No, your wife doesn't cheat on you at all if you turn off NTR, the game turns off all options that could lead to her cheating. If you turn off NTR there will be no NTR. Period.Does your wife cheats on you even if you turn off the NTR tag? I am assuming turning it on just gives you the pleasure of doing it.
We're doing an overhaul of the stats system. We are keeping DnD style dice rolling, as I understand it, but we've streamlined it, made the stat system better so players have more control over it, and made the effect it has on events clearer and more precise.I like the idea of this game but not the ways it done. I mean dice rolls really and the fact that if you didn't save before a choice good luck changing that. I will keep an eye of this game but I can't enjoy the RNG. Remove the dice rolls if the stat is high enough then I pass that simple I shouldn't need to save and keep reloading to hope and 'pass' the result I want.
I think this applies to all Ren'py games, but I know for sure it applies to this one:if you didn't save before a choice good luck changing that.
Not about the choices, about the skill checks. Saving Delane has 3 skill checks which are VERY hard to win even if you have the necessary stats. If you aren't running a Dev build you won't even know that the rolls happened.I think this applies to all Ren'py games, but I know for sure it applies to this one:
Assuming you're still on the same cutscene where you made the choice: use the mouse wheel to scroll back to before the choice. Save the game. Reload the game. Now you can remake the choice.
Why on earth aren't you saving before every choice, anyway?
The rollback-save-reload method actually applies to skill checks, too, and unless something has changed since 0.2.40, you definitely do see when you're making rolls without being in dev mode. I believe it displays in the upper left corner? I'm super tired right now and it's been a few days since I've actually messed with the game, so I don't remember for sure where on screen it is, but it's there. It doesn't stick around for long, but the roll results should be fairly legible, and should make the fact that a roll occurred fairly obvious to anyone who knows where the rolls are displayed.Not about the choices, about the skill checks. Saving Delane has 3 skill checks which are VERY hard to win even if you have the necessary stats. If you aren't running a Dev build you won't even know that the rolls happened.
You are right about the rolls. Took Dev mode off and checked, they show up in the upper left corner. I apologize.The rollback-save-reload method actually applies to skill checks, too, and unless something has changed since 0.2.40, you definitely do see when you're making rolls without being in dev mode. I believe it displays in the upper left corner? I'm super tired right now and it's been a few days since I've actually messed with the game, so I don't remember for sure where on screen it is, but it's there. It doesn't stick around for long, but the roll results should be fairly legible, and should make the fact that a roll occurred fairly obvious to anyone who knows where the rolls are displayed.
I mean, that tiredness I mentioned could be affecting my memory of seeing rolls in non-dev versions, but I'm pretty certain they're there.
How did you get it?how do i get the greyhide x alexia blowjob cg?
edit: nvm i just got it
It is a part of Alexia's job in the Forge. You have to have done all the previous scenes with Greyhide and agreed to allow the relationship to continue in order to get the scene.How did you get it?
Games are all about agency, and random events take that away. Then again, repetitive predictability also gets stale. I don't know how this game operates behind the curtain, so maybe it's implausible, but a system with some randomness the you could influence would be a lot more rewarding. If visiting the forge frequently increased the chance of greyhide scenes, for instance. Every playthrough feels pretty random, and trying to get things to trigger can be a pain when there isn't a direct connection between player action and game results. That said, the art is generally gorgeous and Alexia becoming a bigger and bigger slut is probably the hottest story line of any game on here, especially when rowan pushes her toward it.I think my biggest problem with the dice rolls is that there are a very finite number of events, even moreso if you exclude content that caters to a fetish you dont like. (gay if you are straight, etc)
So if you then take that finite number, and further make it so that you only get to see whatever desirable outcome if you succeed at whatever random roll is required, it starts to feel punitive, and encourages save scumming as the only viable solution.
Games (porn or otherwise) are not all about agency.Games are all about agency, and random events take that away.