grego

Member
Aug 14, 2017
148
127
great game :) i like femdom and futadom on male contend:D(y)

game recommendations with this kind of contend are allways welcome.;)
 
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Feb 6, 2018
218
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anybody know the console commands for levels skill points, and money. I know there is debug but my money has gone far into the negatives to bring back
 
U

User_1343935

Guest
Guest
Does your wife cheats on you even if you turn off the NTR tag? I am assuming turning it on just gives you the pleasure of doing it.
No, your wife doesn't cheat on you at all if you turn off NTR, the game turns off all options that could lead to her cheating. If you turn off NTR there will be no NTR. Period.
 

TheG0G0Man

New Member
Oct 16, 2017
11
10
I like the idea of this game but not the ways it done. I mean dice rolls really and the fact that if you didn't save before a choice good luck changing that. I will keep an eye of this game but I can't enjoy the RNG. Remove the dice rolls if the stat is high enough then I pass that simple I shouldn't need to save and keep reloading to hope and 'pass' the result I want.
 

T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,456
3,480
I like the idea of this game but not the ways it done. I mean dice rolls really and the fact that if you didn't save before a choice good luck changing that. I will keep an eye of this game but I can't enjoy the RNG. Remove the dice rolls if the stat is high enough then I pass that simple I shouldn't need to save and keep reloading to hope and 'pass' the result I want.
We're doing an overhaul of the stats system. We are keeping DnD style dice rolling, as I understand it, but we've streamlined it, made the stat system better so players have more control over it, and made the effect it has on events clearer and more precise.
 

diebesgrab

Active Member
Feb 25, 2019
596
1,185
if you didn't save before a choice good luck changing that.
I think this applies to all Ren'py games, but I know for sure it applies to this one:

Assuming you're still on the same cutscene where you made the choice: use the mouse wheel to scroll back to before the choice. Save the game. Reload the game. Now you can remake the choice.

Why on earth aren't you saving before every choice, anyway?
 

Hekzow

Member
Dec 24, 2017
131
159
I think this applies to all Ren'py games, but I know for sure it applies to this one:

Assuming you're still on the same cutscene where you made the choice: use the mouse wheel to scroll back to before the choice. Save the game. Reload the game. Now you can remake the choice.

Why on earth aren't you saving before every choice, anyway?
Not about the choices, about the skill checks. Saving Delane has 3 skill checks which are VERY hard to win even if you have the necessary stats. If you aren't running a Dev build you won't even know that the rolls happened.
 

RasAlghuk

New Member
Aug 8, 2018
1
0
After I updated the game to the newest version I cant access the dev menu anymore is that planned and is there any way to activate it? Im on android.
 

diebesgrab

Active Member
Feb 25, 2019
596
1,185
Not about the choices, about the skill checks. Saving Delane has 3 skill checks which are VERY hard to win even if you have the necessary stats. If you aren't running a Dev build you won't even know that the rolls happened.
The rollback-save-reload method actually applies to skill checks, too, and unless something has changed since 0.2.40, you definitely do see when you're making rolls without being in dev mode. I believe it displays in the upper left corner? I'm super tired right now and it's been a few days since I've actually messed with the game, so I don't remember for sure where on screen it is, but it's there. It doesn't stick around for long, but the roll results should be fairly legible, and should make the fact that a roll occurred fairly obvious to anyone who knows where the rolls are displayed.

I mean, that tiredness I mentioned could be affecting my memory of seeing rolls in non-dev versions, but I'm pretty certain they're there.
 

Hekzow

Member
Dec 24, 2017
131
159
The rollback-save-reload method actually applies to skill checks, too, and unless something has changed since 0.2.40, you definitely do see when you're making rolls without being in dev mode. I believe it displays in the upper left corner? I'm super tired right now and it's been a few days since I've actually messed with the game, so I don't remember for sure where on screen it is, but it's there. It doesn't stick around for long, but the roll results should be fairly legible, and should make the fact that a roll occurred fairly obvious to anyone who knows where the rolls are displayed.

I mean, that tiredness I mentioned could be affecting my memory of seeing rolls in non-dev versions, but I'm pretty certain they're there.
You are right about the rolls. Took Dev mode off and checked, they show up in the upper left corner. I apologize.
I was just reminded of the time I had to scroll back 20+ times to intimidate the orc to rescue Delane. Not really a fun experience, especially if you add saving and loading to it every time. Same for Andras duel (I get that it's meant to be hard to win, but the 100 XP you get on winning is a lot imo). Gets really frustrating.
 

dkatryl

Active Member
May 26, 2018
599
1,156
I think my biggest problem with the dice rolls is that there are a very finite number of events, even moreso if you exclude content that caters to a fetish you dont like. (gay if you are straight, etc)

So if you then take that finite number, and further make it so that you only get to see whatever desirable outcome if you succeed at whatever random roll is required, it starts to feel punitive, and encourages save scumming as the only viable solution.
 
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aqd

Member
Jul 16, 2017
126
224
I think my biggest problem with the dice rolls is that there are a very finite number of events, even moreso if you exclude content that caters to a fetish you dont like. (gay if you are straight, etc)

So if you then take that finite number, and further make it so that you only get to see whatever desirable outcome if you succeed at whatever random roll is required, it starts to feel punitive, and encourages save scumming as the only viable solution.
Games are all about agency, and random events take that away. Then again, repetitive predictability also gets stale. I don't know how this game operates behind the curtain, so maybe it's implausible, but a system with some randomness the you could influence would be a lot more rewarding. If visiting the forge frequently increased the chance of greyhide scenes, for instance. Every playthrough feels pretty random, and trying to get things to trigger can be a pain when there isn't a direct connection between player action and game results. That said, the art is generally gorgeous and Alexia becoming a bigger and bigger slut is probably the hottest story line of any game on here, especially when rowan pushes her toward it.
 

Snugglepuff

Conversation Conqueror
Apr 27, 2017
7,159
7,479
Games are all about agency, and random events take that away.
Games (porn or otherwise) are not all about agency.
Whatever agency is granted to players is all at a dev team's whims, based upon the game, its story/plot and the style of gameplay.

There's a fair amount of player agency in this game, and the random events add to that, though they're going to be getting some refinements when it comes to how stats and rolls work behind the scenes for those where it matters.
 

Alleykatt

Well-Known Member
May 19, 2017
1,358
1,976
I think the ability to trigger events via the castle locations has been a huge improvement. I don't think we really need more changes to the way events work now. A wee bit of randomness it good I think.
 
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4.00 star(s) 162 Votes