Bob69

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Mar 2, 2019
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Secret Taboo [v0.3.4] [Livervt] - Compressed

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youraccount69

I'm like a karate chop
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Dec 30, 2020
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SecretTaboo-0.3.4
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korte7

Redhead Aficionado
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Jul 20, 2020
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I have a mildly annoying issue with the view scrolling down too far on some link clicks. I traced back this issue to the macro 'scrolldown' that actually gets called around 80 times in the game. I am mostly just looking into the HTML source code as I do not want to learn to use Twine or SugarCube or whatever for this. Anyway, the 'scrolldown' macro actually scrolls to the bottom of the page with this logic:


JavaScript:
$(target).animate({
    scrollTop: $(document).height() - $(window).height()
}, duration);
I tried to modify the macro with ChatGPT's help so that it scrolls to whatever was rendered before the scrolldown macro executes, but it doesn't really work just yet. Could anyone more experienced with JavaScript/HTML programming advise me?

Maybe I misunderstand and this is supposed to scroll the previous bottom of the screen to the new screen's top? That would mean that on a large resolution monitor it might happen that there is overscroll because the link I clicked was not at the bottom of the page. But even if this is the case, that is just not the best design.

I think I played SugarCube games in which this logic of scrolling to the top of newly appearing content was correctly implemented. Maybe they used specific labelling for the scroll target elements?

EDIT: In the meantime I managed to fix the scrolldown macro, but turns out that my issue is actually not with that but the dynamic replacing of content inside a passage, that first clears the page and then loads elements. So far I haven't a clue how to easily fix this, but I (ChatGPT) will keep at it.
 
Last edited:

fra

New Member
Apr 28, 2017
7
0
141
do you know when the Online version will be updated?
it is currently still at version 0.3.3
 

Pilluah

Member
Sep 4, 2017
285
193
227
I am trying to do family dinner, but when i pick decay path i get
Error: <<set>>: bad evaluation: Unexpected token '<<'

and decision does not seem to be saved, so event can be repeated endlessly without progress
 
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