
* Be naked while being chased by an officer.
* Successfully avoid being arrested (Completed after being chased and them losing LOS of you)
* Splash semen on an officer.
* Perform a pose action near a patrolling officer.

EDIT: I tried to post this on the creator's blog and hit the character limit :censored:.
Anybody know of a better way to better way to contact the dev with suggestions or should I just shorten this?
 
Last edited:

alasad

Member
Jun 13, 2017
336
432
EDIT: I tried to post this on the creator's blog and hit the character limit :censored:.
Anybody know of a better way to better way to contact the dev with suggestions or should I just shorten this?
can't you just make 2 posts in a row and mark it as 1/2 and 2/2 ?

and also yes I agree with you. This game forces you to be TOO careful, you can never take any risks, which kills the fun a bit. I don't like the sudden game over. Like you said, they should add police or something. and the more often you are caught by normal NPC, the more police patrol. The map gets more dangerous each time. They could even make this a lasting effect. The map gets a "high alert status" if you get caught too often. Even after reentering the map. and it stays that way until you get a certain amount of RP without getting caught. Let's say 2.000 RP and the "alert" status drops by 1 stage for example. Do that a couple times and the map is back to normal again.

Furthermore, I would like some rape stuff. Like when you'e cuffed in the male toilet in the park. Some guy creampieing you, but is not reporting you. Or once caught, you could offer service, like a blowjob for example (only works on male NPC) to avoid reporting.

just some brain storming. Either way, make it so the game isn't immediately over once you're caught.
 

UncleSaliva

Member
Dec 3, 2020
125
329
can't you just make 2 posts in a row and mark it as 1/2 and 2/2 ?

and also yes I agree with you. This game forces you to be TOO careful, you can never take any risks, which kills the fun a bit. I don't like the sudden game over. Like you said, they should add police or something. and the more often you are caught by normal NPC, the more police patrol. The map gets more dangerous each time. They could even make this a lasting effect. The map gets a "high alert status" if you get caught too often. Even after reentering the map. and it stays that way until you get a certain amount of RP without getting caught. Let's say 2.000 RP and the "alert" status drops by 1 stage for example. Do that a couple times and the map is back to normal again.

Furthermore, I would like some rape stuff. Like when you'e cuffed in the male toilet in the park. Some guy creampieing you, but is not reporting you. Or once caught, you could offer service, like a blowjob for example (only works on male NPC) to avoid reporting.

just some brain storming. Either way, make it so the game isn't immediately over once you're caught.
That is a good idea and I was about to do it until I realized the character count was about 4200 :KEK:
4 messages for a suggestion is probably a bit spammy. Maybe I post a brief comment of the idea and then send them a twitter DM with the full text?
 

bebopalot

Newbie
Mar 27, 2024
30
70
Instead of the whole NPC catches you flashing too long > You lose the whole run; I propose a police system.

Upon being caught flashing or naked too long by a Civilian NPC, the game freezes and the caught animation still plays, but the Civilian is instead shown to pick up a mobile phone and call police. Afterwards, the game unfreezes, control is returned to you and new Police NPC are given the coordinates that the ‘summoning’ civilian NPC had caught you flashing/naked and will run to that location. All currently existing police NPCs on the map will sprint to the last known coordinates with maxed out 'unease' gauges. After arriving, they will stop in place, turn and look around the area and then for the remainder of the current 'run' (Until you return home or are caught) Police NPCs that exist naturally (Downtown, Central Park and the Mall) will be in an alert state.
Alert state attributes:
* Unease gauges stay at 50% baseline, regardless of suspicious activity happening near or visible to them.
* Their walking speed is set at NPC max.
* They have a unique walking animation that has them holding up a flashlight and pointing it forward. This is mostly an aesthetic choice and helps communicate to the player their current state and makes them much easier to identify from a distance or even around corners.
* They're given a fixed 'patrol' route that is not susceptible to RNG wandering NPC behavior. This behavior will make them more predictable and hopefully make this state a bit easier to play around.
This patrol route will have them cover most of the Downtown, Mall and Park areas that npcs wander. This includes the bathroom, laundromat, vending machine areas, elevators, etc.

While in the alert state, if you're in an Police NPC's LOS (Line of sight) and your face is unobscured, they will quickly (equivalent to a 150% detection risk) identify you and begin chasing you. The same applies if you are naked/flashing in their LOS.

After being caught by a Civilian NPC, the player is given a tutorial that explains the police mechanic and introduced to a couple ways of counterplay:
* Putting on a clothing item that obscures the face (Masks, Sunglasses, Veils etc) will make it harder for police to detect you if seen by them! Doing so will decrease your RP multiplier by **X** amount.
* Other tips lmao

Upon being captured by a Police NPC, you are given the failure screen and lose all earned RP. I believe this will encourage the player to be willing to take more risks during normal gameplay as there is now a cushion between being discovered by an NPC exhibiting and losing all your RP.

Police NPCs will spawn naturally and wander around in the following maps: (Downtown, Central Park, and the Mall.) These are densely populated areas that make sense for them to have an active presence. They behave similarly to regular NPCs and will use vending machines, sit on benches on their phones and will talk with civilians and other Police NPCs. They never spawn with headphones or walk around while on their phones. They do not exit these maps or enter stores.

On the following maps: (Convenience Store, Clothes Shop) the police will never spawn naturally and will be summoned to the area to investigate the last known player location. If they do not find the player, they will leave the area completely. To penalize being caught in these areas, the employee NPC will have their base unease gauges increased by 20% each time the police is called to the store for investigation. Otherwise, they function the same.

Police NPCs should have a distinct footstep sound that makes them easier to identify and distinguish without direct line of sight. Helpful for first person/blindfolded exhibitions. Maybe even give them a walkie-talkie sound effect.

Police NPCs should be slightly faster than Manaka's base running speed. This makes the threat of being pursued by them much higher and further incentivizes sprint upgrades and proper map knowledge.

There should also be new missions centered around the Police NPC. Some examples:
* Be naked while being chased by an officer.
* Successfully avoid being arrested (Completed after being chased and them losing LOS of you)
* Splash semen on an officer.
* Perform a pose action near a patrolling officer.

EDIT: I tried to post this on the creator's blog and hit the character limit :censored:.
Anybody know of a better way to better way to contact the dev with suggestions or should I just shorten this?
Roxanne's ENF Exhibitionist Game is a clear clone of this game/Seleka, but it introduced some more complex "getting caught" mechanics. It is much jankier than this game and I don't enjoy playing it, but after trying it I hoped this dev would take some inspiration back and enhance the systems here. Security cameras were a cool addition for example.
 
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