3.50 star(s) 14 Votes

malaac2025

Well-Known Member
Mar 17, 2024
1,289
1,080
249
Fucking sucks why is it every fucking game that has a interesting story that we want to actually see the ending to gets fucking ended? This one had a very intriguing story and than just canceled. Yeah canceled I can't believe anyone would not have some sort of backup. Also a lot of the game is able to be decompiled now with the scripts that make up the majority of the game. So no backup not a good excuse.

This is why I have pretty much stopped supporting any Patreon too much milking and never completing games.

It's really bad when you can only name a few devs/studios that actually have finished games that you could actually support.

1. Flex Media
2. The Coder
3. Pink Mochi Dango
4. Lightning Rooster Productions
5. Cursed Atelier

The only few I know that have completed games or will complete it. So shows that most people really are stupid to support Patreon when very few ever finish a single game.
 

malaac2025

Well-Known Member
Mar 17, 2024
1,289
1,080
249
Aw man, I can't imagine how much it must suck to lose a ton of progress. Some people push through it and come back, some don't. Unfortunate, but what can you do.
It was a good run. Thanks for everything
Lie ton of progress is the scripts which are saved in the game... decompile the game and you got most of your game back. Just have to remake the character models. So I don't believe these excuses for a moment.
 
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Astro255x

New Member
Oct 22, 2025
3
2
3
Fucking sucks why is it every fucking game that has a interesting story that we want to actually see the ending to gets fucking ended? This one had a very intriguing story and than just canceled. Yeah canceled I can't believe anyone would not have some sort of backup. Also a lot of the game is able to be decompiled now with the scripts that make up the majority of the game. So no backup not a good excuse.

This is why I have pretty much stopped supporting any Patreon too much milking and never completing games.

It's really bad when you can only name a few devs/studios that actually have finished games that you could actually support.

1. Flex Media
2. The Coder
3. Pink Mochi Dango
4. Lightning Rooster Productions
5. Cursed Atelier

The only few I know that have completed games or will complete it. So shows that most people really are stupid to support Patreon when very few ever finish a single game.
You should check out works by Lord Voldy / Rebel 357. There are numerous KK game projects completed, they are also free games.
 
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DarkDaemonX

Engaged Member
Mar 31, 2020
2,870
3,364
397
Lie ton of progress is the scripts which are saved in the game... decompile the game and you got most of your game back. Just have to remake the character models. So I don't believe these excuses for a moment.
Exactly, and that can be done pretty fast, as he already has the design to compare it to, he just doesn't want to admit he just doesn't want to continue the game anymore, because he gets less attention from that.
 

malaac2025

Well-Known Member
Mar 17, 2024
1,289
1,080
249
Exactly, and that can be done pretty fast, as he already has the design to compare it to, he just doesn't want to admit he just doesn't want to continue the game anymore, because he gets less attention from that.
Yep a lying developer that you can NEVER trust to finish anything. Milk it for as much as he can get from it.. than drop it. Too many asshole developers like this anymore. I just went through my playing games directory and I deleted well over 35+ games all abandoned. You have to be an idiot to support most any developers on Patreon... developers like this have ruined it for the actual ones trying to succeed but I can't go wasting my money on developers like this so most get no money from me I am not that stupid...

If he was serious he would of started wrapping up the story and in a 2 or 3 updates game could of been closed with an ending.. nope he is not a real developer and got bored and just dropped it making a very fake reason.
 
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Marphey

Well-Known Member
May 13, 2019
1,474
2,041
428
Doesn' t even have a balls to honestly say he got bored of the project and instead lays down some lame excuses.
 
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kitsunedawn

Member
Aug 17, 2017
154
219
228
I hate to say this, but personally, I saw this coming.

Harem type games like this, are notoriously difficult to complete. At first, from the developer's point of view, it's easy. You create a general story, and then can introduce various characters along the way that expand on the story, and generally work toward a common ending that brings all the character stories together.

Where things start being difficult is two fold. First, how many characters you introduce to the story, and the method you have of unlocking or progressing the story, introducing each of the events as they come along.

The easiest method, if your overall story is robust enough, is just to introduce characters and not have interactions locked behind a "grind wall". Kinda like how Crimson High does things. There's no prerequisites to that story, no point requirement (love/attraction) for each character to be introduced. The story flows, and each character that's introduced, meshes well with the story.

Even if you use a system where players need to reach a certain point goal to unlock a scene with certain points levels being required to see special "events" with the characters in the Harem, that's not going to be overly taxing on players; so long as all that's required is meeting that specific point goal for the one character. For all its faults, Lessons In Love generally follows that system, without requiring "outside" requirements as well. Meaning the interaction in question, though it may involve 2 or more characters, doesn't require the player to have more than one of the characters at the required level to unlock those scenes.

When I first saw this game here, three short years ago, I could already see problems developing with it. The game seemed to parallel Lessons in Love in style, and to some degree story. However, the developer included with the game, a new "take" on the established way of doing things. (to be fair innovation in game development is not always a bad thing) While a point requirement existed for each of the characters as was seen in other games, the developer introduced something that made it very difficult for the player to progress. Specifically, the requirement of having more than 2 characters at the same general level to unlock a given event. This resulted in players needing to keep a tab open with the wiki, or a walkthrough open, so they would know exactly who to visit and when, in order to see new events. Without that, the player could expect to be repeating the same rotating cycle with the characters, in the hopes of seeing something new. With games like this, that being "visit, sleep, repeat".
 

