Heliophorus

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Jan 6, 2018
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376
Seems like they improved the game after all these years. Into is better and some other things as well. Andras is still lame, I might have to do his path just to get those scenes with that brown thot and Alexia, but them and his sister would be hotter.
 
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perles75

Active Member
May 16, 2020
872
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I finally played the Rastedel final part [for reference, I allied with Jacques, helped Alain and seduced Juliet -I tried to go with the most male path possible, being gay] and I have questions...

Mostly, I was wondering how much leeway the player has to influence the result. I assume that the general progression can't change too much (the actions of the Baron go against a clean win and I don't think that can't be undone), but can Rowan and others be in a better or worse position at the end depending on his actions during the coup?

For example, can you avoid being injured by the crossbow, or that Alain does the stupid thing and escapes at the end, leaving you with the letter? do you need to seduce the general's daughter? can you be more successful in the eyes of the twins?
Basically, which outcomes can be changed by your choices?
 

monk_56

Active Member
Apr 26, 2021
668
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TL/DR
The major way the plot diverges in Rastdel concerns which characters live and die, who ends up running the city, and which sections of the city are left....unmolested.

It is reasonable to think who is left in charge will have major ramifications later- they just haven't been borne out yet.
The specific outcomes of how the the battle went and the city is are very minor considerations at this point- but there is some code for it.


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Heliophorus

Member
Jan 6, 2018
316
376
Probably gonna go for semi-evil Rowan that wants to overthrown twins. Which means Patricia is probably a good choice to pick because Rowan can control her directly (plus sex scenes), right? Not sure what I should do with Delane. Saving her gives sex scenes for her and Rowan, but orcs will not like you, maybe better option to give her to Ulcro who might (either himself or because Delane has influence on him) will be your ally too, or is Tarish better?
 
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diebesgrab

Active Member
Feb 25, 2019
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This is gut feeling more than anything, but I get the feeling that Tarish is the best choice for undermining the chaos forces in general, and Ulcro is the best choice if you want allies to help Rowan overthrow the twins and take their place.
 
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perles75

Active Member
May 16, 2020
872
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TL/DR
The major way the plot diverges in Rastdel concerns which characters live and die, who ends up running the city, and which sections of the city are left....unmolested.

It is reasonable to think who is left in charge will have major ramifications later- they just haven't been borne out yet.
The specific outcomes of how the the battle went and the city is are very minor considerations at this point- but there is some code for it.


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Moving to talking about how things diverge.

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thanks, that's extra-informative! So the whole Rastedel event is not finished yet and we don't know what's still missing, or it's just that the consequences aren't coded yet because they belong to part 2?

P.S. pity Alain escapes (siding with him), I wouldn't have minded to see him under me with a leash *grin* (I lol'd when the twins give me Juliet as a "reward"... I was thinking, who cares, give me some dick or ass! :ROFLMAO:)
 
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perles75

Active Member
May 16, 2020
872
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This is gut feeling more than anything, but I get the feeling that Tarish is the best choice for undermining the chaos forces in general, and Ulcto is the best choice if you want allies to help Rowan overthrow the twins and take their place.
I chose Batri just because of the domination threesome scene with him and Andras, which I hope will be repeated in some form in the future :LOL:
 
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Carefree247

Member
May 24, 2019
303
617
TL/DR
The major way the plot diverges in Rastdel concerns which characters live and die, who ends up running the city, and which sections of the city are left....unmolested.

It is reasonable to think who is left in charge will have major ramifications later- they just haven't been borne out yet.
The specific outcomes of how the the battle went and the city is are very minor considerations at this point- but there is some code for it.


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Moving to talking about how things diverge.

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If I got it right Patricia(serving rowan) is able to gather and save valuable asset which would serve in rebuilding and making Rastadel prosperous for most while Jacques will serve the tradesmen and make it a capitalistic hellhole, so in the long run Jacques will cause problems down the road as he's a viper waiting to strike and Patricia's won't as she is bound to serve. Not hard to see who is better, werden is the WORST choice as he represents the decadent nobilty and the worst aspects of Solanse, simply put he's an old dog who won't learn so do the best thing and kill the old fart as he won't look mercifully to you even if you do save the realm in the future he'll exile you or execute you.

