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NK116

Newbie
Jul 11, 2023
42
72
completing this game 100% from 0% on the dark street (map2) is still almost impossible to be done without the body painting. i wanted to know if somebody have already done it. the 60m(?) leave your clothes on that map is pretty difficult without body painting. and to pull this with 100% completion in 1 go will need insane luck and skill

the library/shop/map 3 also almost impossible to be done 100% in 1 go

also it's unfortunate that the accessories like dild0,vibe, plug doesn't really do anything other than adding looks and increase being found out chance. which will be fixed on the next game. let's pray it's releasing this year

Full Walkthrough 100% All Maps Without Body Paint + Equipment

I'm kinda bored so I did the full run of all maps without body paint, technically it's more "annoying" rather than "hard" but you'll see what I mean.

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---------------------------- WALKTHROUGH ----------------------------

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--------------------------------------------------------

I also attach my 100% achievement run for all three maps, note that I don't edit it that much, so you can watch a boring ass 51 minute video. I do recommend it tho for references for the Shop map.

Full 51 minute (884mb):
250% Speed up (353mb):

Unedited raw mkv recording files (4.25gb total):
 
Last edited:

NK116

Newbie
Jul 11, 2023
42
72
Full Walkthrough 100% All Maps Without Body Paint + Equipment

I'm kinda bored so I did the full run of all maps without body paint, technically it's more "annoying" rather than "hard" but you'll see what I mean.

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---------------------------- WALKTHROUGH ----------------------------

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--------------------------------------------------------

I also attach my 100% achievement run for all three maps, note that I don't edit it that much, so you can watch a boring ass 51 minute video. I do recommend it tho for references for the Shop map.

Full 51 minute (884mb): here
250% Speed up (353mb): here

Unedited raw mkv recording files (4.25gb total): here
Updated cheat table for the game.
- Fix the "Free Shop" cheat where several/most items prices aren't free
- Added "Heartbeat Scaler"

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Last edited:

NK116

Newbie
Jul 11, 2023
42
72
Full Walkthrough 100% All Maps With All Equipment + No Body Paint For Masochist Professional

So you've followed my walkthrough and completed all three maps without body paint and you wear equipments too maybe. Does it feel like it was a bit too easy? Welp, buckle up.

Now you might have a very intriguing and interesting question like "what the fuck?" and honestly I ask myself the same thing, to be honest I didn't know it was possible but well here it is. I think I'm addicted to this game, please help

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---------------------------- WALKTHROUGH ----------------------------

I'm not doing the same writing style as the previous walkthrough, I will only explain how to do the hardest/harder achievements, the easy ones you can just do them the same as usual or follow the previous walkthrough.

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--------------------------------------------------------

As per usual you can watch my run here, it's around 20 minutes faster overall compared to the previous one
  • Night Park: 9 Minute
  • Night Residential: 11 Minute
  • Shop: 17 Minute
All in one (1.23GB - 33 minutes):
Raw recording files (total: 4.36GB - 37 minutes):
 
Last edited:

LucyLuSwitch

Newbie
Jan 8, 2020
57
167
Full Walkthrough 100% All Maps With All Equipment + No Body Paint For Masochist Professional

So you've followed my walkthrough and completed all three maps without body paint and you wear equipments too maybe. Does it feel like it was a bit too easy? Welp, buckle up.

Now you might have a very intriguing and interesting question like "what the fuck?" and honestly I ask myself the same thing, to be honest I didn't know it was possible but well here it is. I think I'm addicted to this game, please help

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

You don't have permission to view the spoiler content. Log in or register now.

---------------------------- WALKTHROUGH ----------------------------

I'm not doing the same writing style as the previous walkthrough, I will only explain how to do the hardest/harder achievements, the easy ones you can just do them the same as usual or follow the previous walkthrough.

You don't have permission to view the spoiler content. Log in or register now.

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--------------------------------------------------------

As per usual you can watch my run here, it's around 20 minutes faster overall compared to the previous one
  • Night Park: 9 Minute
  • Night Residential: 11 Minute
  • Shop: 17 Minute
All in one (1.23GB - 33 minutes): here
Raw recording files (total: 4.36GB - 37 minutes): here
Holy shit dude, the amount of planning that went into just the shop area alone...
Take your crown, you've earned it.
 

NK116

Newbie
Jul 11, 2023
42
72
Holy shit dude, the amount of planning that went into just the shop area alone...
Take your crown, you've earned it.
It looks hard maybe, but it's not the hardest challenge yet, because technically your character height also affects NPCs and how easy and fast their gauge fills. Thus the real challenge would be using a character that's 200cm tall. I didn't do it because it doesn't look good, it looks like a giant instead of a tall woman, and the same thing also true for the opposite, characters that're 120cm tall doesn't look like a child but rather a shrinked down adult.

