If there is a specific scene that you think should play out/be more forced you can report it with a save and I'll look at it, styles were always designed to be descriptive (ie: reacting to what you did) vs. prescriptive (ie: contorting your play around hitting one specifically). While in theory a more auto-play version that reduces options could be done it's a lot of work for a narrow payoff and not likely to be prioritized without some sort of exterior pressure.
It's not to do with any specific scene, but the way they interact with gameplay in a meta sense.
The way that you (the player) have to seek out and try to force these forced scenes.
Like I'd want the MC to be against it the whole time and not eventually give in and be okay with everything.
Instead of things progressing gradually, and slowly, MC is thrown in the deep end from the start but isn't enthusiastically loving it.
The best way I think I can distill the idea is a sort of Strict alternative to the way Enthusiast works but more on-rails, if that makes sense.
I don't know if I'm really explaining it any better this time around, sorry.