4.60 star(s) 39 Votes

Scooter_Tramp

Member
Dec 23, 2022
437
940
227
.02 should end in Cedar Grove the morning after taking Nettie out for a drink.
.03 ends after your conversation with Alysha in Springhaven, just before leaving for Lakeshore.
Both ended for me after getting files from Vice Officer...
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
6,557
12,449
774
Great game howoften are the releases?
Currently about six weeks between updates, but there are only two updates after the initial release to base that on, so it's quite possible that it might change (especially as pathing gets more complex and more scenes need multiple variants).
 
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badbod

Member
Game Developer
Jan 16, 2025
150
1,678
152
The next update's gonna take a bit longer.
I was out of the country for a couple of weeks with work just after the last update, so I was already behind before I'd even started.
There's also a lot going on in v.04, with different locations, story progression, and as TonyMurray pointed out above, pathing complexity, variant renders, etc..
Just know - I'm working hard on it. :LOL:

Progress:
Oakhill - Complete
Cedar Grove - 85%
Lakeshore - 0%
Springhaven - 0% (May not add content here to v.04. Might leave it for v.05)

977 Renders
38 Animations
5 Replay Scenes (Nettie, Violet, Millie x3)

Updated the replay gallery.
Added a photo gallery (in-game only)
Added a custom preferences screen
 
Jun 19, 2024
85
85
104
The next update's gonna take a bit longer.
I was out of the country for a couple of weeks with work just after the last update, so I was already behind before I'd even started.
There's also a lot going on in v.04, with different locations, story progression, and as TonyMurray pointed out above, pathing complexity, variant renders, etc..
Just know - I'm working hard on it. :LOL:

Progress:
Oakhill - Complete
Cedar Grove - 85%
Lakeshore - 0%
Springhaven - 0% (May not add content here to v.04. Might leave it for v.05)

977 Renders
38 Animations
5 Replay Scenes (Nettie, Violet, Millie x3)

Updated the replay gallery.
Added a photo gallery (in-game only)
Added a custom preferences screen
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patiently waiting
 
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AlterFalter

Member
Jun 19, 2024
127
155
129
It seems, I always miss a girl at Lakeshore...the gallery shows a free spot in the middle. Any suggestions, how I can meet her? I already played the game 5 times or more with different choices, but she is still not there....
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
6,557
12,449
774
It seems, I always miss a girl at Lakeshore...the gallery shows a free spot in the middle. Any suggestions, how I can meet her? I already played the game 5 times or more with different choices, but she is still not there....
You're not missing her. She's just not there yet:
Not possible yet.
TBH, I can't remember why I added her icon to the gallery so early. Probably just testing and forgot to remove it.
She'll be unlocked when you meet her.
 
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stefu85

Member
Jan 24, 2024
357
483
141
The next update's gonna take a bit longer.
I was out of the country for a couple of weeks with work just after the last update, so I was already behind before I'd even started.
There's also a lot going on in v.04, with different locations, story progression, and as TonyMurray pointed out above, pathing complexity, variant renders, etc..
Just know - I'm working hard on it. :LOL:

Progress:
Oakhill - Complete
Cedar Grove - 85%
Lakeshore - 0%
Springhaven - 0% (May not add content here to v.04. Might leave it for v.05)

977 Renders
38 Animations
5 Replay Scenes (Nettie, Violet, Millie x3)

Updated the replay gallery.
Added a photo gallery (in-game only)
Added a custom preferences screen
some lesbian scene?
 

stefu85

Member
Jan 24, 2024
357
483
141
Every time, huh? Maybe I should add a note to the bottom of my progress reports to save you from asking. :ROFLMAO:
No, there won't be any lesbian scenes in the next update. There is... kinda... a little group scene, but no girl-on-girl action.
by now you know me haha I speak on behalf of all the lesbophiles here, I'm not the only one xD even if there isn't any content that I love most, I love you all the same haha
 

Jimmy1984

Newbie
Dec 3, 2023
19
39
23
So first off, I wanted to say that I love the renders, the models, and the level of detail in each scene. Creating multiple renders to show characters actually moving through the space and interacting - rather than relying on just a few static shots - must take a tremendous amount of work I'm sure. But it really pays off. Honestly, it’s some of the best visual storytelling I’ve seen in a VN, even if I have limited experience with them at this point.