So I just kind of "whatever" and use the default height. But I'm pretty sure you can do the same tactics with 200cm tall characters. Let's hope I'm not crazy enough to actually test if it's possible or not.
 

Annasega

New Member
Dec 13, 2023
1
1
anyone released any mod for this ? like with extra clothes or something like that ? i kinda wanted some sexier and sluttier shoes
 
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niikuri

New Member
Jan 14, 2022
10
7
anyone released any mod for this ? like with extra clothes or something like that ? i kinda wanted some sexier and sluttier shoes
i done a graphics mod for that game but i dont get it if that game already lauched or not from what i see it on the japanese page
 

niikuri

New Member
Jan 14, 2022
10
7
It's aint bad, the blur (depth of field?) is a little too close tho, can I try this mod?
yeah i lower the blur effect and the mod i using is reshade

here the preset i use for that game and i recomend to use the addon named REST for the effect not take effect on the hud


Code:
PreprocessorDefinitions=RESHADE_DEPTH_LINEARIZATION_FAR_PLANE=1000,RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN=1,RESHADE_DEPTH_INPUT_IS_REVERSED=1,RESHADE_DEPTH_INPUT_IS_LOGARITHMIC=0
Techniques=Bloom@qUINT_bloom.fx,ADOF@qUINT_dof.fx,VolumetricFog@VolumetricFog.fx,Clarity2@Clarity2.fx
TechniqueSorting=Bloom@qUINT_bloom.fx,ADOF@qUINT_dof.fx,VolumetricFog@VolumetricFog.fx,Clarity2@Clarity2.fx,Levels@Levels.fx,AmbientLight@AmbientLight.fx,Pirate_DOF@Pirate_Depth_DOF.fx,DisplayDepth@DisplayDepth.fx,AdaptiveColorGrading@AdaptiveColorGrading.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,AdvancedAutoHDR@AdvancedAutoHDR.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,ApertureCRT@CRTAperture.fx,ApplyLUT@LUTTools.fx,AreaCopy@AreaCopy.fx,AreaDiscard_StoreColor@AreaDiscard.fx,AreaDiscard@AreaDiscard.fx,ArtisticVignette@ArtisticVignette.fx,AspectRatioComposition@AspectRatioComposition.fx,AspectRatioSuite@AspectRatioSuite.fx,BasicCRT@BasicCRT.fx,Before@Splitscreen.fx,After@Splitscreen.fx,After@BeforeAfter.fx,AfterColorMask@ColorMask.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioMultiGrid@AspectRatioMultiGrid.fx,ATMOSPHERE@ATMOSPHERE.fx,Before@BeforeAfter.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,AnamorphoSqueeze@anamorpho.fx,AnamorphoDesqueeze@anamorpho.fx,ArcaneBloom@ArcaneBloom.fx,BeforeColorMask@ColorMask.fx,Bessel_Bloom@Bessel_Bloom.fx,BilateralComic@BilateralComic.fx,BilateralCS@BilateralCS.fx,BloomAndLensFlares@Bloom.fx,Blooming_HDR@BloomingHDR.fx,Blur@blur.fx,Border@Border.fx,BulgePinch@BulgePinch.fx,BUMPMAPPING@Bumpmapping.fx,BX_XChannelCurve@BX_XChannelCurve.fx,BX_XChannelCurve_Overlay@BX_XChannelCurve.fx,BX_ToyCurveTool@BX_ToyCurveTool.fx,BX_ToyCurveTool_Overlay@BX_ToyCurveTool.fx,CA@ChromaticAberration.fx,CAb@CA.fx,Camera@pCamera.fx,CanvasFog@CanvasFog.fx,Cartoon@Cartoon.fx,Cathode@Cathode.fx,CathodeRayTube@CathodeRayTube.fx,Censor@Censor.fx,CEOG@CEOG.fx,cgwgCRT@CRTcgwg.fx,Checkerboard@Checkerboard.fx,Chromakey@Chromakey.fx,ChromaSubSampling@ChromaSubSampling.fx,ChromaticAberration@Prism.fx,Chromaticity@Chromaticity.fx,ChromaticitySimple@ChromaticitySimplified.fx,CinematicDOF@CinematicDOF.fx,Clarity@Clarity.fx,CMAA_2@CMAA_2.fx,CMYK_Halftone@cmyk_halftone_dot.fx,CMYK_quantizer@CMYK.fx,TECH_CobraMaskStart@CobraMask.fx,TECH_CobraMaskFinish@CobraMask.fx,TECH_ColorSortMasking@ColorSort_CS.fx,TECH_ColorSortMain@ColorSort_CS.fx,ColorfulPoster@ColorfulPoster.fx,ColorInversion@ColorInversion