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4.70 star(s) 37 Votes

drh64

Member
Oct 6, 2018
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I really enjoyed boxed in can't wait to play this hopefully it's as good as boxed in was. Incest is best.
 

PhineasFlynn

Forum Fanatic
Feb 1, 2020
5,646
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I really enjoyed boxed in can't wait to play this hopefully it's as good as boxed in was. Incest is best.
It's better (my opinion of course).
Boxed In was great, but small. In terms of data volume, size of the game board, number of characters, probably number of scenes. Also in terms of corruption and especially in terms of story.
You just can't compare "Where the Wild Things Are" to "Harry Potter" or "The Dark Tower".

I'm not saying Boxed In is worse, just S&P is more spectacular.
 

Sossse

Active Member
Apr 15, 2022
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I really enjoyed boxed in can't wait to play this hopefully it's as good as boxed in was. Incest is best.
as much as i agree that boxed in was rly good; i would say this game is even more promising. it feels far les forced and the chars feel more natural
 
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drh64

Member
Oct 6, 2018
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Well just finished it and I must say it's really good perhaps better than Boxed in, the story is good and the idea of having a map and having different towns to visit is a great idea, I have a feeling it's going to be a long game with lots of women and their daughter's I hope. Good luck I can't wait till the next chapter.

The inclusion of a gallery is a good idea more games's need to include that, the walk through is also a good idea it's better that you are given the option to use it or not.
 
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TonyMurray

Conversation Conqueror
Apr 8, 2024
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Boxed In could be more interesting if dev adding more content but he want to move on and imo this one is much better than Boxed In. But Boxed In hold special place (y)
I sort of agree, but at the same time, Boxed In was quite contained, in a couple of senses. If it had continued, it might not have been long before I'd start thinking it was too much - it's just doing the same stuff now in different ways. I'm glad it wrapped up when it did, before it got to the point of losing its spark, not least because it meant that we could get Secrets and Promises, which builds on what the dev learnt with Boxed In but gives us so much more potential.
 

bglguys

Newbie
Dec 20, 2023
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I sort of agree, but at the same time, Boxed In was quite contained, in a couple of senses. If it had continued, it might not have been long before I'd start thinking it was too much - it's just doing the same stuff now in different ways. I'm glad it wrapped up when it did, before it got to the point of losing its spark, not least because it meant that we could get Secrets and Promises, which builds on what the dev learnt with Boxed In but gives us so much more potential.
If you are thinking of scenes and idea repeating, then that would be the case with any VN, I suppose. It is the build-up, the story and dialogs that make any VN interesting. There is no shortage of VNs with good LIs and amazing lewd scenes and yet badbods VNs have a special place. I feel it is due to them following a natural path. Specifically in the case of Boxed-In, i felt that it went south after v0.4. All the build-up with Sam getting the lingerie, Lydia teasing a family orgy, Sam & Grace getting close, the tease with the 3 sisters and MC. The potential for the Boxed-in was huge. I honestly hope the dev would go back to it and rewrite it after S&P :BootyTime:.
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
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If you are thinking of scenes and idea repeating, then that would be the case with any VN, I suppose. It is the build-up, the story and dialogs that make any VN interesting. There is no shortage of VNs with good LIs and amazing lewd scenes and yet badbods VNs have a special place. I feel it is due to them following a natural path. Specifically in the case of Boxed-In, i felt that it went south after v0.4. All the build-up with Sam getting the lingerie, Lydia teasing a family orgy, Sam & Grace getting close, the tease with the 3 sisters and MC. The potential for the Boxed-in was huge. I honestly hope the dev would go back to it and rewrite it after S&P :BootyTime:.
Yeah, I just meant "new room, new challenge, different combination of participants > complete it, go through a door > new room, new challenge, different combination of participants..." There's only so long that can go on for without feeling a bit old. Once you get out of there as the truth is revealed (or any escape happens, perhaps, if it had gone down differently?) you've moved away from the premise of the game, so I feel it's right to not have much content there except what we got to wrap things up.

