- Aug 3, 2017
- 1,560
- 6,049
I remember the very early days for this game where the creator was losing money hand-over-fist. Those early art assets -- as beautiful as they were -- for example, were very expensive, and were generally paid out of pocket. Despite assurances, I couldn't shake the feeling that the game often tittered on the brink in those days. (The story and the art and the discussion about the Nemsis were great draws for me in an earlier pitch.) The evolution of this passion project from a single person in their singular vision for this game to tell a certain, sweeping (and refreshingly original) story to expand now to having honest-to-goodness dedicated teams of writers and artists and coders, *and* to also expand into and acquiring other projects is a goddamn, downright testiment of the dedication of the folks behind this game. It truly is a success story. There's also a reason why they've garnered such a supportive fanbase. They deliver; and, they often have frank discussions with their supporters and other fans. Regardless of whether patrons agree with their choices or not, one cannot deny that they are very communicative and that there's always a sense that actual work and progress is being done behind the veil. Unlike other projects, I've never thought this project was ever milking its supporters. I, for one, have no doubts that the game will reach some sort of completeness and that it won't just evanesce away disappearing into the night. Despite the long development time that's planned, I hope this post from a fellow fan will assuage some of the fears that you have and that you won't be "scared off" from the game. Cheers, my bro and fellow fans, and pura vida.