.fx,ColorIsolation@ColorIsolation.fx,ColorLab@ColorLab.fx,ColorMAME@ColorMAME.fx,ColorMatrix@ColorMatrix.fx,ColorMod@ColorMod.fx,ColorNoise@pColorNoise.fx,Colors@pColors.fx,ColorToAlpha@ColorToAlpha.fx,Colourfulness@Colourfulness.fx,ColShift@ColShift.fx,Comic@Comic.fx,Composite@RetroTV.fx,Composition@Composition.fx,ContrastSharpen@ContrastSharpening.fx,ContrastStretch@ContrastStretch.fx,CoolRetroTerm@CoolRetroTerminal.fx,Cross@CrossProcess.fx,CRTCaligari@CRTCaligari.fx,CRTFakeLottes@CRTFakeLottes.fx,CRTFrutbunn@CRT-Frutbunn.fx,CRTHyllian@CRTHyllian.fx,CRTKurgV2@CRTKurg.fx,CRTLottes2018@CRTLottes2.fx,CRTMattias@MattiasCRT.fx,CRTNewPixie@CRT-NewPixie.fx,CRTPi@CRTPi.fx,CRTPotatoCool@CRTPotatoCool.fx,CRTPotatoWarm@CRTPotatoWarm.fx,CRTRefresh@CRTRefresh.fx,CRTSim@CRTSim.fx,CRTYee64@CRT-Yee64.fx,CRTYeetron@CRT-Yeetron.fx,CRTZFast@zfast_crt.fx,CRT_CX@CRTCX.fx,CRT_Lottes@CRT_Lottes.fx,CRT_NES_MINI@crt-nes-mini.fx,CRT_Royale@crt-royale.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,CShade_Censor@cEnsor.fx,CShade_CopyBuffer@cBlend.fx,CShade_BlendBuffer@cBlend.fx,CShade_CAS@cCAS.fx,CShade_CheckerBoard@cCheckerBoard.fx,CShade_Chromaticity@cChromaticity.fx,CShade_DLAA@cDLAA.fx,CShade_Dots@cDots.fx,CShade_Flow@cFlow.fx,CShade_FrameBlend@cFrameBlend.fx,CShade_FXAA@cFXAA.fx,CShade_Grayscale@cGrayscale.fx,CShade_HorizontalBlur@cGaussianBlurH.fx,CShade_KinoContour@kContour.fx,CShade_KinoDatamosh@kDatamosh.fx,CShade_KinoMirror@kMirror.fx,CShade_Lens@cLens.fx,CShade_LetterBox@cLetterBox.fx,CShade_Median@cMedian.fx,CShade_MotionBlur@cMotionBlur.fx,CShade_NoiseBlur@cNoiseBlur.fx,CShade_Normalize@cNormalize.fx,CShade_Overlay@cOverlay.fx,CShade_Quantize@cQuantize.fx,CShade_RaySchism@cRaySchism.fx,CShade_RCAS@cRCAS.fx,CShade_SolidColor@cSolidColor.fx,CShade_Threshold@cThreshold.fx,CShade_Transform@cTransform.fx,CShade_VerticalBlur@cGaussianBlurV.fx,CubeLUT1D@CubeLUT1D.fx,CubeLUT3D@CubeLUT3D.fx,Cursor@Cursor.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,ZN_DAMPRT_A26@ZN_DAMP_RT.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DeepFry@DeepFry.fx,DeHaze@Dehaze.fx,DepthAlpha@DepthAlpha.fx,DepthDarkness@DepthDarkness.fx,DepthHaze@DepthHaze.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_Ambient_Remove@dh_ambient_remove.fx,DH_Anime@dh_anime.fx,DH_Lain11@dh_Lain.fx,DH_Pastel_Bug@dh_pastel_bug.fx,DH_Sync@dh_sync.fx,DH_UBER_MASK_BEFORE@dh_uber_mask.fx,DH_UBER_MASK_AFTER@dh_uber_mask.fx,DH_UBER_MOTION_020@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,DH_UI_TextDetect_before@DH_UI_TextDetect.fx,DH_UI_TextDetect_after@DH_UI_TextDetect.fx,DH_undither@dh_undither.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,Dither@Dither.fx,DownsampleSSAA@DownsampleSSAA.fx,Emphasize@Emphasize.fx,FastSharp@FastSharp.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,FILMDECK@FILMDECK.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicPass@FilmicPass.fx,Flair@Flair.fx,Flip@Flip.fx,FreezeShot@FreezeShot.fx,FSR1_2X@FSR1_2X.fx,GanossaMotionFocus@MotionFocus.fx,GaussianBlur@GaussianBlur.fx,GaussianBlurCS@GaussianBlurCS.fx,GlitchB@Glitch.fx,SSDO_Plus@GloomAO.fx,GoldenRatio@GoldenRatio.fx,Halation@Halation.fx,Halftone@Halftone.fx,HighPassSharp@HighPassSharpen.fx,HoleFiller@HoleFiller.fx,HueFX@HueFX.fx,Hyperblur@hyperblur.fx,ImageSharpening@ImageSharpening.fx,MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,MartysMods_MXAO@MartysMods_MXAO.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,Interlacing@Interlacing.fx,LevelIO@LevelIO.