Something I found in my old folder was that we are missing a character named Simone in Rastedel, Rein was eager in writing her arc.
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ohh here's a treat for those new and for those who forgot
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Probably gonna go for semi-evil Rowan that wants to overthrown twins. Which means Patricia is probably a good choice to pick because Rowan can control her directly (plus sex scenes), right? Not sure what I should do with Delane. Saving her gives sex scenes for her and Rowan, but orcs will not like you, maybe better option to give her to Ulcro who might (either himself or because Delane has influence on him) will be your ally too, or is Tarish better?
Do what you feel like, this is a corruption game where you can have sex with most characters and delane fate is upto you, if you fancy her take her if not there are worse fate for her in the long run her fate won't matter much but I do see her pop up later on in either Act 2 or 3 when dealing with those in the holy capital or somewhere else depending where this war takes us.


This is gut feeling more than anything, but I get the feeling that Tarish is the best choice for undermining the chaos forces in general, and Ulcto is the best choice if you want allies to help Rowan overthrow the twins and take their place.
Who becomes clan chief benefits the agenda of some specific people like

1)Ulcro = Except Rowan everyone wins majorly as Andras gets a competent orc general , Jezera gets to play diplomacy with Delane and Rowan gets a pat on his shoulder. (serving Andras, Jezera and corrupted Rowan )

2)Batri =Andras gets to pillage and rape with a larger army (serving Andras)

3)Tarish = Jezera mostly as she gets someone who sees eye to eye with her (serving Jezera)

4)Tarish(delane escaped) = the orcish army is not fully united and tarish has a weak handle on the remaining tribe while Rowan could possibly have Delane help him later but this comes at the cost of raising suspicion with the twins and tarish. I see this benefit Rowan in weakening them as much as he could (Serving Rowan)

I don't see Tarish undermining chaos far from it she's a kniving fox and better to have her close as she's like Jezera not impusive but inexperienced with war like Ulcro. Ulcro could be an ally but what if he's not and Delane manipulates him for power as well ?

The game has 3 routes from what I gather those being

i)Path of servitude

ii)Path of Heroism

iii)Path of Conquest

and we can speculate which actions best serve which route, while I see Ulcro possibly worth turning as a likely ally I'd rather not take the chance plus I like Delane(she's in my top 5 ) so I'm biased XD.
 
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diebesgrab

Active Member
Feb 25, 2019
596
1,188
Even in a scenario where Delane doesn’t escape, Tarish seems like the weakest leader candidate with the least respect. She may be a manipulator, but she’s hardly a master of the craft, so without direct support from Rowan or the twins, it does feel like she’s the leader under whom the main body of the orc army is most likely to mutiny.
 

Carefree247

Member
May 24, 2019
303
617
Even in a scenario where Delane doesn’t escape, Tarish seems like the weakest leader candidate with the least respect. She may be a manipulator, but she’s hardly a master of the craft, so without direct support from Rowan or the twins, it does feel like she’s the leader under whom the main body of the orc army is most likely to mutiny.
yes I see your point but that's if the authors want to revisit orcs again or someting, but she only needs to keep those lug heads occupied with sex slaves and battles which Jezeera is willing to help aid in which can only go so far till her faults show up like you say but the matter stands the army is united in her grasp and the sacking of Raestedel or the prospect of plundering will energize the army to fall in line for a while if not broken early and after having a taste of things to come(sacking and plundering Raestedel) there is no going back as they will die for that glory.

Ulcro had experience and skills to back up his claims while Batri had prospective(though it'll be short lived ٩(^ᴗ^)۶ ) but Tarish is something new she represents orcs who bring change from their old ways of mindless slaughter to calculated slaughter, and should under her grip the whole tribe remain and start experiencing victory they'll change along with her slowly as she vets her loyal ones and sends the others to die off, it'll be a mater of time till the whole army starts to change and that's if the writers decide to go that route, as I see the Dark elves as the next army we'll try to recruit in Act 2.
 

monk_56

Active Member
Apr 26, 2021
668
2,725
Even in a scenario where Delane doesn’t escape, Tarish seems like the weakest leader candidate with the least respect. She may be a manipulator, but she’s hardly a master of the craft, so without direct support from Rowan or the twins, it does feel like she’s the leader under whom the main body of the orc army is most likely to mutiny.
Tarish is also the leader who is easiest to manipulate since she needs extra leverage to stay in power; and would have no way to be in power under normal orcish tribal considerations. That leverage can be exploited by either the twins or Rowan.

