andykimo123
New Member
- Oct 18, 2021
- 13
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Dam... I am the biggest imbecile in the thread...Are you sure you're not confusing actual coat that you can open, close and drop with a clothing raincoat sold in itemshop?
Dam... I am the biggest imbecile in the thread...Are you sure you're not confusing actual coat that you can open, close and drop with a clothing raincoat sold in itemshop?
Now I see it. Thanks.are you using the texture replacer?
https://f95zone.to/threads/bepinex-plugin-texture-replacer-v1-0-8-2.118422/
will have mod images folder to place the newly made ones you want to use and if you want to get the dump hit alt f11 in game to toggle i went to each zone and dumped got alot of duplicates but still missing some equipment
when i have time i will try to buy all equipment on another save and see if i can get the images for more things
View attachment 5024530
It has alpha channel. So I'm wondering if we can make a white transparent (RGBA: 233, 233, 233, 0.5) version.Finally, I've finished the coat's appearance! Everyone's always loved ahegaos
Use it with Texture Replacer. You need to download and rename the texture to "Trench coat2_.png"(Or download the attached zip file instead) and put it in BepInEx\plugins\ModImages folder.
View attachment 5025554 View attachment 5025555 View attachment 5025556
I originally wanted to extract the UVs directly from the game's mesh, but it seems most clothing models are encrypted. Combined with IL2CPP, that was beyond my capabilities.
So, I ended up going with the absolute most knuckle-dragging, old-school method: drawing the UVs by hand. Hope this helps anyone else trying to modify this coat! And here are indicator images showing what it will be looked like.
View attachment 5025578 View attachment 5025540 View attachment 5025542 View attachment 5025543
(And seriously, a quick vent: this coat's UVs were an absolute nightmare, especially around the chest area. I had to increase the image resolution to 2160x2160 just to make it halfway decent.)
Yes, it does have an alpha channel, but unfortunately, the game's developer didn't implement it for transparency. The transparent parts of the "Trench coat2" image will be treated as black. You can try it out yourself.It has alpha channel. So I'm wondering if we can make a white transparent (RGBA: 233, 233, 233, 0.5) version.
My apologies for the two-day delay in responding. I'm sorry I hadn't unlocked daytime at that moment, so I didn't test it. I naively thought lowering the metallic value would solve the issue of it being less transparent in high light, but transparent materials seem to be more complex.Quick question. What exactly is the metallic doing in this situation? Is it the thing making the raincoat not as bright during the day/under light sources? I'm testing to see the difference between just using the opacity and the opacity/metallic and thats about the only thing I can think of thats happening but I can't really tell.
Opacity:
View attachment 5021366
Opacity/Metallic:
View attachment 5021369
What a a bad ass dude.My apologies for the two-day delay in responding. I'm sorry I hadn't unlocked daytime at that moment, so I didn't test it. I naively thought lowering the metallic value would solve the issue of it being less transparent in high light, but transparent materials seem to be more complex.
I'm not clear on how Unity and the game developer organize materials. However, to make the raincoat more transparent during the day, we need to modify Raincoat_Albedo_3 and reduce its brightness (V in HSV). The downside to this is that the raincoat will appear darker at night.
Since we've already set a very high transparency, the complex texture in the albedo has almost no effect. So you could even replace Raincoat_Albedo_3 with a solid color image that has lower brightness, which will make it appear in corresponding color.
Below is the transparent raincoat I've re-modified, adjusting Raincoat_Opacity_UTS, Raincoat_Metallic, and Raincoat_Albedo_3 (there are two, but only the one with lower brightness has an effect).
Use it with Texture Replacer. Simply put the textures in BepInEx\plugins\ModImages folder.
View attachment 5027050 View attachment 5027052 View attachment 5027054
how'd you get the panties to not clip like that? is that a mod?Somebody already send Screenshots, but here is a few more.
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What is the proper file name for Raincoat_Albedo_3? I believe the proper names for the other two should be Raincoat_Opacity_UTS_e44d1fea0dc26386bbcc973e276b656c.png and Raincoat_Metallic_34bb05ce68253994b5eb7118c83ebb60.png.My apologies for the two-day delay in responding. I'm sorry I hadn't unlocked daytime at that moment, so I didn't test it. I naively thought lowering the metallic value would solve the issue of it being less transparent in high light, but transparent materials seem to be more complex.
I'm not clear on how Unity and the game developer organize materials. However, to make the raincoat more transparent during the day, we need to modify Raincoat_Albedo_3 and reduce its brightness (V in HSV). The downside to this is that the raincoat will appear darker at night.
Since we've already set a very high transparency, the complex texture in the albedo has almost no effect. So you could even replace Raincoat_Albedo_3 with a solid color image that has lower brightness, which will make it appear in corresponding color.
Below is the transparent raincoat I've re-modified, adjusting Raincoat_Opacity_UTS, Raincoat_Metallic, and Raincoat_Albedo_3 (there are two, but only the one with lower brightness has an effect).
Use it with Texture Replacer. Simply put the textures in BepInEx\plugins\ModImages folder.
View attachment 5027050 View attachment 5027052 View attachment 5027054
Thats awesome, thanks! There's the minor issue of the boots becoming transparent as well but that's besides the point (I mostly use other shoes anyways). Just knowing what files to edit really helps out.My apologies for the two-day delay in responding. I'm sorry I hadn't unlocked daytime at that moment, so I didn't test it. I naively thought lowering the metallic value would solve the issue of it being less transparent in high light, but transparent materials seem to be more complex.
I'm not clear on how Unity and the game developer organize materials. However, to make the raincoat more transparent during the day, we need to modify Raincoat_Albedo_3 and reduce its brightness (V in HSV). The downside to this is that the raincoat will appear darker at night.
Since we've already set a very high transparency, the complex texture in the albedo has almost no effect. So you could even replace Raincoat_Albedo_3 with a solid color image that has lower brightness, which will make it appear in corresponding color.
Below is the transparent raincoat I've re-modified, adjusting Raincoat_Opacity_UTS, Raincoat_Metallic, and Raincoat_Albedo_3 (there are two, but only the one with lower brightness has an effect).
Use it with Texture Replacer. Simply put the textures in BepInEx\plugins\ModImages folder.
View attachment 5027050 View attachment 5027052 View attachment 5027054
If I understood what the developer of the texture plugin meant in his post, the hash following the filename of a texture depends on what GPU you use, which is why if its not absolutely necessary, its best to leave it out. If you do need it, it would be better to just dump the textures yourself and get the hash for your specific GPU.What is the proper file name for Raincoat_Albedo_3? I believe the proper names for the other two should be Raincoat_Opacity_UTS_e44d1fea0dc26386bbcc973e276b656c.png and Raincoat_Metallic_34bb05ce68253994b5eb7118c83ebb60.png.
I think you can post it in the comments of his blog on ci-en dlsite website.Hey. How do i give a suggestion to the dev? Anyone know?
You are correct. Thanks!If I understood what the developer of the texture plugin meant in his post, the hash following the filename of a texture depends on what GPU you use, which is why if its not absolutely necessary, its best to leave it out. If you do need it, it would be better to just dump the textures yourself and get the hash for your specific GPU.