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,lilium__cas_hdr_ps@lilium__cas_hdr.fx,lilium__hdr_black_floor_fix@lilium__hdr_black_floor_fix.fx,lilium__inverse_tone_mapping@lilium__inverse_tone_mapping.fx,lilium__filmgrain@lilium__filmgrain.fx,lilium__map_SDR_into_HDR@lilium__map_sdr_into_hdr.fx,lilium__hdr_and_sdr_analysis@lilium__hdr_and_sdr_analysis.fx,lilium__sdr_trc_fix@lilium__sdr_trc_fix.fx,LottesCRT@CRTLottes.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MagicHDR@MagicHDR.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,Information_VR@SuperDepth3D_VR+.fx,MartysMods_Toddyhancer@MartysMods_TODDYHANCER.fx,MBMB@MBMB.fx,MartyMods_FilmGrain@MartysMods_FILMGRAIN.fx,MartyMods_Halftone@MartysMods_HALFTONE.fx,MartysMods_LocalLaplacian@MartysMods_LOCALLAPLACIAN.fx,MartysMods_LongExposure@MartysMods_LONGEXPOSURE.fx,MartysMods_NvidiaSharpen@MartysMods_NVSHARPEN.fx,MinimalColorGrading@MinimalColorGrading.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monochrome@Monochrome.fx,Monocular_Cues@Depth_Cues.fx,MotionBlur@FakeMotionBlur.fx,MultiFX@MultiFX.fx,NeoBloom@NeoBloom.fx,NGLighting@NGLighting.fx,DynamicRaindrops@DynamicRaindrops.fx,Nightvision@NightVision.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,OrtonBloom@OrtonBloom.fx,Overlay@Overlay.fx,PalettePosterize@pPalettePosterize.fx,PatternShading@PatternShading.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pirate_Bloom@Pirate_Bloom.fx,Pirate_FXAA@Pirate_FXAA.fx,Pirate_GI@Pirate_Depth_GI.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,PPFXSSDO@PPFX_SSDO.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,Continuity@Quark_Continuity.fx,Crystallis@Quark_Film_Grain.fx,Quark_LC@Quark_Local_Contrast.fx,Xenon@Quark_Xenon_Bloom.fx,PCGI_One@RadiantGI.fx,REBAY@BAYER.fx,DEBAY@BAYER.fx,Deblur@Deblur.fx,Deconverge_MAME@Deconverge.fx,Defocus@Defocus.fx,DELC_Sharpen@qUINT_sharp.fx,DepthSharpen@DepthSharpen.fx,DepthSharpenconstDof@DepthSharpenStaticDof.fx,DINN@DINN - BASE.fx,DINNDIFF@DINN - GAUSS.fx,DINNDX@DINN - DIFF.fx,DisplayLUT@LUTTools.fx,DosFX_Tech@DOSGame.fx,DPX@DPX.fx,DrawOverlay@DrawOverlay.fx,DropShadow@DropShadow.fx,TECH_Droste@Droste.fx,EasymodeCRT@CRTEasymode.fx,EGAfilter@EGAfilter.fx,Emboss_Tech@Emboss.fx,ExtendedLevels@ExtendedLevels.fx,EyeAdaption@EyeAdaption.fx,FastSharpen@FastSharpen.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,FISHEYE_CA_HORIZONTAL@Fisheye Horizontal.fx,FISHEYE_CA_VERTICAL@Fisheye Vertical.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,GAUSSSIAN@GAUSSIAN.fx,GeomCRT@CRTGeom.fx,GTUV50@GTU.fx,GuestCRT@GuestCRT.fx,HDR@FakeHDR.fx,HDRBloom@HDRBloom.fx,HDRMotionBlur@HDRMotionBlur.fx,HDR_Saturation@HDRSaturation.fx,HeightFog@Heightfog.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,KNearestNeighbors@Denoise.fx,LeiFx_Tech@3DFX.fx,LensDistort@LensDistort.fx,Letterbox@Letterbox.fx,LightPersistance@LightPersistance.fx,Lightroom@qUINT_lightroom.fx,lilium__tone_mapping@lilium__tone_mapping.fx,LiquidLens@LiquidLens.fx,LocalContrast@LocalContrast.fx,LocalContrastCS@LocalContrastCS.fx,LumaLines@LumaLines.fx,MagicBorder@MagicBorder.fx,MagnifyingGlass@MagnifyingGlass.fx,MaskGlowAdvanced@MaskGlowAdvanced.fx,MCAmber@MCAmber.fx,MCGreen@MCGreen.fx,MCOrange@MCOrange.fx,MDAPT@mdapt.fx,MeshEdges@MeshEdges.fx,MetaCRT@MetaCRT.fx,MartysMods_ChromaticAberration@MartysMods_CHROMATICABERRATION.fx,MMJCelShader@MMJCelShader.fx,MonitorGamma@MonitorGamma.fx,MouseReplacement@Mouse.fx,MultiLUT@MultiLUT.fx,MXAO@qUINT_mxao.fx,N64Filter@N64_3Point.fx,nGlide_3DFX@nGlide_3DFX.fx,NGLamps@NiceGuy_Lamps.fx,NonLocalMeans@Denoise.fx,NTSCFilter@VHS.fx,NTSC_MAME@ntsc.fx,NTSC_RetroArch@NTSC_RetroArch.fx,NTSC_RetroArch_Gamma@NTSC_RetroArch_NoScanlines.fx,Oilify@Oilify.fx,PAL@PAL.fx,PandaFX@PandaFX.fx,PerfectPerspective@PerfectPerspective.fx,PhosphorMAME@Phosphor.fx,PixelShifterX@PixelShifter.fx,PixelShifterY@PixelShifter.fx,PixelShift_W_Duping@PixelShifter.fx,PowerVR2@PowerVR2.