- Nov 30, 2018
- 95
- 101
I would make a balance mod if it were up to me, honestly. All the guns sort of feel samey, and that leopard print SMG gun is completely worthless. Who the heck mixes high fire rate with low ammo capacity? The Spas is literally better than Moss, which is the worst shotgun. In fact, all the shotguns are shit except the rare one which reloads the magazine in one go. (That also has a bug where it follows the same logic as all other shotguns and you can fire it while it's reloading)While doing the challenge, if I recall correctly I must have reset the 3rd mission around 7 times or so, all because of the final train event. At some point before clearing it I even went ahead and started doing the subsequent missions and only later came back to try and finish the 3rd one. It is that bad.
As of now it is the hardest single event in the game on higher difficulties. You can cheese other events, like the one were we defending the crates were you can just stand on the top the crate in the dark corner of the street and just focus on defending that, and as you mentioned you can cheese the school band event too. But not the train event: too limited of a space to dodge or reposition, too much special infected at the same time, enemies spawn from all directions, no ammo refill or items. Pretty doable with max skills and a good combination of them (increased max grenades does wonders there), but without any skills? Prepare for hell.
Yeah the cyber pistol is garbage. It was already trash in the previous game, and when I started playing the 2nd one and saw it at the end of the pistol skill tree I thought that they would fixed and balanced it. Since you have to pick one of the two, the revolver ends up being a no-brainer. Then again my preferred build does not include pistol skills at all so it's all good.
That burst-fire rifle is also kinda shit considering that you can get an AK that fires faster and does more damage at the same time. The sticky grenade sucks sticky dick and I would instead turn it into a cyber-type Singularity grenade that pulls in foes toward it before exploding. The Denma is a meme weapon but for what it's worth, the altfire is kinda powerful and conversely its mainfire is pathetic.
The flamethrower doesn't even have any sort of range and feels like a stronger version of Denma's mainfire. I can't comment on the other guns because I haven't played that game so far yet, but I'll leave a review with more elaborate balance issues later on when I finish the game.
EDIT: The DLC better add some fuckin damage numbers or overhead healthbar displays with a perk. That would be immensely helpful. Maybe the special skill of the new heroine could be exactly that, showing the health of all nearby enemies. idk