Killer24610

New Member
Apr 10, 2018
10
0
Can anyone tell me the console commands for this game the ones given before on this thread aren't working for me ( like castle.soldiers etc.)
 

Swordsman83

Anti Anti-NTR & Anti-Woke Crusader
Donor
Jr. Uploader
Apr 14, 2020
1,053
962
in 3 months for steam.... how far from completion for SOC ?
 

T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,456
3,486
Don't you guys think that Steam users are too far behind? I mean people here on f95 can get up to date version a few days - a week later than patreon users and for free, but players on Steam have to wait 3 month?
"Don't you think it's weird that people who steal a higher value reward get a better reward then people who pay for a lower value reward. You guys should increase the value of a thing you sell to match the thieves."

The fact that people steal our content ought to have no impact on the product we offer people. We don't condone this website.
 

Oriandu

Engaged Member
Sep 1, 2017
2,693
5,087
Don't you guys think that Steam users are too far behind? I mean people here on f95 can get up to date version a few days - a week later than patreon users and for free, but players on Steam have to wait 3 month?
There has to be some benefit to Patreon subscribers or Seeds of Chaos would be Seeds of No Money. Games like Seeds of Chaos are really only able to exist because of Patreon or kickstarter. Without it developers of porn games have to rely almost exclusively on word of mouth to push sales of their products. Which is not easy when most digital store fronts do their best to hide any and all pornographic content behind as many walls as they can. It is a bit jarring to see that the Steam version is a few months behind the Patreon version, but it's understandable if you remember that without some kind of benefit to the Patreon anyone interested in it would go buy it on Steam and pay once.
 

rivon

Member
Jun 14, 2018
298
621
I have question!
So if we let Helayna go will we see her again?
Will it be an Ark? About strong independent woman fighting for her/there rights?
 

redwight

New Member
Jun 27, 2017
11
6
There has to be some benefit to Patreon subscribers or Seeds of Chaos would be Seeds of No Money. Games like Seeds of Chaos are really only able to exist because of Patreon or kickstarter. Without it developers of porn games have to rely almost exclusively on word of mouth to push sales of their products. Which is not easy when most digital store fronts do their best to hide any and all pornographic content behind as many walls as they can. It is a bit jarring to see that the Steam version is a few months behind the Patreon version, but it's understandable if you remember that without some kind of benefit to the Patreon anyone interested in it would go buy it on Steam and pay once.
I understand that, and I didn't mean to attack devs or be disrespectful or somenthing. It's just that 3 months between updates is quite a long stretch, even by Steam Early Access titles standards. That's it.
 

SommelierVN

Newbie
Apr 16, 2020
24
34
I understand that, and I didn't mean to attack devs or be disrespectful or somenthing. It's just that 3 months between updates is quite a long stretch, even by Steam Early Access titles standards. That's it.
Because a steam update entails 2 version updates + the bugfixes and QoL updates done before the release cycle.
 

Hrymgold

New Member
Nov 27, 2018
2
6
I enjoy the game. The art and writing are both high quality.

However, I think there is a main problem that has hampered players' enjoyment and subsequently stunted the popularity of the game, and while some steps have been made to address it, I don't think they're sufficient. This problem is player agency in the game. I'm not talking about dominance or submission or narrative paths, I think the game excels at those with diverse offerings. The issue is that the player themselves has very little control over which scene they initiate, week to week, and it feels at times like reading a choose-your-own-adventure book but with no page directions. Until recently, when the developers added the initiate-on-command buttons for scenes, e.g. Greyhide, Cliohna, etc., there was even less control.

When the majority of content (which, to be fair, with Rastedel and the Orciad might no longer be the majority, I'm not sure) is randomly instantiated at the start of each week, the player is incentivized to seek the content they want by skipping the exploration and spamming the next week button. I'd wager this mindless clicking is a large contributor to a majority of the questions about game overs on this thread.

I think the game is heading in a direction towards increased player agency, which is good, but from what I've seen of the Rastedel content so far it seems to be leaning towards more visual novel than 'game.' It's not necessarily a bad thing, but I do think that engagement somewhat suffers when presented with story choices one right after the other in that format--perhaps I speak only for myself on this.

So, how could this problem be addressed? When I look at Seeds of chaos, I see two systems already set up to engage the player and reward them: the map exploration system, and the castle building/management system. Right now, they do a couple things; in effect, the exploration system is used to stop game over screens, and the castle building is there to drain/increase money, while both introduce characters.

If you can tie progression in both of these systems to accessing content, you can address player agency. If the player can start scenes with Cliohna by upgrading the library; with Greyhide by upgrading the forge; with Jezera by upgrading the castle in general, and so on with the other characters, you incentivize engagement with the system you have to give players agency over the content they want to see.

If you increase Rowan's survival skill for every X tiles traveled, his climbing skill for every X amount of mountain tiles traveled, his lore skill for every abbey visited, and so on with other situations and other skills, you give the player an in-game method to pass skill checks outside of simply reloading the game and trying again. This would require some thought and planning to ensure that it's fair and balanced, but it doesn't require a whole lot of creation, just slight modification using what you already have. You incentivize use of the game system you have to give the player further agency outside of dialogue choices to decide what they want Rowan to be, and you give them more agency to see the content they want to.

In addition to my main point, I'd also like to make the suggestion that you increase the amount of repeatable scenes. It seems like you have more writing output than art output, and crafting minor h-scenes with progressing text could be an efficient way to expand content. Actually, they don't even have to be h-scenes; you could have Rowan spending the weekend interacting with a character--the relationship between them is given depth, and you can give Rowan a relevant skill point or item to incentivize player action, e.g. hardy gloves after spending a couple weekends with Greyhide at the forge or something.
 
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T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,456
3,486
Answer. We're planing a system to move progression of certain relationships from random events to rooms. We largely agree that the randome vents, while good for sex scenes and some content, does not work for charachter relationships as well.

We're also planning a widescale improved intigration of mechanics and skills.

That will in turn impact Rastedel. There were originally much more interactive segments planned into Rastedel, many of which involved skills and also systems that play off prior game choices. However, many of those segments basically were impacted negatively by the state of the game mechanics. There was also a plan to add map locations to the process (the bit with abbey was designed to include an actual location).

With Rein's work in Rastedel now done, his full project is now improving gameplay intigration and mechanics.
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,481
20,252
I understand that, and I didn't mean to attack devs or be disrespectful or somenthing. It's just that 3 months between updates is quite a long stretch, even by Steam Early Access titles standards. That's it.
I have the Steam version and i don't mind the 3 months window for updates.
 

Oriandu

Engaged Member
Sep 1, 2017
2,693
5,087
I'll probably grab the Steam version once the game is complete. Not a big fan of the whole early access system as it's far too easy for people to abuse it, which is part of why I don't support any patreons. For every game that releases regular, worthwhile updates, there are a dozen that release worthwhile updates with long gaps between updates, and 87 more that wind up put on hold for months at a time, rarely put out new content, get abandoned, and so on and so forth. I will gladly pay for a complete experience.
 
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Bgibbs666

Newbie
Aug 1, 2018
74
28
Just out of idle curiosity I deliberately got a game over by just skipping the exploration and not even conquering the first village. It had a to be continued attached even though Rowan is dead, were there plans to explore life for Alexia as Anders toy? I really love the game & I truly wish I had a computer so that I could get the full benefit from becoming a Patron
 
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