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It has been a busy week for me, barely having time to go through all the requests and comments on these platforms. I think I will be done with those this weekend, however I have already started making a few minor changes that won't affect the game loads or saves.
One of the things I am doing is changing the names from a text version to a graphic version, since I believe it will be easier to read. A minor change... I have created a heart system instead of the number system for the info pages for each character.
Later on after I am working on stage 3, I want to make a big change how the triggers work, so I am not trying to fix them every update. It will make the game run much smoother and be more reliable. It will also help with the quest information setup I currently have. It would also help the gallery system out as well. The way this works,(If you want to know) is every time a quest is completed, the game will get a completion node, which then tells the game to move forward with the others. It will be a work in progress during the next few updates, I think it will help the game out better.
Thanks to the people that told me to stop writing in OOP, because that is one reason why the game gets sluggish. I am use to writing in OOP, and I guess renp'y does not like it too well. So no more dots in my programming
This next update I will be including the next photoshoot, the beginning of Mari's events and the next event with Lynn. Brynn's events are rendered, but the script has not been written for this event. Lana's event will come into play during 2.8 update, and in 2.9 update, something will be known by Angela which will take us to stage 3.0.
My plan is to make 2.6.5 released by next weekend. 2.7 should be coming right after that, since I already have most of it rendered. I even have most of 2.8 rendered as well.
Have a great night and I will be posting again very soon!
Thank you as always for everything you do for me and this game.
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