Azope

Member
Jul 26, 2017
470
231
268
Fucking sucks why is it every fucking game that has a interesting story that we want to actually see the ending to gets fucking ended? This one had a very intriguing story and than just canceled. Yeah canceled I can't believe anyone would not have some sort of backup. Also a lot of the game is able to be decompiled now with the scripts that make up the majority of the game. So no backup not a good excuse.

This is why I have pretty much stopped supporting any Patreon too much milking and never completing games.

It's really bad when you can only name a few devs/studios that actually have finished games that you could actually support.

1. Flex Media
2. The Coder
3. Pink Mochi Dango
4. Lightning Rooster Productions
5. Cursed Atelier

The only few I know that have completed games or will complete it. So shows that most people really are stupid to support Patreon when very few ever finish a single game.
I mean more that this exist it just people only know some but overall i think around 15% of patreon game maker could be trust
 

Astro255x

New Member
Oct 22, 2025
3
2
3
If one is looking for an alternative to this game which centers around magick and the use of Koikatsu, you could check out Bratty Witch Betty and The Introvert Witch. Both are completed and done entirely without funding.
 

apexslide

Newbie
Jun 15, 2019
85
136
156
I hate to say this, but personally, I saw this coming.

Harem type games like this, are notoriously difficult to complete. At first, from the developer's point of view, it's easy. You create a general story, and then can introduce various characters along the way that expand on the story, and generally work toward a common ending that brings all the character stories together.

Where things start being difficult is two fold. First, how many characters you introduce to the story, and the method you have of unlocking or progressing the story, introducing each of the events as they come along.

The easiest method, if your overall story is robust enough, is just to introduce characters and not have interactions locked behind a "grind wall". Kinda like how Crimson High does things. There's no prerequisites to that story, no point requirement (love/attraction) for each character to be introduced. The story flows, and each character that's introduced, meshes well with the story.

Even if you use a system where players need to reach a certain point goal to unlock a scene with certain points levels being required to see special "events" with the characters in the Harem, that's not going to be overly taxing on players; so long as all that's required is meeting that specific point goal for the one character. For all its faults, Lessons In Love generally follows that system, without requiring "outside" requirements as well. Meaning the interaction in question, though it may involve 2 or more characters, doesn't require the player to have more than one of the characters at the required level to unlock those scenes.

When I first saw this game here, three short years ago, I could already see problems developing with it. The game seemed to parallel Lessons in Love in style, and to some degree story. However, the developer included with the game, a new "take" on the established way of doing things. (to be fair innovation in game development is not always a bad thing) While a point requirement existed for each of the characters as was seen in other games, the developer introduced something that made it very difficult for the player to progress. Specifically, the requirement of having more than 2 characters at the same general level to unlock a given event. This resulted in players needing to keep a tab open with the wiki, or a walkthrough open, so they would know exactly who to visit and when, in order to see new events. Without that, the player could expect to be repeating the same rotating cycle with the characters, in the hopes of seeing something new. With games like this, that being "visit, sleep, repeat".
I agree somewhat. Personally, Sandbox games are in general an absolute clusterfuck without a guide, and most don't have the correct triggers in place so you could accidentally trigger something that's meant to come later.
If you do a harem-type game, you should keep it linear, that way you control the narrative and it reads like a book with little detail lost. You save time on programming as well.

Using LiL as an example basically hits the nail on the head with the majority. I've stumbled through LiL so much that my save file has actually broken down twice because of it. Last count it was at 2k+ days because I'm literally going through every option once a day trying to trigger the next event, and have missed out on content I didn't even know about until later because of it. Then there's the notorious "Soap Lock" you can trap yourself in, which I don't even know if that's been lifted because I just modified my save to lift it.

A good semi-sandbox but ultimately linear vn would be Out of Touch. The "sandbox" isn't really a sandbox, just every so often you can explore different places and trigger extra scenes, but the main scene that continues the story is always indicated. Something like that is far easier to program, and takes far less time to make. Even amateurs can do it.

If I were to make a Sandbox VN of my own, I'd have an in-built guide to it at the very least, or do what Dissonance does and have the option to choose between Sandbox and Linear.
 

shmurfer

Engaged Member
Dec 29, 2019
3,105
4,788
387
Then there's the notorious "Soap Lock" you can trap yourself in, which I don't even know if that's been lifted because I just modified my save to lift it.
You can get rid of the shampoo at the next reset puzzle. You would have been forced to keep the shampoo for a year if you were playing update to update.

There was a little bit of funny dialogue if you committed to it.
 

kitsunedawn

Member
Aug 17, 2017
154
219
228
I agree somewhat. Personally, Sandbox games are in general an absolute clusterfuck without a guide, and most don't have the correct triggers in place so you could accidentally trigger something that's meant to come later.
If you do a harem-type game, you should keep it linear, that way you control the narrative and it reads like a book with little detail lost. You save time on programming as well.

Using LiL as an example basically hits the nail on the head with the majority. I've stumbled through LiL so much that my save file has actually broken down twice because of it. Last count it was at 2k+ days because I'm literally going through every option once a day trying to trigger the next event, and have missed out on content I didn't even know about until later because of it. Then there's the notorious "Soap Lock" you can trap yourself in, which I don't even know if that's been lifted because I just modified my save to lift it.

A good semi-sandbox but ultimately linear vn would be Out of Touch. The "sandbox" isn't really a sandbox, just every so often you can explore different places and trigger extra scenes, but the main scene that continues the story is always indicated. Something like that is far easier to program, and takes far less time to make. Even amateurs can do it.

If I were to make a Sandbox VN of my own, I'd have an in-built guide to it at the very least, or do what Dissonance does and have the option to choose between Sandbox and Linear.

Crimson High, thus far, is one of the best Harem style VN's I've seen personally.
 
3.50 star(s) 14 Votes