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,RadialSlitScan@RadialSlitScan.fx,RA_ImageAdjustment@ImageAdjustment.fx,REST_FLIP@REST_FLIP.fx,REST_NOOP@REST_NOOP.fx,REST_TONEMAP_TO_SDR@REST_TONEMAP.fx,REST_TONEMAP_TO_HDR@REST_TONEMAP.fx,RetroCRT@RetroCRT.fx,RetroFog@RetroFog.fx,RetroTint@RetroTint.fx,RF@RetroTV.fx,RGBLCD@RGBLCD.fx,Rim@Rim.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,MultiTonePoster@MultiTonePoster.fx,PAL_R57@R57_PAL.fx,RemoveTint@RemoveTint.fx,ScanlinesAbs@scanlines-abs.fx,Scanlinesfract@scanlines-fract.fx,Waveform@Waveform.fx,ZebraLines@ZebraLines.fx,SCurve@SCurve.fx,SimpleBloom@SimpleBloom.fx,Sketch@Sketch.fx,SkySave@SkySave.fx,SkyRestore@SkySave.fx,SmartDeNoise@SmartDeNoise.fx,SmartNoise@SmartNoise.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx,SurfaceBlur@SurfaceBlur.fx,SVideo@RetroTV.fx,TAA@Temporal_AA.fx,TapeNoise@VHS.fx,ThreeColorGradient@ThreeColorGradient.fx,Tint@Sepia.fx,Trails@Trails.fx,TVCRTPixels@TVCRTPixels.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VCRDistort@VHS.fx,VGA@RetroTV.fx,VHSDistort@VHS.fx,DirtyCRT@VHS.fx,DisplayMod@DisplayMod.fx,Drunk@Drunk.fx,Flipbook@Flipbook.fx,TECH_Frequency@Frequency_CS.fx,FXAA@FXAA.fx,GaussianBloom@GaussianBloom.fx,GeomModCRT@CRTGeomMOD.fx,GlobalAlpha@GlobalAlpha.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Reinhard@Reinhard.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,Scatter1@Scatter.fx,Scatter@Scatter.fx,Vectorscope@Vectorscope.fx,SharpContrast@SharpContrast.fx,SimpleGrain@SimpleGrain.fx,SlitScan@SlitScan.fx,SlowSharp@SlowSharp.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,SplicedRadials@SplicedRadials.fx,SSR@qUINT_ssr.fx,SunsetFilter@SunsetFilter.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,Swirl@Swirl.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TECH_PreGravity@Gravity.fx,TECH_Gravity@Gravity.fx,Layer@Layer.fx,LevelsPlus@LevelsPlus.fx,LiftGammaGain@LiftGammaGain.fx,TECH_PreGravity@Gravity_CS.fx,TECH_GravityCS@Gravity_CS.fx,HexLensFlare@HexLensFlare.fx,Image@Image.fx,Information_SD@SuperDepth3D.fx,Interlaced@Interlaced.fx,JPEGCompression@JPEG.fx,LeiFx_OA@LeiFX_OA.fx,NFAA@NFAA.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,TECH_RealLongExposure@RealLongExposure.fx,Spotlight@Spotlight.fx,StageDepthPlus@StageDepthPlus.fx,SuperDepth3D@SuperDepth3D.fx,TiltShift@TiltShift.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,TurboGI@Quark_Fast_GI.fx,UIMaskCreator@UIMaskCreator.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,VariableRateShading@VRS_Map.fx,Vertical_Previewer@VerticalPreviewer.fx,Vertical_Previewer_S@VerticalPreviewer.fx,VHS_Pro@VHSPro.fx,VHS_RA@VHS_RA.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,VolumetricFogV2@Volumetric Fog V2.0.fx,vort_HDR@vort_HDR.fx,vort_Motion@vort_Motion.fx,VRToolkit@VRToolkit.fx,VT220Term@vt220.fx,VT220Term@vt220_frame.fx,VT220Term_Night@vt220_night.fx,WatchDogsTonemapping@WatchDogs.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,WinUaeMask@WinUaeMaskGlow.fx,xBRZ4x@4xBRZ.fx,ZigZag@ZigZag.fx,ZN_LocalContrast@ZN_LC.fx,ZN_SDIL@ZN_GI.fx,ZN_Stylize@ZN_Stylize.fx,ZN_WireFrame@ZN_WF.fx

