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RC-1138 Boss

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Apr 26, 2017
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I wonder if Rowan is going to get pegged by Sil :ROFLMAO:
Cant seem to trigger the extra Greyhide scenes Wondering if my previous choices have blocked them.
Also no Nazeem chamber scenes either.

If I have closed/block them is there a way change my choices otherr than starting over yet again?
Damn Mmushy you are thirsty. Poor Rowan wouldn't be able to sit right if the new scenes were up to you. :ROFLMAO: :ROFLMAO:
 

Mmushy

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May 5, 2020
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:ROFLMAO:
On my first play through, I decided to do the noble hero.
On my second play through, Rowan became less noble.
On my 3rd and current playthrough , Rowan gets the job done by any means necessary :ROFLMAO:
Have to keep things interesting.

What else can I have him do if I need to replay again :unsure:
 

phupdup

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Oct 24, 2019
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Search back a few pages for my posting on the Greyhide arc. You are probably running into one of my pet peeves where the devs have gated the Rowan x Alexia x Greyhide threeway behind a check for a MAX corruption of 20 for both Rowan and Alexia. This is ridiculous and counter intuitive. By the time it would trigger most folk have had either or both of them doing some rather naughty things for their entertainment. It's easy to unpack the rpa archives, edit the event file to rip out the trigger checks and then restart from your last save. The threeway should trigger soon after as a weekend event.

It's back on page 485

I wonder if Rowan is going to get pegged by Sil :ROFLMAO:
Cant seem to trigger the extra Greyhide scenes Wondering if my previous choices have blocked them.
Also no Nazeem chamber scenes either.

If I have closed/block them is there a way change my choices otherr than starting over yet again?
 
Last edited:

introvtx

Active Member
May 6, 2017
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So has anyone managed to trigger any Nasim Transformation Chamber events yet? I suspect no, since it appears the whole event chain is heavily bugged
So wait... you can't actually have the chamber built? :cry:
That's why I can't get it to trigger despite skipping a lot of weeks..
Also weren't there a scene where Alexia is masturbating her futa dick in her room? why can't I trigger that anymore? was it also disabled like Heartsongs scenes?
 
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phupdup

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Oct 24, 2019
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I haven't had that one come up either for a while. I'd have to go looking for it in the events files but wouldn't be surprised if it was disabled/deleted after all of the fleshing out so to speak of the Xzaratl story arc.

So wait... you can't actually have the chamber built? :cry:
That's why I can't get it to trigger despite skipping a lot of weeks..
Also weren't there a scene where Alexia is mastubating to her futa dick in her room? why can I trigger that anymore? was it also disabled like Heartsongs scenes?
 
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Save from right before corrupted Alexia x Andras scene. Once completed it should trigger the box scene and the new threesome with Andras & slave girl scene in succession.
Also, a good portion of the cg gallery should be unlocked.
 

Mmushy

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May 5, 2020
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Search back a few pages for my posting on the Greyhide arc. You are probably running into one of my pet peeves where the devs have gated the Rowan x Alexia x Greyhide threeway behind a check for a MAX corruption of 20 for both Rowan and Alexia. This is ridiculous and counter intuitive. By the time it would trigger most folk have had either or both of them doing some rather naughty things for their entertainment. It's easy to unpack the rpa archives, edit the event file to rip out the trigger checks and then restart from your last save. The threeway should trigger soon after as a weekend event.

It's back on page 485
Will it trigger if I go on now and lower the corruption for Rowan and Alexia via the console?
 

phupdup

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Oct 24, 2019
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I think there's a bugged village at map location (25,10). This is the second playthrough in recent memory where I've had Rowan pass through this village halfway up the road that goes northeast from Raeve Keep to Rastadel without triggering any village scenario. The tile simply goes from unexplored to explored. Maybe it's a map tile with a data value that has the village icon shown, but it's really just a road in the actual data? I haven't dived into map file to look since I'm testing out my new Building framework on this pass.
 

phupdup

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Oct 24, 2019
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I just managed to build the chamber with this updated nasim_intro event file. It works great under my new Build framework which I will also be posting soon, but it should also work under the old one. Drop the attached ruler_events_29.rpy file into game/events. Note you will need to create the events folder if you haven't unpacked the rpa archives. I've added the following two lines at the bottom to make it available in the workshop:

Code:
$ castle.buildings["nasim_chamber"].max_lvl = 1
$ castle.buildings["nasim_chamber"].available = True
Note that the nasim_intro event fires on the weekend at week 14. I was able to go into the workshop after seeing that event and schedule it to build. Then I got the pleasure of seeing the chamber event being built trigger on the weekend at week 15. Aside from the new content, the chamber also adds 2 points of extra research each week. That's almost as good as getting the level 2 library upgrade built.

So wait... you can't actually have the chamber built? :cry:
That's why I can't get it to trigger despite skipping a lot of weeks..
Also weren't there a scene where Alexia is masturbating her futa dick in her room? why can't I trigger that anymore? was it also disabled like Heartsongs scenes?
 
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phupdup

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Oct 24, 2019
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I should also note that on my latest run through where the threeway triggered at week 25, I had Rowan at 23 and Alexia at 27 corruption. That's in spite of trying to keep things somewhat tame on the temptation side. The devs should at the very least raise the checks from 20 to 30 or I will be forced to keep ripping the trigger checks out of my downloads.

Will it trigger if I go on now and lower the corruption for Rowan and Alexia via the console?
 

phupdup

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Oct 24, 2019
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Looks like Orc camp events are a bit bugged. I had gotten through the Orciad camp story arc getting Delane to consort with Ulcro and then went off exploring the map again. The next unexplored Orc camp I hit assumed I was going back into Orciad and gave me the option to explore the camp or leave like it was Orciad instead of the usual random Orc tribe camp event.
 