I get what you say about potential, but I think that potential was for after the box, which would pretty much be a different game, and would need new story, unless it was just to be a series of storyless scenes one after another. S&P doesn't have those constraints, so it sort of feels like that potential you speak about is being realised here instead (it's just that it's obviously a different set of characters and circumstances!).
 

badbod

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Jan 16, 2025
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Yeah, I just meant "new room, new challenge, different combination of participants > complete it, go through a door > new room, new challenge, different combination of participants..." There's only so long that can go on for without feeling a bit old.
That's exactly the reason I stopped it where I did.
It was starting to feel repetitive creating new rooms, and I was concerned that if I was feeling that way, maybe the players would too. I could've dragged it out for a little longer with more rooms, but it had to stop at some point.
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
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That's exactly the reason I stopped it where I did.
It was starting to feel repetitive creating new rooms, and I was concerned that if I was feeling that way, maybe the players would too. I could've dragged it out for a little longer with more rooms, but it had to stop at some point.
I think that says a lot - it's better to have the awareness and bring it to a natural end at a high point, than to go too far and have it drop off. I thought it was clear from the start that Boxed In would be a relatively short project, purely because of the scope of it, and it worked really well. You could probably have managed another couple of rooms, but I would say not too many more before reaching that tipping point.
 

DuchessYasmin

Member
Jan 31, 2019
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That's exactly the reason I stopped it where I did.
Feels like we can brainstorm some more groupie scenes for the epilogue but mostly everyone got their screen time and the story reached a decent enough ending, just that the epilogue itself could start another whole new slice of life family fun game itself, and can't help but feel a bit rush after we get to know to love all the cast you created
 

bglguys

Newbie
Dec 20, 2023
18
30
23
Yeah, I just meant "new room, new challenge, different combination of participants > complete it, go through a door > new room, new challenge, different combination of participants..." There's only so long that can go on for without feeling a bit old. Once you get out of there as the truth is revealed (or any escape happens, perhaps, if it had gone down differently?) you've moved away from the premise of the game, so I feel it's right to not have much content there except what we got to wrap things up.

I get what you say about potential, but I think that potential was for after the box, which would pretty much be a different game, and would need new story, unless it was just to be a series of storyless scenes one after another. S&P doesn't have those constraints, so it sort of feels like that potential you speak about is being realised here instead (it's just that it's obviously a different set of characters and circumstances!).
I know many of you guessed who was orchestrating the whole game but I was keeping a naive view when I was playing the game, not overthinking. For Boxed-In the whole excitement was in the mystery of what will be the challenge in the next room and who are the real masterminds. The unknowns really added to the excitement.

I agree that it could not have gone too far but another 2-3 rooms could have brought it to a natural conclusion. As DuchessYasmin said, we grew attached to the characters due to the mystery surrounding the purpose of the game. It could have continued outside the box after a few more rooms, just like how the dev currently has it.

Also, totally enjoying the open world concept of S&P which allows lot more combinations. We are enjoying this a lot but couldn’t forget the one that started it all. I still feel that there would be a huge amount of support for a resumption of Boxed In or for missing chapters between 0.4 and 1.0. Anyway, let’s see. Right now the focus is on this amazing S&P.
 

jadepaladin

Engaged Member
Mar 9, 2020
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I'm a little late to the Boxed In discussion but I thought it was nearly perfect for what it was. It set up an interesting premise, twisted when it needed to twist, didn't overstay the welcome, and gave considerable freedom in the ending.

That said, I'm really enjoying S&P so far, I'm glad it's not Boxed In 2 but the writing still hooks me.
 

Bob69

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Dessolos

Board Buff
Jul 25, 2017
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did not expect an update today , Might have to put the AVN I was playing on hold to play this cause tbh what I was playing is nothing but slop
 
4.70 star(s) 37 Votes