Sancho1969 I know it's super ungreatfull, but you got any ETA on when update will be ready (ballpark at least) ? Again thank you so much for all this, we all appriciate it very much!
See post above this one bud... that's the best I can offer since giving actual hours/minutes is futile until I'm actually uploading the links for you to DL... too many IRL variables that effect time tbh.
See post above this one bud... that's the best I can offer since giving actual hours/minutes is futile until I'm actually uploading the links for you to DL... too many IRL variables that effect time tbh.
I'm shooting for today (it's ~15:45 hours here CST) but I have a minimum 1hr phone call I must make this evening that will eat into progress... but must be done. IRL responsibilities trump AVN coding for me, as they should. Thank you for understanding.
Doesnt work at all for me cant even start the game I get that message screen "An exception has occurred." only option is to delete mod files and then works fine.
Doesnt work at all for me cant even start the game I get that message screen "An exception has occurred." only option is to delete mod files and then works fine.
Doesnt work at all for me cant even start the game I get that message screen "An exception has occurred." only option is to delete mod files and then works fine.
Wasting your time bud. I already attempted this in the previous page here. We simply can't save them all... there will always be folks that simply can't even boil water if provided basic instruction. I've raised the white flag with 'em at this point.
I'm trying my best to get it out before I pass out this evening... so maybe, just maybe I can pull this off without a hitch. A bit more patience please. Thanks.
I'm trying my best to get it out before I pass out this evening... so maybe, just maybe I can pull this off without a hitch. A bit more patience please. Thanks.
Pffft. Bud, many say exactly that but few actually mean it. I appreciate the moral support though, sincerely. It's almost 2330 hours here now so I'm running out of time. I quite tired now but I'm so close to having this all done. Maybe, just maybe I can push through.
Pffft. Bud, many say exactly that but few actually mean it. I appreciate the moral support though, sincerely. It's almost 2330 hours here now so I'm running out of time. I quite tired now but I'm so close to having this all done. Maybe, just maybe I can push through.
Pffft. Bud, many say exactly that but few actually mean it. I appreciate the moral support though, sincerely. It's almost 2330 hours here now so I'm running out of time. I quite tired now but I'm so close to having this all done. Maybe, just maybe I can push through.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters.
One of the new features (I know, it's minor but it's been requested more than a few times) is a QM hover mode. This one is coded pretty slick, since the QM is toggled in one of three ways: via the MiniMenu, SanchoOptions, or HotKey "q". Each one effects the QM differently so it was a bit tricky to code intuitively and correctly.
Via the MiniMenu only toggles the QM On/Off regardless of any current setting (regardless of On/Off/Hover).
Via SanchoOptions and you get everything in one place to tweak the QM (teaser below).
Via HotKey "q" cycles through the QM stages (On/Off/Hover).
All three above populate an associated SanchoNotifications (the upper-left notification flag) to let you know what mode QM is in.
I made it so if the player has the HoverMode enabled that the QM is shown with SanchoOptions screen open so you can actually see the QuickMenu while adjusting parameters. Once the player is done adjusting it, if the HoverMode is still active then when SanchoOptions is closed the QM goes back into its HoverMode state (hidden until the player mouses over a specified target area). HoverMode is automatically reset to Off if the QM is disabled (so it remains intuitive to use). It's setting is saved on a per save file basis (as with most SanchoOptions I do my best not to never fuck with your persistent file). The default when starting the VN or within either Gallery is QM ON mode (non-hover mode).
Okay, it's 0200 hours in the morning here now. I'm done after 21 hours of work. Ping if something is borked (I've tested everything I can think of multiple times but there's always a chance) and I'll check it after some rest.