Miraκ

Newbie
Mar 3, 2019
62
62
141
are you using the texture replacer?

https://f95zone.to/threads/bepinex-plugin-texture-replacer-v1-0-8-2.118422/

will have mod images folder to place the newly made ones you want to use and if you want to get the dump hit alt f11 in game to toggle i went to each zone and dumped got alot of duplicates but still missing some equipment
when i have time i will try to buy all equipment on another save and see if i can get the images for more things

View attachment 5024530
Now I see it. Thanks.
 

Miraκ

Newbie
Mar 3, 2019
62
62
141
Finally, I've finished the coat's appearance! Everyone's always loved ahegaos:ROFLMAO:
Use it with Texture Replacer. You need to download and rename the texture to "Trench coat2_.png"(Or download the attached zip file instead) and put it in BepInEx\plugins\ModImages folder.
View attachment 5025554 View attachment 5025555 View attachment 5025556

I originally wanted to extract the UVs directly from the game's mesh, but it seems most clothing models are encrypted. Combined with IL2CPP, that was beyond my capabilities.

So, I ended up going with the absolute most knuckle-dragging, old-school method: drawing the UVs by hand. Hope this helps anyone else trying to modify this coat! And here are indicator images showing what it will be looked like.
View attachment 5025578 View attachment 5025540 View attachment 5025542 View attachment 5025543

(And seriously, a quick vent: this coat's UVs were an absolute nightmare, especially around the chest area. I had to increase the image resolution to 2160x2160 just to make it halfway decent.)
It has alpha channel. So I'm wondering if we can make a white transparent (RGBA: 233, 233, 233, 0.5) version.
 

jljljl37

New Member
Mar 28, 2020
8
65
32
It has alpha channel. So I'm wondering if we can make a white transparent (RGBA: 233, 233, 233, 0.5) version.
Yes, it does have an alpha channel, but unfortunately, the game's developer didn't implement it for transparency. The transparent parts of the "Trench coat2" image will be treated as black. You can try it out yourself.
 

jljljl37

New Member
Mar 28, 2020
8
65
32
Quick question. What exactly is the metallic doing in this situation? Is it the thing making the raincoat not as bright during the day/under light sources? I'm testing to see the difference between just using the opacity and the opacity/metallic and thats about the only thing I can think of thats happening but I can't really tell.

Opacity:
View attachment 5021366

Opacity/Metallic:
View attachment 5021369
My apologies for the two-day delay in responding. I'm sorry I hadn't unlocked daytime at that moment, so I didn't test it. I naively thought lowering the metallic value would solve the issue of it being less transparent in high light, but transparent materials seem to be more complex.

I'm not clear on how Unity and the game developer organize materials. However, to make the raincoat more transparent during the day, we need to modify Raincoat_Albedo_3 and reduce its brightness (V in HSV). The downside to this is that the raincoat will appear darker at night.

Since we've already set a very high transparency, the complex texture in the albedo has almost no effect. So you could even replace Raincoat_Albedo_3 with a solid color image that has lower brightness, which will make it appear in corresponding color.

Below is the transparent raincoat I've re-modified, adjusting Raincoat_Opacity_UTS, Raincoat_Metallic, and Raincoat_Albedo_3 (there are two, but only the one with lower brightness has an effect.).
(Update: You can use filename "Raincoat_Albedo_3_.png" to replace both)

Use it with Texture Replacer. Simply put the textures in BepInEx\plugins\ModImages folder.
home.png night.png day.png
 
Last edited:
Jun 17, 2018
264
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119
My apologies for the two-day delay in responding. I'm sorry I hadn't unlocked daytime at that moment, so I didn't test it. I naively thought lowering the metallic value would solve the issue of it being less transparent in high light, but transparent materials seem to be more complex.

I'm not clear on how Unity and the game developer organize materials. However, to make the raincoat more transparent during the day, we need to modify Raincoat_Albedo_3 and reduce its brightness (V in HSV). The downside to this is that the raincoat will appear darker at night.

Since we've already set a very high transparency, the complex texture in the albedo has almost no effect. So you could even replace Raincoat_Albedo_3 with a solid color image that has lower brightness, which will make it appear in corresponding color.

Below is the transparent raincoat I've re-modified, adjusting Raincoat_Opacity_UTS, Raincoat_Metallic, and Raincoat_Albedo_3 (there are two, but only the one with lower brightness has an effect).

Use it with Texture Replacer. Simply put the textures in BepInEx\plugins\ModImages folder.
View attachment 5027050 View attachment 5027052 View attachment 5027054
What a a bad ass dude.
Thanks!
 

Nicorondo

Member
Feb 5, 2021
153
225
144
Somebody already send Screenshots, but here is a few more.