Also- I don't know why everyone assumes a "stronger" orc tribe will necessarily be better. I could see many potential plot iterations where a weaker orc tribe (saved Elenore route) would benefit Rowan.

It all comes down to future considerations that are speculative at best.

Since the plot is usually somewhat predictably in disfavor of non-corrupt actions though I'd guess saving Delane will just result in the MC getting proverbially punched in the dick at some point. Maybe the battle in the next release; if it is finished.
 

perles75

Active Member
May 16, 2020
872
1,333
Last time I played the game was quite a long time ago, maybe 1 and a half years or 2. I wanted to see how it had evolved so I played it again from beginning to end.

First of all, the general structure is definitely improved: it is more cohesive and it makes more sense as a story.
There is a bit of an empty space in the mid-late game between the takeover of the orcs and the final part when you go back to Rastedel for the second time and all the conquest arc: I finished the orcs pretty quickly so several weeks passed and I was afraid I had missed something to trigger the final part, but it was just waiting for the right week in the end.
I guess the still missing parts will help filling the void a bit (I'm particularly curious to see what the role of the fae will be, the intro was intriguing so I was disappointed that it led nowhere).

The rather unique mix of management, exploration and story, which attracted me to the game the first time, is still well done: not too deep but enough to keep you busy and provide variety. Also here, I finished the research and the buildings towards the three quarters of the game so it dried up a bit in the end, but I guess that's just a buffer to accommodate the less management-inclined players. Cla-Min's shop is still underused, though.
By the way, the devs must be commended for the random events, both on the map and in the castle, there is a nice variety and you meet various minor characters that tickled my curiosity and I would have been glad to meet again.

Something I was quite impressed of is how much the game gives you the possibility to shape the Rowan you're interested in playing: I played him as a sort-of closeted guy that starts in love with his wife but then discovers progressively he's interested in other things, becoming progressively more distant from Alexia, indulging more in his desires and becoming more corrupt and prone to power-play (in both directions), using the occasional straight sex for advantage... and it worked really well, it felt very natural, not forced at all.

The characters are globally pretty good (the cast is huge) and, like I remember, nicely sculpted and interesting -especially the main ones, just with more events (those who have them). There are some slight disappointments (e.g. Greyhide's story ends somehow abruptly without any followup or recurring events) and one might like a bit more or a bit less this or that character but in general it works. I'm looking forward to the development of the stories for those who haven't got that already.
Alexia is a bit of an accessory (at least in my case, where for story reasons I limited the contact between Rowan and Alexia as much as I could), but you can see that she "makes sense".
A suggestion: the work events are nice but, towards the end, I didn't know if I had exhausted all of them for a specific job; as the weekly Alexia events are for character building but mostly to collect scenes, it could be nice to have a counter that tells you how many you have unlocked for a specific job, so you can eventually move on.

Most of the things I would like to see are either in the plans or are probably due to limitations of what you can put in (for example, there are plenty of recurring things with Cla-Min but none involving her brother -but I guess it's not much of a priority), so it definitely looks like they did a good job with their plan of working through the to-do list in a more planned fashion and with a systematic approach.
 

Heliophorus

Member
Jan 6, 2018
316
376
Even in a scenario where Delane doesn’t escape, Tarish seems like the weakest leader candidate with the least respect. She may be a manipulator, but she’s hardly a master of the craft, so without direct support from Rowan or the twins, it does feel like she’s the leader under whom the main body of the orc army is most likely to mutiny.
Btw, I think your map needs update, some things seem to be different now.
Also, just noticed that the scene list/walktrough thing seems to be outdated too, sadly.
 

Jynx_lucky_j

Member
May 1, 2021
388
944
Are the fae scenes still blacked out or not?
The fae scenes (apart from their arrival) are currently removed from the game pending an upcoming complete rewrite of their scenes. Their early scenes were written at a time when the dev team wasn't certain where the story was going. The rewrites should integrate them better into the story and give them more plot relevance.

The characters are globally pretty good (the cast is huge) and, like I remember, nicely sculpted and interesting -especially the main ones, just with more events (those who have them). There are some slight disappointments (e.g. Greyhide's story ends somehow abruptly without any followup or recurring events) and one might like a bit more or a bit less this or that character but in general it works. I'm looking forward to the development of the stories for those who haven't got that already.
Alexia is a bit of an accessory (at least in my case, where for story reasons I limited the contact between Rowan and Alexia as much as I could), but you can see that she "makes sense".
A suggestion: the work events are nice but, towards the end, I didn't know if I had exhausted all of them for a specific job; as the weekly Alexia events are for character building but mostly to collect scenes, it could be nice to have a counter that tells you how many you have unlocked for a specific job, so you can eventually move on.