[AdaptiveFog.fx]
BloomPower=10.000000
BloomThreshold=10.250000
BloomWidth=0.200000
FogColor=0.900000,0.900000,0.900000
FogCurve=1.500000
FogStart=0.050000
MaxFogFactor=0.800000

[AmbientLight.fx]
alAdapt=0.700000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=10.150000
alLensInt=2.000000
alLensThresh=0.500000
alThreshold=15.000000
AL_Adaptation=1
AL_Adaptive=0
AL_Dirt=1
AL_DirtTex=0
AL_Dither=1
AL_Lens=0
AL_Vibrance=0

[CanvasFog.fx]
Angulod=0.000000
AnguloR=0.000000
AnguloS=0.000000
Axis=0.000000
axisColorASelectAxis=0.500000,0.500000
axisColorBSelectAxis=0.500000,0.500000
BlendM=0
ColorA=1.000000,0.000000,0.000000,1.000000
ColorB=0.000000,0.000000,1.000000,0.000000
depthpos=0.200000
depth_far=0.000000
depth_near=0.000000
depth_smoothing=0.005000
drawColorASelectON=0
drawColorBSelectON=0
Flip=0
FlipFog=0
FocusDepth=0.100000
FocusEdgeDepth=0.150000
FocusRangeDepth=1.000000
FogCurve=170.000000
FogCurveE=0.000000
FogRotationAngle=0.000000,0.000000
FogRotationCenter=0.500000,0.500000
FogRotationDepth=0.000000
FogRotationDepthVisibility=25.000000
FogStart=0.200000
FogTextureSize=1.000000
FogType=0
GradientType=0
MaxFogFactor=1.000000
Modifierc=1.000000,1.000000
Modifierd=1.000000,1.000000
Offset=0.000000
Originc=0.500000,0.500000
Origind=0.500000,0.500000
PositionS=0.500000,0.500000
Scale=1.000000
Size=0.000000
Sized=0.000000
SizeS=0.000000
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
Spherical=0
UseColorPickerA=0
UseColorPickerB=0
UseFogTexture=0
UseFogTextureDepth=0
UseHSVGradient=0

[Cartoon.fx]
EdgeSlope=1.500000
Power=1.500000

[CathodeRayTube.fx]
blurToggle=1
mask=0

[cGrayscale.fx]
_CShadeAlphaFactor=1.000000
_CShadeInputTonemapOperator=0
_CShadeOutputMode=0
_Select=0

[Clarity.fx]
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityBlendMode=2
ClarityDarkIntensity=0.400000
ClarityLightIntensity=0.000000
ClarityOffset=2.000000
ClarityRadius=3
ClarityStrength=0.400000
ClarityViewBlendIfMask=0
ClarityViewMask=0

[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=50
ClarityBlendIfLightTwo=205
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=8.000000
ClarityRadiusTwo=3
ClarityStrengthTwo=0.400000
DitherStrength=1.000000
MaskContrast=0.000000
PreprocessorDefinitions=0

[cMotionBlur.fx]
_BlendFactor=0.250000
_BlurMode=0
_CShadeAlphaFactor=1.000000
_CShadeInputTonemapOperator=0
_CShadeOutputMode=0
_FrameRateScaling=0
_MipBias=4.500000
_Scale=1.000000
_TargetFrameRate=60.000000

[cRaySchism.fx]
_BloomColorShift=1.000000,1.000000,1.000000
_BloomIntensity=0.500000
_BloomRenderMode=0
_BloomSmoothing=0.500000
_BloomThreshold=0.800000
_CShadeAlphaFactor=1.000000
_CShadeExposureBias=1.000000
_CShadeExposureRange=1.000000
_CShadeExposureSmoothingSpeed=0.250000
_CShadeInputTonemapOperator=0
_CShadeOutputMode=0
_CShadeTonemapOperator=3
_ExposureLumaOverlay=0
_ExposureMeter=0
_ExposureOffset=0.000000,0.000000
_ExposureScale=0.500000
_ExposureSpotMeterOverlay=0

[DisplayDepth.fx]
bUIShowOffset=0
bUIUseLivePreview=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIOffset=0,0
iUIPresentType=2
iUIReversed=1
iUIUpsideDown=0