Mmushy

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May 5, 2020
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I should also note that on my latest run through where the threeway triggered at week 25, I had Rowan at 23 and Alexia at 27 corruption. That's in spite of trying to keep things somewhat tame on the temptation side. The devs should at the very least raise the checks from 20 to 30 or I will be forced to keep ripping the trigger checks out of my downloads.
I used the console to drop Alexia's and Rowan's corruption down to 15 and Greyhide's events triggered.
Unfortunately I can't remember what I had them at.
Lol any suggestions on a good corruption value for them?
 

phupdup

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Oct 24, 2019
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I've been playing a new walkthrough using a revamped, clean implementation of the Building framework for the castle. I'm up to week 49 now and am satisfied the code is stable and want to make it available to the dev team so that they have plenty of time to "own" it if they so choose.

The reason I did this is I'm an old software dev, sysadmin and software CM person who has seen what happens when a project grows too complicated and needs a rewrite. All of the symptoms are there for SOC: repeated regressions (zero forge capacity anyone?), neglected code coming back to bite you (the Tavern level 2 upgrade), and messy data structures for a class framework strung out among multiple source files. The dev team are stuck other fires and usually loathe to take on tasks that are seemingly thankless. I just happen to be a neutral observer with too much time on my hands who wishes to give back effort instead of money for the game.

I'm attaching the following files with the changes as noted. I hope some of the users with a little software experience and some playthroughs of SOC will also download this and try it with a new playthrough. It will definitely be more readable and tweakable for those who want to do a little twiddling of the dependencies and values.

game/core/buildings.rpy - All castle buildings are formally defined subclasses of a template Building class. Each subclass encapsulates data (capacity, research production, etc) that used to be spread out in data structures among 4 different files (research.rpy, building_screens.rpy, building.rpy and building_descriptions.rpy). It was easy to screw up edits because of this, and building_descriptions.rpy seemed to have been ignored for a couple of years based on the number of missing descriptions for some of the new buildings. The texts/building_descriptions.rpy file can now be deleted since it will no longer be necessary.

game/rowan intro.rpy - The only thing this file does now is instantiate the Castle. It does NOTHING else as far as the buildings are concerned since all of those details are now properly encapsulated.

game/core/castle.rpy - Changes to the _load_buildings method as noted to use the new framework with its simplified iteration loop.

game/core/research.rpy - Changed the on_completion method for the Dark Subterfuge research to bump the max_lvl for the sanctum from 1 to 2. It appears to have been a casualty of the recent research tree revamp since Fiendish Diplomacy was doing the same thing.

events/week_start.rpy - This is where the initial visit to Skordred's workshop happens where Rowan chooses to build either the tavern, dark sanctum or the forge. Changed the code for building cost to use the relevant up_cost property on the subclasses.

screens/building_screen.rpy - commented out data structures that are now encapsulated in buildings.rpy and thus no longer used. Properly use lvl, max_lvl and available attributes to indicate when a building can either be constructed or upgraded in the Workshop providing there's money in the castle.treasury. Everything has a description, and the Prereqs and Perks sections accurately reflect reality.


Hey fam,
I would like to thank you personally for this extensive feedback.We'll be tackling this issue once we get the listed priorities done.
 

phupdup

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Oct 24, 2019
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If you've seen Alexia's medium corruption event where she frigs herself and eats the fruit from the tree, you can put her back at 35. I've had Rowan sitting at around 23 for a good while.

If you want them to share Lurial when she walks in on them having fun, I think Alexia needs to be at 50 or more before she stops being shitty about things and goes along with it.

I used the console to drop Alexia's and Rowan's corruption down to 15 and Greyhide's events triggered.
Unfortunately I can't remember what I had them at.
Lol any suggestions on a good corruption value for them?
 
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introvtx

Active Member
May 6, 2017
570
750
I just managed to build the chamber with this updated nasim_intro event file.
Niceee! Thank you so much!

Looks like Orc camp events are a bit bugged.
Yeah IIRC there are like 3 orc camp in total that takes you to Orciad instead regular orc recruit event, and if I'm not mistaken there are also like 2 villages (I'm pretty sure) and 1 abbey (could be wrong for this one) that doesn't trigger any event. unfortunately, I don't remember their locations.

I've been playing a new walkthrough using a revamped, clean implementation of the Building framework for the castle.
I have to re-play from the beginning if I use these right? I already have all research and buildings. Will there be like something new that wasn't available before that is worth a restart to an average Joe like me that wouldn't know what to test? (other than the fixes you've done) :oops:

Though again, thank you for the awesome work you've done! You deserve it at the least ;)
 

phupdup

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Oct 24, 2019
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You want to do a new playthrough since "rowan intro.rpy" is the script for the prologue. That shows how long that code has been around to screw everything up :LOL:

Niceee! Thank you so much!


Yeah IIRC there are like 3 orc camp in total that takes you to Orciad instead regular orc recruit event, and if I'm not mistaken there are also like 2 villages (I'm pretty sure) and 1 abbey (could be wrong for this one) that doesn't trigger any event. unfortunately, I don't remember their locations.


I have to re-play from the beginning if I use these right? I already have all research and buildings. Will there be like something new that wasn't available before that is worth a restart to an average Joe like me that wouldn't know what to test? (other than the fixes you've done) :oops:

Though again, thank you for the awesome work you've done! You deserve it at the least ;)
 
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