Most of the things I would like to see are either in the plans or are probably due to limitations of what you can put in (for example, there are plenty of recurring things with Cla-Min but none involving her brother -but I guess it's not much of a priority), so it definitely looks like they did a good job with their plan of working through the to-do list in a more planned fashion and with a systematic approach.
Just a note if you were not yet aware, the the dev team is currently in the process of writing arcs for each of the major characters, and they have said that they want to give Alexia a separate arc for each of her potential jobs. You can check out their progress on their development road map here:
1647140109201.png
Highlighted items are things they are currently focused on, crossed-out items are completed. Please note: as of the last update Cla-min's arc is now complete.
 

mehGusta

Member
Aug 28, 2017
354
499
TL/DR
The major way the plot diverges in Rastdel concerns which characters live and die, who ends up running the city, and which sections of the city are left....unmolested.

It is reasonable to think who is left in charge will have major ramifications later- they just haven't been borne out yet.
The specific outcomes of how the the battle went and the city is are very minor considerations at this point- but there is some code for it.


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Moving to talking about how things diverge.

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it's a shame that there isn't a way for rowan to not get the short stick in rastedel. and i don't mean the heroic "save everyone" mentality. i think there should be choice to not rebel against the twins before the siege, because as the great tactican that rowan is supposed to be, he sure tries to fight a lost cause. the chaos forces will slaughter and enact brutality, so instead of making it worse, just pick the fights worth fighting.
so far the werden route is the best one, even though it won't be my true playthrough. you try to trick the twins, you get punished for it. that's cool. but there is no option to appease the twins. choosing any other route besides werden seem to be inconsequential.

also i think the orcciad has a "canon" route, being the "help tarish" one. but i think lots of fans want to see the delane route continue. so it's gonna split into "help tarish and serve the twins, or start your own scheme" and "help delane, as the righteous hero you are". i guess the writers still gonna keep ulcro and batri stories in check, but won't spend too much time on them.
 
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Jynx_lucky_j

Member
May 1, 2021
388
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it's a shame that there isn't a way for rowan to not get the short stick in rastedel. and i don't mean the heroic "save everyone" mentality. i think there should be choice to not rebel against the twins before the siege, because as the great tactican that rowan is supposed to be, he sure tries to fight a lost cause. the chaos forces will slaughter and enact brutality, so instead of making it worse, just pick the fights worth fighting.
so far the werden route is the best one, even though it won't be my true playthrough. you try to trick the twins, you get punished for it. that's cool. but there is no option to appease the twins. choosing any other route besides werden seem to be inconsequential.

also i think the orcciad has a "canon" route, being the "help tarish" one. but i think lots of fans want to see the delane route continue. so it's gonna split into "help tarish and serve the twins, or start your own scheme" and "help delane, as the righteous hero you are". i guess the writers still gonna keep ulcro and batri stories in check, but won't spend too much time on them.
I think that the Jaques and Patricia paths are the "not rebelling against the twins" paths. Apart from possibly choosing to control Patricia's mind yourself, you are ostensibly doing exactly what the twins asked you to do. The plan was going perfectly until the Baron commits suicide which was something that there was know way to predict would happen therefore no chance to stop it. The barons death then causes an unstoppable chain reaction that throws the whole city in chaos. The end result of going from that state of chaos to managing to take control of about half the city in just one night is a direct result of of his great tactics and choosing his battles. If anyone else was trying to restore order it would have likely taken a week to reach the same point. If given a couple more days he would likely have had everything under control again. Jezera even acknowledges that Rowan did the best that could possibly be done given the circumstances. And the twin could have easily given him that extra time to fully establish control again. Just march their troops in and occupy the city and tell Rowan he has 2 days to get it under control or they'll do it their way. But the thing is they WANTED to sack the city. Going through with this plan at all was already a concession to Rowan in the first place. In the end they decide to split the difference and only sack the areas that Rowan doesn't currently control.
 

_The_Doctor_

Formerly '___Puma___'
Sep 28, 2021
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Just reached the end and i gotta say. That cultist has got one of the best characters designs I've ever seen here that plus the goofy personality reminds me of Toby/obito before his reveal
 
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