[Gravity.fx]
UI_AllowOverlapping=0
UI_BufferEnd=0
UI_EffectTint=0.500000,0.500000,0.500000
UI_FilterColor=1.000000,0.000000,0.000000
UI_FilterRange=1.740000
UI_FocusDepth=0.030000
UI_FocusEdgeDepth=0.020000
UI_FocusRangeDepth=1.000000
UI_GravityIntensity=0.500000
UI_GravityRNG=0.750000
UI_SphereFieldOfView=75
UI_SphereFocusHorizontal=0.500000
UI_SphereFocusVertical=0.500000
UI_Spherical=0
UI_TintIntensity=0.000000
UI_UseImage=0

[Gravity_CS.fx]
UI_AllowOverlapping=0
UI_BlendIntensity=0.000000
UI_BrightnessMax=1.001000
UI_BrightnessMin=0.000000
UI_BufferEnd=0
UI_EffectTint=0.500000,0.500000,0.500000
UI_FilterColor=0
UI_FilterDepth=0
UI_FocusDepth=0.030000
UI_FocusEdgeDepth=0.000000
UI_FocusRangeDepth=0.020000
UI_GravityIntensity=0.500000
UI_GravityRNG=0.750000
UI_HotsamplingMode=0
UI_Hue=1.000000
UI_HueRange=0.501000
UI_InvertGravity=0
UI_InvertMask=0
UI_LockHue=0
UI_LockSaturation=0
UI_LockValue=0
UI_NoiseSize=1.000000
UI_Saturation=1.000000
UI_SaturationRange=1.001000
UI_ShowMask=0
UI_ShowSelectedHue=0
UI_SphereFieldOfView=75
UI_SphereFocusHorizontal=0.500000
UI_SphereFocusVertical=0.500000
UI_Spherical=0
UI_UseImage=1
UI_Value=1.000000
UI_ValueEdge=0.000000
UI_ValueRange=1.001000

[HDRMotionBlur.fx]
README=0
UI_BLUR_BLUE_NOISE=0.250000
UI_BLUR_BLUE_NOISE_DEBUG=0
UI_BLUR_BLUE_THRESHOLD=0.000125
UI_BLUR_CENTER_SAMPLING=0.200000
UI_BLUR_CURVE=1
UI_BLUR_LENGTH=0.250000
UI_BLUR_LENGTH_CLAMP=0.135000
UI_IN_COLOR_SPACE=1

[LevelIO.fx]
lin_bp=0.000000
lin_g=1.000000
lin_wp=255.000000
lio_s=1.000000
lout_bp=0.000000
lout_wp=255.000000

[Levels.fx]
BlackPoint=16
HighlightClipping=0
WhitePoint=235

[LevelsPlus.fx]
ACESLuminancePercentage=100,100,100
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFilmRec2020old=0
enableACESFitted=0
EnableLevels=1
HighlightClipping=0
InputBlackPoint=0.062745,0.070588,0.078431
InputGamma=1.000000,1.000000,1.000000
InputWhitePoint=0.913725,0.870588,0.827451
OutputBlackPoint=0.000000,0.000000,0.000000
OutputWhitePoint=1.000000,1.000000,1.000000

[LightDoF.fx]
bLightDoF_AutoFocus=1
bLightDoF_UseCA=0
bLightDoF_UseMouseFocus=0
f2Bokeh_AutoFocusCenter=0.500000,0.500000
f2LightDoF_CA=0.000000,1.000000
fLightDoF_Amount=10.000000
fLightDoF_AutoFocusSpeed=0.100000
fLightDoF_ManualFocus=0.000000
fLightDoF_Width=5.000000

[PD80_03_Levels.fx]
dither_strength=1.000000
enable_dither=1
ib=0.000000,0.000000,0.000000
ig=1.000000
iw=1.000000,1.000000,1.000000
ob=0.000000,0.000000,0.000000
ow=1.000000,1.000000,1.000000

[Pirate_Depth_DOF.fx]
DOF_BLEND=0.300000
DOF_BOKEH_BIAS=1.000000
DOF_BOKEH_CONTRAST=0.040000
DOF_DEBUG=0
DOF_FAR_STRENGTH=1.000000
DOF_FOCAL_CURVE=1.000000
DOF_FOCAL_RANGE=0.000000
DOF_FOCUS_SPEED=1.000000
DOF_FOCUS_SPREAD=0.050000
DOF_FOCUS_X=0.500000
DOF_FOCUS_Y=0.500000
DOF_HYPERFOCAL=0.900000
DOF_MANUAL_FOCUS=0.500000
DOF_NEAR_STRENGTH=0.500000
DOF_RADIUS=1.000000
DOF_SCRATCHES_STRENGTH=0.150000
DOF_USE_AUTO_FOCUS=1
FOV=75
LUMA_MODE=3

[PPFX_Godrays.fx]
pGodraysExposure=0.100000
pGodraysFalloff=1.060000
pGodraysFreq=1.200000
pGodraysSampleAmount=64
pGodraysSource=0.500000,0.400000
pGodraysThreshold=0.650000