That said, I wanted to critique one thing. I love the walkthrough option, but having played without it the first time around I have to say I think the current approach to how "LI" determinations are made isn't very understandable. I'll give Cara as an example:
If you grab her butt right off the bat, you get an immediate negative reaction. Makes sense. Sneaking a glance of her butt in the following scene? Also a negative according to the walkthrough. Yet not much later deliberately looking down her top - while she actively notices - is a positive. What constitutes positive and negative actions feels a bit random when compared side by side.

Later in the story, you can look down her top while teaching her pool. First reaction is playful. Second is more negative. This would imply the third would be an even more negative reaction, meaning without the walkthrough you'd likely avoid doing it. Yet it ends up being a positive and the primary catalyst of the subsequent LI interactions.

Without foreknowledge of right and wrong choices, currently it feels rather difficult to know which actions are the correct ones to take and which should be avoided. It seems like it'd be better to have a less restrictive game design that isn't a good or bad choice system (skip a, skip b, choose c, d, and e) but rather more of a tally system (no or limited "good" or "bad" actions, most/all rather being counted towards a minimum threshold that marks them as a LI, but engaging in too many too fast turns the LI off of the MC) would be more intuitive and less needing of a walkthrough to complete successfully.

So taking the above example, it'd be something like showing interest in a limited number of the earlier scenes, but avoiding engaging in too many opportunities and thus coming across as overly creepy, combined with completing one or two of the pool scene glances would trigger a separate render back at the house asking if the MC "really wants to see them" as a secondary route alongside the current existing one, preventing players from missing that branch of the story entirely just because they misread the implication of the pool scene as being the "bad" choice.

That was probably overly wordy and not entirely clear, but I hope I conveyed the general idea. Just my 2 cents.
 
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AlterFalter

Member
Jun 19, 2024
127
155
129
So first off, I wanted to say that I love the renders, the models, and the level of detail in each scene. Creating multiple renders to show characters actually moving through the space and interacting - rather than relying on just a few static shots - must take a tremendous amount of work I'm sure. But it really pays off. Honestly, it’s some of the best visual storytelling I’ve seen in a VN, even if I have limited experience with them at this point.

That said, I wanted to critique one thing. I love the walkthrough option, but having played without it the first time around I have to say I think the current approach to how "LI" determinations are made isn't very understandable. I'll give Cara as an example:
If you grab her butt right off the bat, you get an immediate negative reaction. Makes sense. Sneaking a glance of her butt in the following scene? Also a negative according to the walkthrough. Yet not much later deliberately looking down her top - while she actively notices - is a positive. What constitutes positive and negative actions feels a bit random when compared side by side.

Later in the story, you can look down her top while teaching her pool. First reaction is playful. Second is more negative. This would imply the third would be an even more negative reaction, meaning without the walkthrough you'd likely avoid doing it. Yet it ends up being a positive and the primary catalyst of the subsequent LI interactions.

Without foreknowledge of right and wrong choices, currently it feels rather difficult to know which actions are the correct ones to take and which should be avoided. It seems like it'd be better to have a less restrictive game design that isn't a good or bad choice system (skip a, skip b, choose c, d, and e) but rather more of a tally system (no or limited "good" or "bad" actions, most/all rather being counted towards a minimum threshold that marks them as a LI, but engaging in too many too fast turns the LI off of the MC) would be more intuitive and less needing of a walkthrough to complete successfully.

So taking the above example, it'd be something like showing interest in one of the earlier scenes, but avoiding every opportunity and thus coming across as creepy, combined with completing one or two of the pool scene glances would trigger a separate render back at the house asking if the MC "really wants to see them" as a secondary route alongside the current existing one, preventing players from missing that branch of the story entirely just because they misread the implication of the pool scene as being the "bad" choice.

That was probably overly wordy and not entirely clear, but I hope I conveyed the general idea. Just my 2 cents.
 
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AlterFalter

Member
Jun 19, 2024
127
155
129
I don't know why my post will not be shown, the way I create it...but here I try again....it's the answer to Jimmy1984

Uh, I got it. THere was a bracked missing after "SPOILER"...now it should be ok

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louisamay

Member
Jan 2, 2021
120
345
184
Oh dear, it has been almost 2 whole months since your last update! I jest. You, badbody, have been such a forerunner in my list of amazing AVN's. I do love how your stories flow, with sexuality as a natural element, and character as a natural paradigm. Truly -- I love your work. If there is anything I can do to help you, I am there. x Louisa May
ps -- holy hell, you are the Bomb in girls' sex blush. Ah!
 
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4.60 star(s) 39 Votes