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how'd you get the panties to not clip like that? is that a mod?
 

Cadaver3435

New Member
Jul 5, 2024
7
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how did you make it on top of that roof? i cant find a path anywhere only the two tall staircases
 
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eltiachan

Member
Sep 2, 2023
120
189
111
My apologies for the two-day delay in responding. I'm sorry I hadn't unlocked daytime at that moment, so I didn't test it. I naively thought lowering the metallic value would solve the issue of it being less transparent in high light, but transparent materials seem to be more complex.

I'm not clear on how Unity and the game developer organize materials. However, to make the raincoat more transparent during the day, we need to modify Raincoat_Albedo_3 and reduce its brightness (V in HSV). The downside to this is that the raincoat will appear darker at night.

Since we've already set a very high transparency, the complex texture in the albedo has almost no effect. So you could even replace Raincoat_Albedo_3 with a solid color image that has lower brightness, which will make it appear in corresponding color.

Below is the transparent raincoat I've re-modified, adjusting Raincoat_Opacity_UTS, Raincoat_Metallic, and Raincoat_Albedo_3 (there are two, but only the one with lower brightness has an effect).

Use it with Texture Replacer. Simply put the textures in BepInEx\plugins\ModImages folder.
View attachment 5027050 View attachment 5027052 View attachment 5027054
What is the proper file name for Raincoat_Albedo_3? I believe the proper names for the other two should be Raincoat_Opacity_UTS_e44d1fea0dc26386bbcc973e276b656c.png and Raincoat_Metallic_34bb05ce68253994b5eb7118c83ebb60.png.
 

NLMJK

New Member
May 31, 2025
13
12
42
My apologies for the two-day delay in responding. I'm sorry I hadn't unlocked daytime at that moment, so I didn't test it. I naively thought lowering the metallic value would solve the issue of it being less transparent in high light, but transparent materials seem to be more complex.

I'm not clear on how Unity and the game developer organize materials. However, to make the raincoat more transparent during the day, we need to modify Raincoat_Albedo_3 and reduce its brightness (V in HSV). The downside to this is that the raincoat will appear darker at night.

Since we've already set a very high transparency, the complex texture in the albedo has almost no effect. So you could even replace Raincoat_Albedo_3 with a solid color image that has lower brightness, which will make it appear in corresponding color.

Below is the transparent raincoat I've re-modified, adjusting Raincoat_Opacity_UTS, Raincoat_Metallic, and Raincoat_Albedo_3 (there are two, but only the one with lower brightness has an effect).

Use it with Texture Replacer. Simply put the textures in BepInEx\plugins\ModImages folder.
View attachment 5027050 View attachment 5027052 View attachment 5027054
Thats awesome, thanks! There's the minor issue of the boots becoming transparent as well but that's besides the point (I mostly use other shoes anyways). Just knowing what files to edit really helps out.

What is the proper file name for Raincoat_Albedo_3? I believe the proper names for the other two should be Raincoat_Opacity_UTS_e44d1fea0dc26386bbcc973e276b656c.png and Raincoat_Metallic_34bb05ce68253994b5eb7118c83ebb60.png.
If I understood what the developer of the texture plugin meant in his post, the hash following the filename of a texture depends on what GPU you use, which is why if its not absolutely necessary, its best to leave it out. If you do need it, it would be better to just dump the textures yourself and get the hash for your specific GPU.
 
Jul 8, 2024
140
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95
I'm almost 100% sure that I've seen the question but I didn't seen the answer.
Any pointer in right direction is appreciated.
Do Custom Missions framework allow syncing vibrator speed with mission conditions (mission_gauge_percent and gauge_filling_currently, if you'd allow me to refer to this pseudo-code)?
Vibrator speed still comes in fixed values (off > ... > maximum , random), right?
 

eltiachan

Member
Sep 2, 2023
120
189
111
If I understood what the developer of the texture plugin meant in his post, the hash following the filename of a texture depends on what GPU you use, which is why if its not absolutely necessary, its best to leave it out. If you do need it, it would be better to just dump the textures yourself and get the hash for your specific GPU.
You are correct. Thanks!
 

linzed

New Member
Dec 15, 2020
8
12
22
Anyone able to get an actual flat chest? Even using CE and finding the chest values myself nothing I seem to do can make the boobs actually flat or near flat, all it does is warp/deform the chest area.
 

NK116

Member
Jul 11, 2023
270
1,035
267
Big issue, I'm unable to do the methods that I usually do to make the cheat table. For some reason some scanning doesn't return the correct value and honestly this is making a huge headache, the feature is extremely helpful and without it a lot of the scripts wouldn't be able to be fixed, so gotta deal with that first.
Might take a while, might be soon, I don't really know. I'm dying.
bocchi-the-rock-bocchi.gif
 
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