[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.000000
BLOOM_ADAPT_MODE=0
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.500000
BLOOM_CURVE=1.500000
BLOOM_INTENSITY=1.200000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=2.000000
BLOOM_TONEMAP_COMPRESSION=4.000000

[qUINT_dof.fx]
bADOF_AutofocusEnable=1
fADOF_AutofocusCenter=0.500000,0.500000
fADOF_AutofocusRadius=0.600000
fADOF_AutofocusSpeed=0.100000
fADOF_BokehIntensity=0.300000
fADOF_FarBlurCurve=2.150000
fADOF_HyperFocus=0.100000
fADOF_ManualfocusDepth=0.001000
fADOF_NearBlurCurve=6.000000
fADOF_RenderResolutionMult=0.500000
fADOF_ShapeAnamorphRatio=1.000000
fADOF_ShapeChromaAmount=-0.100000
fADOF_ShapeCurvatureAmount=1.000000
fADOF_ShapeRadius=20.500000
fADOF_ShapeRotation=0.000000
fADOF_SmootheningAmount=4.000000
iADOF_BokehMode=2
iADOF_ShapeChromaMode=2
iADOF_ShapeQuality=5
iADOF_ShapeVertices=6

[qUINT_lightroom.fx]
LIGHTROOM_AQUA_EXPOSURE=0.000000
LIGHTROOM_AQUA_HUESHIFT=0.000000
LIGHTROOM_AQUA_SATURATION=0.000000
LIGHTROOM_BLUE_EXPOSURE=0.000000
LIGHTROOM_BLUE_HUESHIFT=0.000000
LIGHTROOM_BLUE_SATURATION=0.000000
LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
LIGHTROOM_ENABLE_CURVE_DISPLAY=0
LIGHTROOM_ENABLE_LUT=0
LIGHTROOM_ENABLE_VIGNETTE=0
LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
LIGHTROOM_GLOBAL_CONTRAST=0.000000
LIGHTROOM_GLOBAL_EXPOSURE=0.000000
LIGHTROOM_GLOBAL_GAMMA=0.000000
LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
LIGHTROOM_GLOBAL_SATURATION=0.000000
LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
LIGHTROOM_GLOBAL_TINT=0.000000
LIGHTROOM_GLOBAL_VIBRANCE=0.000000
LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
LIGHTROOM_GREEN_EXPOSURE=0.000000
LIGHTROOM_GREEN_HUESHIFT=0.000000
LIGHTROOM_GREEN_SATURATION=0.000000
LIGHTROOM_LUT_SCROLL=0
LIGHTROOM_LUT_TILE_COUNT=16
LIGHTROOM_LUT_TILE_SIZE=16
LIGHTROOM_MAGENTA_EXPOSURE=0.000000
LIGHTROOM_MAGENTA_HUESHIFT=0.000000
LIGHTROOM_MAGENTA_SATURATION=0.000000
LIGHTROOM_ORANGE_EXPOSURE=0.000000
LIGHTROOM_ORANGE_HUESHIFT=0.000000
LIGHTROOM_ORANGE_SATURATION=0.000000
LIGHTROOM_RED_EXPOSURE=0.000000
LIGHTROOM_RED_HUESHIFT=0.000000
LIGHTROOM_RED_SATURATION=0.000000
LIGHTROOM_VIGNETTE_AMOUNT=1.000000
LIGHTROOM_VIGNETTE_BLEND_MODE=1
LIGHTROOM_VIGNETTE_COLOR=0.000000,0.000000,0.000000
LIGHTROOM_VIGNETTE_CURVE=1.000000
LIGHTROOM_VIGNETTE_HEIGHT=0.000000
LIGHTROOM_VIGNETTE_OFFS=0.000000,0.000000
LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
LIGHTROOM_VIGNETTE_SHOW_RADII=0
LIGHTROOM_VIGNETTE_WIDTH=0.000000
LIGHTROOM_YELLOW_EXPOSURE=0.000000
LIGHTROOM_YELLOW_HUESHIFT=0.000000
LIGHTROOM_YELLOW_SATURATION=0.000000

[qUINT_mxao.fx]
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=2.500000
MXAO_SSAO_AMOUNT=1.000000

[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.700000

[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.600000
SSR_REFLECTION_INTENSITY=1.000000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000

[TrackingRays.fx]
Curve=3.000000
Delay=1.000000
Intensity=1.000000
MergeTolerance=0.100000
Scale=10.000000
_WipWarn=0

[Volumetric Fog V2.0.fx]
abscolor=0.500000,0.500000,0.500000
BM=0
boost=1.000000
debug=0
Hints=0
power=0.500000
radius=0.500000

[VolumetricFog.fx]
Exposure=1.000000
Gamma=1.000000
Intensity=1.000000
MaxIntensity=0.800000
radius=100.000000
SampleCount=2
TemporalAccum=1
 
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