An excellent game for a first release.
The focuses of the game seem to be on corruption, incest, interracial and bimbofication, though only some of those are currently existent in any form. For people wanting sex content, there still isn't much here for an early release, but there's some elements and a good level of progression from innocence to corrupt.
Currently the game seems set up to explore relationships with both the father and mother, a vanilla boyfriend experience, older men in general (for example, best friend's father), a random dominant store clerk, a doctor doing bimbofication treatments and a black guy from school. (I assume he's from school, anyways. The content isn't really there yet) A gym teacher and a math teacher were both alluded to, but not yet explored or named in any way, so they might be planned to.
To me, this is a good variety of potential "love interests" so that everyone has something to explore. Incest seems to get the most focus, as pretty much every family met has a secret incestuous relationship of some kind.
The only gripe would be that I did encounter some bugs, but nothing game-breaking. The bugs were moreso the type where you can tell there was supposed to be a sequence of doing A, then B, then C and then D, and sometimes you'd skip B and C entirely, or later get the impression you somehow triggered events early, because an event you got gave the vibe it was meant to happen before one you already encountered.
I usually do not bother rating first releases because I think it's bogus to see 5 star ratings based solely on potential. I'm making an exception here because in this particular case, the dev would have to spontaneously decide "I'm bored with this now" and chuck the game out the window for it to "fail" given the rate and planning showcased. Even IF they did this, it's still a very short, 4-star game worth exploring, even with the limited sex content as it stands now.
It's hard to picture the ideas shown thusfar being difficult to implement or difficult for the dev to follow up on. The game already shows enough to give you an idea what the general pacing and vibe will be like - namely - very minor one-click repeatable events you do a couple times, a very mild "grind" (doesn't feel like one at all) with a "main quest" locking what the main character is willing to do so that you have to complete phases of it to unlock more content along the way.
The recipe is there, it's clear what the goals are, the dev needs only to keep up the good work.